Fix lots of EOL SSTyle line ending problems.

git-svn-id: http://svn.openlayers.org/trunk/openlayers@6131 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
This commit is contained in:
crschmidt
2008-02-08 19:51:55 +00:00
parent d555835791
commit 6f2a3598be
24 changed files with 3978 additions and 3978 deletions

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@@ -1,238 +1,238 @@
/* Copyright (c) 2006-2008 MetaCarta, Inc., published under the clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt
* for the full text of the license. */
/**
* @requires OpenLayers/Handler.js
*/
/**
* Class: OpenLayers.Handler.Click
* A handler for mouse clicks. The intention of this handler is to give
* controls more flexibility with handling clicks. Browsers trigger
* click events twice for a double-click. In addition, the mousedown,
* mousemove, mouseup sequence fires a click event. With this handler,
* controls can decide whether to ignore clicks associated with a double
* click. By setting a <pixelTolerance>, controls can also ignore clicks
* that include a drag. Create a new instance with the
* <OpenLayers.Handler.Click> constructor.
*
* Inherits from:
* - <OpenLayers.Handler>
*/
OpenLayers.Handler.Click = OpenLayers.Class(OpenLayers.Handler, {
/**
* APIProperty: delay
* {Number} Number of milliseconds between clicks before the event is
* considered a double-click.
*/
delay: 300,
/**
* APIProperty: single
* {Boolean} Handle single clicks. Default is true. If false, clicks
* will not be reported. If true, single-clicks will be reported.
*/
single: true,
/**
* APIProperty: double
* {Boolean} Handle double-clicks. Default is false.
*/
'double': false,
/**
* APIProperty: pixelTolerance
* {Number} Maximum number of pixels between mouseup and mousedown for an
* event to be considered a click. Default is 0. If set to an
* integer value, clicks with a drag greater than the value will be
* ignored. This property can only be set when the handler is
* constructed.
*/
pixelTolerance: 0,
/**
* APIProperty: stopSingle
* {Boolean} Stop other listeners from being notified of clicks. Default
* is false. If true, any click listeners registered before this one
* will not be notified of *any* click event (associated with double
* or single clicks).
*/
stopSingle: false,
/**
* APIProperty: stopDouble
* {Boolean} Stop other listeners from being notified of double-clicks.
* Default is false. If true, any click listeners registered before
* this one will not be notified of *any* double-click events.
*
* The one caveat with stopDouble is that given a map with two click
* handlers, one with stopDouble true and the other with stopSingle
* true, the stopSingle handler should be activated last to get
* uniform cross-browser performance. Since IE triggers one click
* with a dblclick and FF triggers two, if a stopSingle handler is
* activated first, all it gets in IE is a single click when the
* second handler stops propagation on the dblclick.
*/
stopDouble: false,
/**
* Property: timerId
* {Number} The id of the timeout waiting to clear the <delayedEvent>.
*/
timerId: null,
/**
* Property: down
* {<OpenLayers.Pixel>} The pixel location of the last mousedown.
*/
down: null,
/**
* Constructor: OpenLayers.Handler.Click
* Create a new click handler.
*
* Parameters:
* control - {<OpenLayers.Control>} The control that is making use of
* this handler. If a handler is being used without a control, the
* handler's setMap method must be overridden to deal properly with
* the map.
* callbacks - {Object} An object with keys corresponding to callbacks
* that will be called by the handler. The callbacks should
* expect to recieve a single argument, the click event.
* Callbacks for 'click' and 'dblclick' are supported.
* options - {Object} Optional object whose properties will be set on the
* handler.
*/
initialize: function(control, callbacks, options) {
OpenLayers.Handler.prototype.initialize.apply(this, arguments);
// optionally register for mouseup and mousedown
if(this.pixelTolerance != null) {
this.mousedown = function(evt) {
this.down = evt.xy;
return true;
};
}
},
/**
* Method: mousedown
* Handle mousedown. Only registered as a listener if pixelTolerance is
* a non-zero value at construction.
*
* Returns:
* {Boolean} Continue propagating this event.
*/
mousedown: null,
/**
* Method: dblclick
* Handle dblclick. For a dblclick, we get two clicks in some browsers
* (FF) and one in others (IE). So we need to always register for
* dblclick to properly handle single clicks.
*
* Returns:
* {Boolean} Continue propagating this event.
