Use pepjs instead of our own pointerevent polyfill

This commit is contained in:
ahocevar
2019-08-28 21:48:06 +02:00
parent aca4a39863
commit 74e8e013cf
27 changed files with 197 additions and 2430 deletions

View File

@@ -18,7 +18,6 @@ import LineString from '../geom/LineString.js';
import MultiLineString from '../geom/MultiLineString.js';
import MultiPoint from '../geom/MultiPoint.js';
import MultiPolygon from '../geom/MultiPolygon.js';
import {POINTER_TYPE} from '../pointer/MouseSource.js';
import Point from '../geom/Point.js';
import Polygon, {fromCircle, makeRegular} from '../geom/Polygon.js';
import PointerInteraction from './Pointer.js';
@@ -511,7 +510,7 @@ class Draw extends PointerInteraction {
pass = event.type === MapBrowserEventType.POINTERMOVE;
if (pass && this.freehand_) {
pass = this.handlePointerMove_(event);
} else if (/** @type {MapBrowserPointerEvent} */ (event).pointerEvent.pointerType == POINTER_TYPE ||
} else if (/** @type {MapBrowserPointerEvent} */ (event).pointerEvent.pointerType == 'mouse' ||
(event.type === MapBrowserEventType.POINTERDRAG && this.downTimeout_ === undefined)) {
this.handlePointerMove_(event);
}