Add handle*Event options to ol.interaction.Pointer
More specifically: handleDownEvent, handleDragEvent, handleMoveEvent, and handleUpEvent.
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@@ -86,7 +86,9 @@ goog.inherits(ol.DrawEvent, goog.events.Event);
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ol.interaction.Draw = function(options) {
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goog.base(this, {
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handleEvent: ol.interaction.Draw.handleEvent
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handleDownEvent: ol.interaction.Draw.handleDownEvent_,
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handleEvent: ol.interaction.Draw.handleEvent,
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handleUpEvent: ol.interaction.Draw.handleUpEvent_
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});
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/**
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@@ -259,11 +261,12 @@ ol.interaction.Draw.handleEvent = function(mapBrowserEvent) {
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/**
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* Handle down events.
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* @param {ol.MapBrowserEvent} event A down event.
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* @return {boolean} Pass the event to other interactions.
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* @param {ol.MapBrowserPointerEvent} event Event.
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* @return {boolean} Start drag sequence?
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* @this {ol.interaction.Draw}
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* @private
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*/
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ol.interaction.Draw.prototype.handlePointerDown = function(event) {
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ol.interaction.Draw.handleDownEvent_ = function(event) {
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if (this.condition_(event)) {
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this.downPx_ = event.pixel;
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return true;
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@@ -274,11 +277,12 @@ ol.interaction.Draw.prototype.handlePointerDown = function(event) {
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/**
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* Handle up events.
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* @param {ol.MapBrowserEvent} event An up event.
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* @return {boolean} Pass the event to other interactions.
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* @param {ol.MapBrowserPointerEvent} event Event.
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* @return {boolean} Stop drag sequence?
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* @this {ol.interaction.Draw}
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* @private
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*/
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ol.interaction.Draw.prototype.handlePointerUp = function(event) {
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ol.interaction.Draw.handleUpEvent_ = function(event) {
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var downPx = this.downPx_;
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var clickPx = event.pixel;
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var dx = downPx[0] - clickPx[0];
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