Hit-detect background fill and stroke
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@@ -216,7 +216,7 @@ _ol_render_canvas_PolygonReplay_.prototype.setFillStrokeStyles_ = function(geome
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var state = this.state;
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var fillStyle = state.fillStyle;
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if (fillStyle !== undefined) {
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this.updateFillStyle(state, this.applyFill, geometry);
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this.updateFillStyle(state, this.createFill, geometry);
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}
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if (state.strokeStyle !== undefined) {
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this.updateStrokeStyle(state, this.applyStroke);
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@@ -960,15 +960,16 @@ _ol_render_canvas_Replay_.prototype.setFillStrokeStyle = function(fillStyle, str
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/**
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* @param {ol.CanvasFillStrokeState} state State.
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* @param {ol.geom.Geometry|ol.render.Feature} geometry Geometry.
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* @return {Array.<*>} Fill instruction.
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*/
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_ol_render_canvas_Replay_.prototype.applyFill = function(state, geometry) {
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_ol_render_canvas_Replay_.prototype.createFill = function(state, geometry) {
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var fillStyle = state.fillStyle;
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var fillInstruction = [_ol_render_canvas_Instruction_.SET_FILL_STYLE, fillStyle];
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if (typeof fillStyle !== 'string') {
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var fillExtent = geometry.getExtent();
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fillInstruction.push([fillExtent[0], fillExtent[3]]);
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}
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this.instructions.push(fillInstruction);
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return fillInstruction;
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};
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@@ -976,25 +977,34 @@ _ol_render_canvas_Replay_.prototype.applyFill = function(state, geometry) {
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* @param {ol.CanvasFillStrokeState} state State.
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*/
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_ol_render_canvas_Replay_.prototype.applyStroke = function(state) {
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this.instructions.push([
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_ol_render_canvas_Instruction_.SET_STROKE_STYLE,
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state.strokeStyle, state.lineWidth * this.pixelRatio, state.lineCap,
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state.lineJoin, state.miterLimit,
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this.applyPixelRatio(state.lineDash), state.lineDashOffset * this.pixelRatio
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]);
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this.instructions.push(this.createStroke(state));
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};
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/**
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* @param {ol.CanvasFillStrokeState} state State.
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* @param {function(this:ol.render.canvas.Replay, ol.CanvasFillStrokeState, (ol.geom.Geometry|ol.render.Feature))} applyFill Apply fill.
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* @return {Array.<*>} Stroke instruction.
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*/
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_ol_render_canvas_Replay_.prototype.createStroke = function(state) {
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return [
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_ol_render_canvas_Instruction_.SET_STROKE_STYLE,
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state.strokeStyle, state.lineWidth * this.pixelRatio, state.lineCap,
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state.lineJoin, state.miterLimit,
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this.applyPixelRatio(state.lineDash), state.lineDashOffset * this.pixelRatio
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];
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};
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/**
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* @param {ol.CanvasFillStrokeState} state State.
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* @param {function(this:ol.render.canvas.Replay, ol.CanvasFillStrokeState, (ol.geom.Geometry|ol.render.Feature)):Array.<*>} createFill Create fill.
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* @param {ol.geom.Geometry|ol.render.Feature} geometry Geometry.
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*/
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_ol_render_canvas_Replay_.prototype.updateFillStyle = function(state, applyFill, geometry) {
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_ol_render_canvas_Replay_.prototype.updateFillStyle = function(state, createFill, geometry) {
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var fillStyle = state.fillStyle;
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if (typeof fillStyle !== 'string' || state.currentFillStyle != fillStyle) {
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if (fillStyle !== undefined) {
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applyFill.call(this, state, geometry);
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this.instructions.push(createFill.call(this, state, geometry));
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}
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state.currentFillStyle = fillStyle;
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}
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@@ -264,8 +264,10 @@ _ol_render_canvas_TextReplay_.prototype.drawText = function(geometry, feature) {
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this.beginGeometry(geometry, feature);
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if (textState.backgroundFill || textState.backgroundStroke) {
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this.setFillStrokeStyle(textState.backgroundFill, textState.backgroundStroke);
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this.updateFillStyle(this.state, this.applyFill, geometry);
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this.updateFillStyle(this.state, this.createFill, geometry);
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this.hitDetectionInstructions.push(this.createFill(this.state, geometry));
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this.updateStrokeStyle(this.state, this.applyStroke);
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this.hitDetectionInstructions.push(this.createStroke(this.state));
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}
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this.drawTextImage_(label, begin, end);
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this.endGeometry(geometry, feature);
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