handlers have to check if layer exists before destroying it. Thanks pgiraud. (closes #1107)

git-svn-id: http://svn.openlayers.org/trunk/openlayers@5085 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
This commit is contained in:
Éric Lemoine
2007-11-01 13:37:16 +00:00
parent 7ab5d456a8
commit 756f6ca24d
4 changed files with 51 additions and 7 deletions

View File

@@ -43,6 +43,21 @@
"deactivate returns true if the handler was active already");
}
function test_Handler_Point_deactivation(t) {
t.plan(1);
var map = new OpenLayers.Map('map');
var control = new OpenLayers.Control();
map.addControl(control);
var handler = new OpenLayers.Handler.Point(control, {foo: 'bar'});
handler.activate();
handler.layer.destroy();
handler.deactivate();
t.eq(handler.layer, null,
"deactivate doesn't throw an error if layer was" +
" previously destroyed");
}
function test_Handler_Point_bounds(t) {
t.plan(4);
var map = new OpenLayers.Map('map');