Remove unused 'v_screenCoord' from fragment shader
This commit is contained in:
@@ -230,7 +230,6 @@ class Heatmap extends VectorLayer {
|
||||
uniform sampler2D u_gradientTexture;
|
||||
|
||||
varying vec2 v_texCoord;
|
||||
varying vec2 v_screenCoord;
|
||||
|
||||
void main() {
|
||||
vec4 color = texture2D(u_image, v_texCoord);
|
||||
|
||||
Reference in New Issue
Block a user