diff --git a/examples/webgl-points-layer.html b/examples/webgl-points-layer.html
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--- a/examples/webgl-points-layer.html
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@@ -3,19 +3,66 @@ layout: example.html
title: WebGL points layer
shortdesc: Using a WebGL-optimized layer to render a large quantities of points
docs: >
-
This example shows how to use a WebGLPointsLayer to show a large amount of points on the map.
- The layer is given a style in JSON format which allows a certain level of customization of the final reprensentation.
-
- The following operators can be used for numerical values:
-
- ["get", "attributeName"] fetches a numeric attribute value for each feature
- ["+", value, value] adds two values (which an either be numeric, or the result of another operator)
- ["*", value, value] multiplies two values
- ["clamp", value, min, max] outputs a value between min and max
- ["stretch", value, low1, high1, low2, high2] outputs a value which has been mapped from the
- low1..high1 range to the low2..high2 range
-
-
+ This example shows how to use a `WebGLPointsLayer` to show a large amount of points on the map.
+ The layer is given a style in JSON format which allows a certain level of customization of the final reprensentation.
+
+ The following operators can be used:
+
+ * Reading operators:
+ * `['get', 'attributeName']` fetches a feature attribute (it will be prefixed by `a_` in the shader)
+ Note: those will be taken from the attributes provided to the renderer
+ * `['var', 'varName']` fetches a value from the style variables, or 0 if undefined
+ * `['time']` returns the time in seconds since the creation of the layer
+
+ * Math operators:
+ * `['*', value1, value2]` multiplies `value1` by `value2`
+ * `['/', value1, value2]` divides `value1` by `value2`
+ * `['+', value1, value2]` adds `value1` and `value2`
+ * `['-', value1, value2]` subtracts `value2` from `value1`
+ * `['clamp', value, low, high]` clamps `value` between `low` and `high`
+ * `['%', value1, value2]` returns the result of `value1 % value2` (modulo)
+ * `['^', value1, value2]` returns the value of `value1` raised to the `value2` power
+
+ * Transform operators:
+ * `['case', condition1, output1, ...conditionN, outputN, fallback]` selects the first output whose corresponding
+ condition evaluates to `true`. If no match is found, returns the `fallback` value.
+ All conditions should be `boolean`, output and fallback can be any kind.
+ * `['match', input, match1, output1, ...matchN, outputN, fallback]` compares the `input` value against all
+ provided `matchX` values, returning the output associated with the first valid match. If no match is found,
+ returns the `fallback` value.
+ `input` and `matchX` values must all be of the same type, and can be `number` or `string`. `outputX` and
+ `fallback` values must be of the same type, and can be of any kind.
+ * `['interpolate', interpolation, input, stop1, output1, ...stopN, outputN]` returns a value by interpolating between
+ pairs of inputs and outputs; `interpolation` can either be `['linear']` or `['exponential', base]` where `base` is
+ the rate of increase from stop A to stop B (i.e. power to which the interpolation ratio is raised); a value
+ of 1 is equivalent to `['linear']`.
+ `input` and `stopX` values must all be of type `number`. `outputX` values can be `number` or `color` values.
+ Note: `input` will be clamped between `stop1` and `stopN`, meaning that all output values will be comprised
+ between `output1` and `outputN`.
+
+ * Logical operators:
+ * `['<', value1, value2]` returns `true` if `value1` is strictly lower than `value2`, or `false` otherwise.
+ * `['<=', value1, value2]` returns `true` if `value1` is lower than or equals `value2`, or `false` otherwise.
+ * `['>', value1, value2]` returns `true` if `value1` is strictly greater than `value2`, or `false` otherwise.
+ * `['>=', value1, value2]` returns `true` if `value1` is greater than or equals `value2`, or `false` otherwise.
+ * `['==', value1, value2]` returns `true` if `value1` equals `value2`, or `false` otherwise.
+ * `['!=', value1, value2]` returns `true` if `value1` does not equal `value2`, or `false` otherwise.
+ * `['!', value1]` returns `false` if `value1` is `true` or greater than `0`, or `true` otherwise.
+ * `['between', value1, value2, value3]` returns `true` if `value1` is contained between `value2` and `value3`
+ (inclusively), or `false` otherwise.
+
+ * Conversion operators:
+ * `['array', value1, ...valueN]` creates a numerical array from `number` values; please note that the amount of
+ values can currently only be 2, 3 or 4.
+ * `['color', red, green, blue, alpha]` creates a `color` value from `number` values; the `alpha` parameter is
+ optional; if not specified, it will be set to 1.
+ Note: `red`, `green` and `blue` components must be values between 0 and 255; `alpha` between 0 and 1.
+
+ Values can either be literals or another operator, as they will be evaluated recursively.
+ Literal values can be of the following types:
+ * `boolean`
+ * `number`
+ * `string`
tags: "webgl, point, layer, feature"
experimental: true