Remove unused 'v_screenCoord' from fragment shader
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@@ -230,7 +230,6 @@ class Heatmap extends VectorLayer {
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uniform sampler2D u_gradientTexture;
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uniform sampler2D u_gradientTexture;
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varying vec2 v_texCoord;
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varying vec2 v_texCoord;
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varying vec2 v_screenCoord;
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void main() {
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void main() {
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vec4 color = texture2D(u_image, v_texCoord);
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vec4 color = texture2D(u_image, v_texCoord);
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