Use ol.structs.PriorityQueue template in ol.renderer.webgl.Map
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@@ -106,7 +106,7 @@ ol.renderer.webgl.Map = function(container, map) {
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/**
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/**
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* @private
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* @private
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* @type {ol.structs.PriorityQueue}
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* @type {ol.structs.PriorityQueue.<Array>}
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*/
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*/
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this.tileTextureQueue_ = new ol.structs.PriorityQueue(
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this.tileTextureQueue_ = new ol.structs.PriorityQueue(
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/**
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/**
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@@ -291,7 +291,7 @@ ol.renderer.webgl.Map.prototype.getGL = function() {
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/**
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/**
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* @return {ol.structs.PriorityQueue} Tile texture queue.
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* @return {ol.structs.PriorityQueue.<Array>} Tile texture queue.
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*/
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*/
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ol.renderer.webgl.Map.prototype.getTileTextureQueue = function() {
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ol.renderer.webgl.Map.prototype.getTileTextureQueue = function() {
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return this.tileTextureQueue_;
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return this.tileTextureQueue_;
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