Use glsl-unit in WebGL map renderer

This commit is contained in:
Tom Payne
2013-03-23 17:46:38 +01:00
parent c48df12a33
commit 7300051b69
3 changed files with 151 additions and 66 deletions
+31
View File
@@ -0,0 +1,31 @@
//! NAMESPACE=ol.renderer.webgl.map
//! COMMON
varying vec2 v_texCoord;
//! VERTEX
attribute vec2 a_position;
attribute vec2 a_texCoord;
uniform mat4 u_texCoordMatrix;
uniform mat4 u_projectionMatrix;
void main(void) {
gl_Position = u_projectionMatrix * vec4(a_position, 0., 1.);
v_texCoord = (u_texCoordMatrix * vec4(a_texCoord, 0., 1.)).st;
}
//! FRAGMENT
// @see https://svn.webkit.org/repository/webkit/trunk/Source/WebCore/platform/graphics/filters/skia/SkiaImageFilterBuilder.cpp
uniform mat4 u_colorMatrix;
uniform float u_opacity;
uniform sampler2D u_texture;
void main(void) {
vec4 texColor = texture2D(u_texture, v_texCoord);
gl_FragColor.rgb = (u_colorMatrix * vec4(texColor.rgb, 1.)).rgb;
gl_FragColor.a = texColor.a * u_opacity;
}