Cleaned up the heatmap layer & use dynamic radius
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@@ -83,7 +83,7 @@ class WebGLPostProcessingPass {
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this.renderTargetTextureLocation_ = gl.getUniformLocation(this.renderTargetProgram_, 'u_image');
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/**
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* Holds info about all the uniforms used in the post processing pass
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* Holds info about custom uniforms used in the post processing pass
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* @type {Array<{value: *, location: WebGLUniformLocation, texture?: WebGLTexture}>}
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* @private
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*/
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