Cleaned up the heatmap layer & use dynamic radius

This commit is contained in:
Olivier Guyot
2018-11-16 00:51:28 +01:00
parent fb8bf785dd
commit 716256e8f3
4 changed files with 100 additions and 90 deletions

View File

@@ -83,7 +83,7 @@ class WebGLPostProcessingPass {
this.renderTargetTextureLocation_ = gl.getUniformLocation(this.renderTargetProgram_, 'u_image');
/**
* Holds info about all the uniforms used in the post processing pass
* Holds info about custom uniforms used in the post processing pass
* @type {Array<{value: *, location: WebGLUniformLocation, texture?: WebGLTexture}>}
* @private
*/