*/
dblclick: function(evt) {
if(this.passesTolerance(evt)) {
if(this["double"]) {
this.callback('dblclick', [evt]);
}
this.clearTimer();
}
return !this.stopDouble;
},
/**
* Method: click
* Handle click.
*
* Returns:
* {Boolean} Continue propagating this event.
*/
click: function(evt) {
if(this.passesTolerance(evt)) {
if(this.timerId != null) {
// already received a click
this.clearTimer();
} else {
// set the timer, send evt only if single is true
var clickEvent = this.single ? evt : null;
this.timerId = window.setTimeout(
OpenLayers.Function.bind(this.delayedCall, this, clickEvent),
this.delay
);
}
}
return !this.stopSingle;
},
/**
* Method: passesTolerance
* Determine whether the event is within the optional pixel tolerance. Note
* that the pixel tolerance check only works if mousedown events get to
* the listeners registered here. If they are stopped by other elements,
* the <pixelTolerance> will have no effect here (this method will always
* return true).
*
* Returns:
* {Boolean} The click is within the pixel tolerance (if specified).
*/
passesTolerance: function(evt) {
var passes = true;
if(this.pixelTolerance != null && this.down) {
var dpx = Math.sqrt(
Math.pow(this.down.x - evt.xy.x, 2) +
Math.pow(this.down.y - evt.xy.y, 2)
);
if(dpx > this.pixelTolerance) {
passes = false;
}
}
return passes;
},
/**
* Method: clearTimer
* Clear the timer and set <timerId> to null.
*/
clearTimer: function() {
if(this.timerId != null) {
window.clearTimeout(this.timerId);
this.timerId = null;
}
},
/**
* Method: delayedCall
* Sets <timerId> to null. And optionally triggers the click callback if
* evt is set.
*/
delayedCall: function(evt) {
this.timerId = null;
if(evt) {
this.callback('click', [evt]);
}
},
/**
* APIMethod: deactivate
* Deactivate the handler.
*
* Returns:
* {Boolean} The handler was successfully deactivated.
*/
deactivate: function() {
var deactivated = false;
if(OpenLayers.Handler.prototype.deactivate.apply(this, arguments)) {
this.clearTimer();
this.down = null;
deactivated = true;
}
return deactivated;
},
CLASS_NAME: "OpenLayers.Handler.Click"
});
/* Copyright (c) 2006-2008 MetaCarta, Inc., published under the clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt
* for the full text of the license. */
/**
* @requires OpenLayers/Handler.js
*/
/**
* Class: OpenLayers.Handler.Click
* A handler for mouse clicks. The intention of this handler is to give
* controls more flexibility with handling clicks. Browsers trigger
* click events twice for a double-click. In addition, the mousedown,
* mousemove, mouseup sequence fires a click event. With this handler,
* controls can decide whether to ignore clicks associated with a double
* click. By setting a <pixelTolerance>, controls can also ignore clicks
* that include a drag. Create a new instance with the
* <OpenLayers.Handler.Click> constructor.
*
* Inherits from:
* - <OpenLayers.Handler>
*/
OpenLayers.Handler.Click = OpenLayers.Class(OpenLayers.Handler, {
/**
* APIProperty: delay
* {Number} Number of milliseconds between clicks before the event is
* considered a double-click.
*/
delay: 300,
/**
* APIProperty: single
* {Boolean} Handle single clicks. Default is true. If false, clicks
* will not be reported. If true, single-clicks will be reported.
*/
single: true,
/**
* APIProperty: double
* {Boolean} Handle double-clicks. Default is false.
*/
'double': false,
/**
* APIProperty: pixelTolerance
* {Number} Maximum number of pixels between mouseup and mousedown for an
* event to be considered a click. Default is 0. If set to an
* integer value, clicks with a drag greater than the value will be
* ignored. This property can only be set when the handler is
* constructed.
*/
pixelTolerance: 0,
/**
* APIProperty: stopSingle
* {Boolean} Stop other listeners from being notified of clicks. Default
* is false. If true, any click listeners registered before this one
* will not be notified of *any* click event (associated with double
* or single clicks).
*/
stopSingle: false,
/**
* APIProperty: stopDouble
* {Boolean} Stop other listeners from being notified of double-clicks.
* Default is false. If true, any click listeners registered before
* this one will not be notified of *any* double-click events.
