Cleaned up the heatmap layer & use dynamic radius
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@@ -64,7 +64,8 @@ class WebGLPointsLayerRenderer extends LayerRenderer {
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const options = opt_options || {};
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this.context_ = new WebGLHelper({
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postProcesses: options.postProcesses
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postProcesses: options.postProcesses,
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uniforms: options.uniforms
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});
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this.sourceRevision_ = -1;
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