Resolve empty when tile not loaded yet
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@@ -432,6 +432,10 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
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break;
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}
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}
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if (!sourceTile) {
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resolve([]);
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return;
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}
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const corner = getTopLeft(tileGrid.getTileCoordExtent(sourceTile.tileCoord));
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const tilePixel = [
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(coordinate[0] - corner[0]) / resolution,
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