Add missing dispose calls for webgl renderer tests
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@@ -30,7 +30,7 @@ describe('ol/renderer/webgl/TileLayer', function () {
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}),
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});
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renderer = tileLayer.createRenderer();
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renderer = tileLayer.getRenderer();
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const proj = get('EPSG:3857');
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frameState = {
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@@ -55,6 +55,10 @@ describe('ol/renderer/webgl/TileLayer', function () {
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};
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});
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afterEach(function () {
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tileLayer.dispose();
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});
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it('maintains a cache on the renderer instead of the source', function () {
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expect(tileLayer.getSource().tileCache.highWaterMark).to.be(0.1);
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expect(renderer.tileTextureCache_.highWaterMark).to.be(512);
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