*
* The one caveat with stopDouble is that given a map with two click
* handlers, one with stopDouble true and the other with stopSingle
* true, the stopSingle handler should be activated last to get
* uniform cross-browser performance. Since IE triggers one click
* with a dblclick and FF triggers two, if a stopSingle handler is
* activated first, all it gets in IE is a single click when the
* second handler stops propagation on the dblclick.
*/
stopDouble: false,
/**
* Property: timerId
* {Number} The id of the timeout waiting to clear the <delayedEvent>.
*/
timerId: null,
/**
* Property: down
* {<OpenLayers.Pixel>} The pixel location of the last mousedown.
*/
down: null,
/**
* Constructor: OpenLayers.Handler.Click
* Create a new click handler.
*
* Parameters:
* control - {<OpenLayers.Control>} The control that is making use of
* this handler. If a handler is being used without a control, the
* handler's setMap method must be overridden to deal properly with
* the map.
* callbacks - {Object} An object with keys corresponding to callbacks
* that will be called by the handler. The callbacks should
* expect to recieve a single argument, the click event.
* Callbacks for 'click' and 'dblclick' are supported.
* options - {Object} Optional object whose properties will be set on the
* handler.
*/
initialize: function(control, callbacks, options) {
OpenLayers.Handler.prototype.initialize.apply(this, arguments);
// optionally register for mouseup and mousedown
if(this.pixelTolerance != null) {
this.mousedown = function(evt) {
this.down = evt.xy;
return true;
};
}
},
/**
* Method: mousedown
* Handle mousedown. Only registered as a listener if pixelTolerance is
* a non-zero value at construction.
*
* Returns:
* {Boolean} Continue propagating this event.
*/
mousedown: null,
/**
* Method: dblclick
* Handle dblclick. For a dblclick, we get two clicks in some browsers
* (FF) and one in others (IE). So we need to always register for
* dblclick to properly handle single clicks.
*
* Returns:
* {Boolean} Continue propagating this event.
*/
dblclick: function(evt) {
if(this.passesTolerance(evt)) {
if(this["double"]) {
this.callback('dblclick', [evt]);
}
this.clearTimer();
}
return !this.stopDouble;
},
/**
* Method: click
* Handle click.
*
* Returns:
* {Boolean} Continue propagating this event.
*/
click: function(evt) {
if(this.passesTolerance(evt)) {
if(this.timerId != null) {
// already received a click
this.clearTimer();
} else {
// set the timer, send evt only if single is true
var clickEvent = this.single ? evt : null;
this.timerId = window.setTimeout(
OpenLayers.Function.bind(this.delayedCall, this, clickEvent),
this.delay
);
}
}
return !this.stopSingle;
},
/**
* Method: passesTolerance
* Determine whether the event is within the optional pixel tolerance. Note
* that the pixel tolerance check only works if mousedown events get to
* the listeners registered here. If they are stopped by other elements,
* the <pixelTolerance> will have no effect here (this method will always
* return true).
*
* Returns:
* {Boolean} The click is within the pixel tolerance (if specified).
*/
passesTolerance: function(evt) {
var passes = true;
if(this.pixelTolerance != null && this.down) {
var dpx = Math.sqrt(
Math.pow(this.down.x - evt.xy.x, 2) +
Math.pow(this.down.y - evt.xy.y, 2)
);
if(dpx > this.pixelTolerance) {
passes = false;
}
}
return passes;
},
/**
* Method: clearTimer
* Clear the timer and set <timerId> to null.
*/
clearTimer: function() {
if(this.timerId != null) {
window.clearTimeout(this.timerId);
this.timerId = null;
}
},
/**
* Method: delayedCall
* Sets <timerId> to null. And optionally triggers the click callback if
* evt is set.
*/
delayedCall: function(evt) {
this.timerId = null;
if(evt) {
this.callback('click', [evt]);
}
},
/**
* APIMethod: deactivate
* Deactivate the handler.
*
* Returns:
* {Boolean} The handler was successfully deactivated.
