Use ol.structs.PriorityQueue template in ol.renderer.webgl.Map

This commit is contained in:
Tom Payne
2013-11-18 21:19:07 +01:00
parent 0bc8ff81e6
commit 6fe7a980f2
+2 -2
View File
@@ -106,7 +106,7 @@ ol.renderer.webgl.Map = function(container, map) {
/** /**
* @private * @private
* @type {ol.structs.PriorityQueue} * @type {ol.structs.PriorityQueue.<Array>}
*/ */
this.tileTextureQueue_ = new ol.structs.PriorityQueue( this.tileTextureQueue_ = new ol.structs.PriorityQueue(
/** /**
@@ -291,7 +291,7 @@ ol.renderer.webgl.Map.prototype.getGL = function() {
/** /**
* @return {ol.structs.PriorityQueue} Tile texture queue. * @return {ol.structs.PriorityQueue.<Array>} Tile texture queue.
*/ */
ol.renderer.webgl.Map.prototype.getTileTextureQueue = function() { ol.renderer.webgl.Map.prototype.getTileTextureQueue = function() {
return this.tileTextureQueue_; return this.tileTextureQueue_;