From 74a628ac85815b9a194e37cbeb21a4e9927fc1d1 Mon Sep 17 00:00:00 2001 From: Andreas Hocevar Date: Thu, 23 Sep 2021 19:47:10 +0000 Subject: [PATCH] Remove unused tile image render queue --- src/ol/renderer/canvas/VectorTileLayer.js | 45 +---------------------- 1 file changed, 2 insertions(+), 43 deletions(-) diff --git a/src/ol/renderer/canvas/VectorTileLayer.js b/src/ol/renderer/canvas/VectorTileLayer.js index d575ba0934..653ccf0c84 100644 --- a/src/ol/renderer/canvas/VectorTileLayer.js +++ b/src/ol/renderer/canvas/VectorTileLayer.js @@ -109,12 +109,6 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer { */ this.renderedRotation_; - /** - * @private - * @type {!Object} - */ - this.renderTileImageQueue_ = {}; - /** * @private * @type {import("../../transform.js").Transform} @@ -126,20 +120,15 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer { * @param {import("../../VectorRenderTile.js").default} tile Tile. * @param {number} pixelRatio Pixel ratio. * @param {import("../../proj/Projection").default} projection Projection. - * @param {boolean} queue Queue tile for rendering. * @return {boolean|undefined} Tile needs to be rendered. */ - prepareTile(tile, pixelRatio, projection, queue) { + prepareTile(tile, pixelRatio, projection) { let render; - const tileUid = getUid(tile); const state = tile.getState(); if (state === TileState.LOADED || state === TileState.ERROR) { this.updateExecutorGroup_(tile, pixelRatio, projection); if (this.tileImageNeedsRender_(tile)) { render = true; - if (queue) { - this.renderTileImageQueue_[tileUid] = tile; - } } } return render; @@ -166,7 +155,7 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer { if (hifi || !tile.wantedResolution) { tile.wantedResolution = resolution; } - const render = this.prepareTile(tile, pixelRatio, projection, false); + const render = this.prepareTile(tile, pixelRatio, projection); if (render && layer.getRenderMode() !== VectorTileRenderType.VECTOR) { this.renderTileImage_(tile, frameState); } @@ -558,7 +547,6 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer { * Perform action necessary to get the layer rendered after new fonts have loaded */ handleFontsChanged() { - clear(this.renderTileImageQueue_); const layer = this.getLayer(); if (layer.getVisible() && this.renderedLayerRevision_ !== undefined) { layer.changed(); @@ -655,7 +643,6 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer { const hifi = !( viewHints[ViewHint.ANIMATING] || viewHints[ViewHint.INTERACTING] ); - this.renderQueuedTileImages_(hifi, frameState); super.renderFrame(frameState, target); this.renderedPixelToCoordinateTransform_ = @@ -666,16 +653,6 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer { this.getLayer() ); const renderMode = layer.getRenderMode(); - - const source = layer.getSource(); - // Unqueue tiles from the image queue when we don't need any more - const usedTiles = frameState.usedTiles[getUid(source)]; - for (const tileUid in this.renderTileImageQueue_) { - if (!usedTiles || !(tileUid in usedTiles)) { - delete this.renderTileImageQueue_[tileUid]; - } - } - const context = this.context; const alpha = context.globalAlpha; context.globalAlpha = layer.getOpacity(); @@ -748,24 +725,6 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer { return this.container; } - /** - * @param {boolean} hifi We have time to render a high fidelity map image. - * @param {import('../../PluggableMap.js').FrameState} frameState Frame state. - */ - renderQueuedTileImages_(hifi, frameState) { - // When we don't have time to render hifi, only render tiles until we have used up - // half of the frame budget of 16 ms - for (const uid in this.renderTileImageQueue_) { - if (!hifi && Date.now() - frameState.time > 8) { - frameState.animate = true; - break; - } - const tile = this.renderTileImageQueue_[uid]; - delete this.renderTileImageQueue_[uid]; - this.renderTileImage_(tile, frameState); - } - } - /** * @param {import("../../Feature.js").FeatureLike} feature Feature. * @param {number} squaredTolerance Squared tolerance.