*/
deactivate: function() {
var deactivated = false;
if(OpenLayers.Handler.prototype.deactivate.apply(this, arguments)) {
this.clearTimer();
this.down = null;
deactivated = true;
}
return deactivated;
},
CLASS_NAME: "OpenLayers.Handler.Click"
});

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@@ -1,393 +1,393 @@
/* Copyright (c) 2006-2008 MetaCarta, Inc., published under the Clear BSD
* license. See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Handler/Drag.js
*/
/**
* Class: OpenLayers.Handler.RegularPolygon
* Handler to draw a regular polygon on the map. Polygon is displayed on mouse
* down, moves or is modified on mouse move, and is finished on mouse up.
* The handler triggers callbacks for 'done' and 'cancel'. Create a new
* instance with the <OpenLayers.Handler.RegularPolygon> constructor.
*
* Inherits from:
* - <OpenLayers.Handler>
*/
OpenLayers.Handler.RegularPolygon = OpenLayers.Class(OpenLayers.Handler.Drag, {
/**
* APIProperty: sides
* {Integer} Number of sides for the regular polygon. Needs to be greater
* than 2. Defaults to 4.
*/
sides: 4,
/**
* APIProperty: radius
* {Float} Optional radius in map units of the regular polygon. If this is
* set to some non-zero value, a polygon with a fixed radius will be
* drawn and dragged with mose movements. If this property is not
* set, dragging changes the radius of the polygon. Set to null by
* default.
*/
radius: null,
/**
* APIProperty: snapAngle
* {Float} If set to a non-zero value, the handler will snap the polygon
* rotation to multiples of the snapAngle. Value is an angle measured
* in degrees counterclockwise from the positive x-axis.
*/
snapAngle: null,
/**
* APIProperty: snapToggle
* {String} If set, snapToggle is checked on mouse events and will set
* the snap mode to the opposite of what it currently is. To disallow
* toggling between snap and non-snap mode, set freehandToggle to
* null. Acceptable toggle values are 'shiftKey', 'ctrlKey', and
* 'altKey'. Snap mode is only possible if this.snapAngle is set to a
* non-zero value.
*/
snapToggle: 'shiftKey',
/**
* APIProperty: persist
* {Boolean} Leave the feature rendered until clear is called. Default
* is false. If set to true, the feature remains rendered until
* clear is called, typically by deactivating the handler or starting
* another drawing.
*/
persist: false,
/**
* APIProperty: irregular
* {Boolean} Draw an irregular polygon instead of a regular polygon.
* Default is false. If true, the initial mouse down will represent
* one corner of the polygon bounds and with each mouse movement, the
* polygon will be stretched so the opposite corner of its bounds
* follows the mouse position. This property takes precedence over
* the radius property. If set to true, the radius property will
* be ignored.
*/
irregular: false,
/**
* Property: angle
* {Float} The angle from the origin (mouse down) to the current mouse
* position, in radians. This is measured counterclockwise from the
* positive x-axis.
*/
angle: null,
/**
* Property: fixedRadius
* {Boolean} The polygon has a fixed radius. True if a radius is set before
* drawing begins. False otherwise.
*/
fixedRadius: false,
/**
* Property: feature
* {<OpenLayers.Feature.Vector>} The currently drawn polygon feature
*/
feature: null,
/**
* Property: layer
* {<OpenLayers.Layer.Vector>} The temporary drawing layer
*/
layer: null,
/**
* Property: origin
* {<OpenLayers.Geometry.Point>} Location of the first mouse down
*/
origin: null,
/**
* Constructor: OpenLayers.Handler.RegularPolygon
* Create a new regular polygon handler.
*
* Parameters:
* control - {<OpenLayers.Control>} The control that owns this handler
* callbacks - {Array} An object with a 'done' property whos value is a
* function to be called when the polygon drawing is finished.
* The callback should expect to recieve a single argument,
* the polygon geometry. If the callbacks object contains a
* 'cancel' property, this function will be called when the
* handler is deactivated while drawing. The cancel should
* expect to receive a geometry.
* options - {Object} An object with properties to be set on the handler.
* If the options.sides property is not specified, the number of sides
* will default to 4.
*/
initialize: function(control, callbacks, options) {
this.style = OpenLayers.Util.extend(OpenLayers.Feature.Vector.style['default'], {});
OpenLayers.Handler.prototype.initialize.apply(this,
[control, callbacks, options]);
this.options = (options) ? options : new Object();
},
/**
* APIMethod: setOptions
*
* Parameters:
* newOptions - {Object}
*/
setOptions: function (newOptions) {
OpenLayers.Util.extend(this.options, newOptions);
OpenLayers.Util.extend(this, newOptions);
},
/**
* APIMethod: activate
* Turn on the handler.
