Add the renderer type to generic layer template variables

This commit is contained in:
Tim Schaub
2021-11-18 10:15:55 -07:00
parent 224f4c5c7f
commit 6f80ba93c8
13 changed files with 21 additions and 52 deletions
+3 -7
View File
@@ -1,7 +1,7 @@
/**
* @module ol/layer/Heatmap
*/
import VectorLayer from './Vector.js';
import BaseVector from './BaseVector.js';
import WebGLPointsLayerRenderer from '../renderer/webgl/PointsLayer.js';
import {assign} from '../obj.js';
import {clamp} from '../math.js';
@@ -61,10 +61,10 @@ const DEFAULT_GRADIENT = ['#00f', '#0ff', '#0f0', '#ff0', '#f00'];
* options means that `title` is observable, and has get/set accessors.
*
* @fires import("../render/Event.js").RenderEvent
* @extends {VectorLayer<import("../source/Vector.js").default>}
* @extends {BaseVector<import("../source/Vector.js").default, WebGLPointsLayerRenderer>}
* @api
*/
class Heatmap extends VectorLayer {
class Heatmap extends BaseVector {
/**
* @param {Options} [opt_options] Options.
*/
@@ -174,10 +174,6 @@ class Heatmap extends VectorLayer {
this.set(Property.RADIUS, radius);
}
/**
* Create a renderer for this layer.
* @return {WebGLPointsLayerRenderer} A layer renderer.
*/
createRenderer() {
return new WebGLPointsLayerRenderer(this, {
className: this.getClassName(),