Add the renderer type to generic layer template variables
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@@ -1,7 +1,7 @@
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/**
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* @module ol/layer/Heatmap
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*/
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import VectorLayer from './Vector.js';
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import BaseVector from './BaseVector.js';
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import WebGLPointsLayerRenderer from '../renderer/webgl/PointsLayer.js';
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import {assign} from '../obj.js';
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import {clamp} from '../math.js';
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@@ -61,10 +61,10 @@ const DEFAULT_GRADIENT = ['#00f', '#0ff', '#0f0', '#ff0', '#f00'];
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* options means that `title` is observable, and has get/set accessors.
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*
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* @fires import("../render/Event.js").RenderEvent
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* @extends {VectorLayer<import("../source/Vector.js").default>}
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* @extends {BaseVector<import("../source/Vector.js").default, WebGLPointsLayerRenderer>}
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* @api
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*/
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class Heatmap extends VectorLayer {
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class Heatmap extends BaseVector {
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/**
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* @param {Options} [opt_options] Options.
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*/
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@@ -174,10 +174,6 @@ class Heatmap extends VectorLayer {
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this.set(Property.RADIUS, radius);
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}
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/**
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* Create a renderer for this layer.
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* @return {WebGLPointsLayerRenderer} A layer renderer.
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*/
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createRenderer() {
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return new WebGLPointsLayerRenderer(this, {
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className: this.getClassName(),
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