Remove unused 'v_screenCoord' from fragment shader

This commit is contained in:
Frederic Junod
2019-07-03 08:16:37 +02:00
parent bb35a03704
commit 73032db345

View File

@@ -230,7 +230,6 @@ class Heatmap extends VectorLayer {
uniform sampler2D u_gradientTexture;
varying vec2 v_texCoord;
varying vec2 v_screenCoord;
void main() {
vec4 color = texture2D(u_image, v_texCoord);