Don't use ol.size.equals function
To avoid creating an array on each frame (60 times per second).
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@@ -15,7 +15,6 @@ goog.require('ol.renderer.Map');
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goog.require('ol.renderer.canvas.ImageLayer');
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goog.require('ol.renderer.canvas.TileLayer');
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goog.require('ol.renderer.canvas.VectorLayer');
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goog.require('ol.size');
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goog.require('ol.source.State');
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@@ -95,7 +94,7 @@ ol.renderer.canvas.Map.prototype.renderFrame = function(frameState) {
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}
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var size = frameState.size;
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if (!ol.size.equals([this.canvas_.width, this.canvas_.height], size)) {
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if (this.canvas_.width != size[0] || this.canvas_.height != size[1]) {
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this.canvas_.width = size[0];
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this.canvas_.height = size[1];
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}
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