Use render tiles instead of source tiles for hit detection
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@@ -281,6 +281,7 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
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executorGroups[i].dispose();
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}
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}
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tile.hitDetectionImageData = null;
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tile.executorGroups[layerUid] = [];
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for (let t = 0, tt = sourceTiles.length; t < tt; ++t) {
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const sourceTile = sourceTiles[t];
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@@ -318,7 +319,6 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
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if (renderOrder && renderOrder !== builderState.renderedRenderOrder) {
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features.sort(renderOrder);
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}
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sourceTile.hitDetectionImageData = null;
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for (let i = 0, ii = features.length; i < ii; ++i) {
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const feature = features[i];
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if (!bufferedExtent || intersects(bufferedExtent, feature.getGeometry().getExtent())) {
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@@ -405,61 +405,55 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
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const projection = this.renderedProjection;
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const projectionExtent = projection.getExtent();
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const resolution = this.renderedResolution;
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const pixelRatio = this.renderedPixelRatio;
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const tileGrid = source.getTileGridForProjection(projection);
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const sourceTileGrid = source.getTileGrid();
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const coordinate = applyTransform(this.renderedPixelToCoordinateTransform_, pixel.slice());
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const tileCoord = tileGrid.getTileCoordForCoordAndResolution(coordinate, resolution);
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let sourceTile;
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let tile;
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for (let i = 0, ii = this.renderedTiles.length; i < ii; ++i) {
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if (tileCoord.toString() === this.renderedTiles[i].tileCoord.toString()) {
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const tile = this.renderedTiles[i];
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tile = this.renderedTiles[i];
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if (tile.getState() === TileState.LOADED && tile.hifi) {
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const extent = tileGrid.getTileCoordExtent(tileCoord);
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const extent = tileGrid.getTileCoordExtent(tile.tileCoord);
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if (source.getWrapX() && projection.canWrapX() && !containsExtent(projectionExtent, extent)) {
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const worldWidth = getWidth(projectionExtent);
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const worldsAway = Math.floor((coordinate[0] - projectionExtent[0]) / worldWidth);
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coordinate[0] -= (worldsAway * worldWidth);
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}
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const sourceTiles = source.getSourceTiles(pixelRatio, projection, tile);
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const sourceTileCoord = sourceTileGrid.getTileCoordForCoordAndResolution(coordinate, resolution);
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for (let j = 0, jj = sourceTiles.length; j < jj; ++j) {
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if (sourceTileCoord.toString() === sourceTiles[j].tileCoord.toString()) {
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sourceTile = sourceTiles[j];
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break;
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}
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}
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break;
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}
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break;
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tile = undefined;
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}
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}
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if (!sourceTile || sourceTile.getState() !== TileState.LOADED) {
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if (!tile) {
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resolve([]);
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return;
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}
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const sourceTileCoord = sourceTile.tileCoord;
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const corner = getTopLeft(tileGrid.getTileCoordExtent(sourceTileCoord));
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const renderScale = sourceTileGrid.getResolution(sourceTileCoord[0]) / resolution;
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const extent = tileGrid.getTileCoordExtent(tile.wrappedTileCoord);
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const corner = getTopLeft(extent);
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const renderScale = tileGrid.getResolution(tileCoord[0]) / resolution;
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const tilePixel = [
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(coordinate[0] - corner[0]) / resolution / renderScale,
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(corner[1] - coordinate[1]) / resolution / renderScale
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];
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if (!sourceTile.hitDetectionImageData) {
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const tileSize = toSize(sourceTileGrid.getTileSize(sourceTileGrid.getZForResolution(resolution)));
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const features = tile.getSourceTiles().reduce(function(accumulator, sourceTile) {
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return accumulator.concat(sourceTile.getFeatures());
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}, []);
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if (!tile.hitDetectionImageData) {
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const tileSize = toSize(tileGrid.getTileSize(tileGrid.getZForResolution(resolution)));
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const size = [tileSize[0] / 2, tileSize[1] / 2];
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const rotation = this.renderedRotation_;
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const transforms = [
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this.getRenderTransform(tileGrid.getTileCoordCenter(sourceTile.tileCoord),
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this.getRenderTransform(tileGrid.getTileCoordCenter(tile.wrappedTileCoord),
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resolution * renderScale, 0, 0.5, size[0], size[1], 0)
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];
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requestAnimationFrame(function() {
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sourceTile.hitDetectionImageData = createHitDetectionImageData(tileSize, transforms,
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sourceTile.getFeatures(), layer.getStyleFunction(),
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tileGrid.getTileCoordExtent(sourceTile.tileCoord), resolution, rotation);
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resolve(hitDetect(tilePixel, sourceTile.getFeatures(), sourceTile.hitDetectionImageData));
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tile.hitDetectionImageData = createHitDetectionImageData(tileSize, transforms,
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features, layer.getStyleFunction(),
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tileGrid.getTileCoordExtent(tile.wrappedTileCoord), resolution, rotation);
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resolve(hitDetect(tilePixel, features, tile.hitDetectionImageData));
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});
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} else {
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resolve(hitDetect(tilePixel, sourceTile.getFeatures(), sourceTile.hitDetectionImageData));
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resolve(hitDetect(tilePixel, features, tile.hitDetectionImageData));
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}
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}.bind(this));
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}
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