*
* Return:
* {Boolean} The handler was successfully activated
*/
activate: function() {
var activated = false;
if(OpenLayers.Handler.prototype.activate.apply(this, arguments)) {
// create temporary vector layer for rendering geometry sketch
var options = {displayInLayerSwitcher: false};
this.layer = new OpenLayers.Layer.Vector(this.CLASS_NAME, options);
this.map.addLayer(this.layer);
activated = true;
}
return activated;
},
/**
* APIMethod: deactivate
* Turn off the handler.
*
* Return:
* {Boolean} The handler was successfully deactivated
*/
deactivate: function() {
var deactivated = false;
if(OpenLayers.Handler.Drag.prototype.deactivate.apply(this, arguments)) {
// call the cancel callback if mid-drawing
if(this.dragging) {
this.cancel();
}
// If a layer's map property is set to null, it means that that
// layer isn't added to the map. Since we ourself added the layer
// to the map in activate(), we can assume that if this.layer.map
// is null it means that the layer has been destroyed (as a result
// of map.destroy() for example.
if (this.layer.map != null) {
this.layer.destroy(false);
if (this.feature) {
this.feature.destroy();
}
}
this.layer = null;
this.feature = null;
deactivated = true;
}
return deactivated;
},
/**
* Method: downFeature
* Start drawing a new feature
*
* Parameters:
* evt - {Event} The drag start event
*/
down: function(evt) {
this.fixedRadius = !!(this.radius);
var maploc = this.map.getLonLatFromPixel(evt.xy);
this.origin = new OpenLayers.Geometry.Point(maploc.lon, maploc.lat);
// create the new polygon
if(!this.fixedRadius || this.irregular) {
// smallest radius should not be less one pixel in map units
// VML doesn't behave well with smaller
this.radius = this.map.getResolution();
}
if(this.persist) {
this.clear();
}
this.feature = new OpenLayers.Feature.Vector();
this.createGeometry();
this.layer.addFeatures([this.feature], {silent: true});
this.layer.drawFeature(this.feature, this.style);
},
/**
* Method: move
* Respond to drag move events
*
* Parameters:
* evt - {Evt} The move event
*/
move: function(evt) {
var maploc = this.map.getLonLatFromPixel(evt.xy);
var point = new OpenLayers.Geometry.Point(maploc.lon, maploc.lat);
if(this.irregular) {
var ry = Math.sqrt(2) * Math.abs(point.y - this.origin.y) / 2;
this.radius = Math.max(this.map.getResolution() / 2, ry);
} else if(this.fixedRadius) {
this.origin = point;
} else {
this.calculateAngle(point, evt);
this.radius = Math.max(this.map.getResolution() / 2,
point.distanceTo(this.origin));
}
this.modifyGeometry();
if(this.irregular) {
var dx = point.x - this.origin.x;
var dy = point.y - this.origin.y;
var ratio;
if(dy == 0) {
ratio = dx / (this.radius * Math.sqrt(2));
} else {
ratio = dx / dy;
}
this.feature.geometry.resize(1, this.origin, ratio);
this.feature.geometry.move(dx / 2, dy / 2);
}
this.layer.drawFeature(this.feature, this.style);
},
/**
* Method: up
* Finish drawing the feature
*
* Parameters:
* evt - {Event} The mouse up event
*/
up: function(evt) {
this.finalize();
},
/**
* Method: out
* Finish drawing the feature.
*
* Parameters:
* evt - {Event} The mouse out event
*/
out: function(evt) {
this.finalize();
},
/**
* Method: createGeometry
* Create the new polygon geometry. This is called at the start of the
* drag and at any point during the drag if the number of sides
* changes.
*/
createGeometry: function() {
this.angle = Math.PI * ((1/this.sides) - (1/2));
if(this.snapAngle) {
this.angle += this.snapAngle * (Math.PI / 180);
}
this.feature.geometry = OpenLayers.Geometry.Polygon.createRegularPolygon(
this.origin, this.radius, this.sides, this.snapAngle
);
},
/**
* Method: modifyGeometry
* Modify the polygon geometry in place.
*/
modifyGeometry: function() {
var angle, dx, dy, point;
var ring = this.feature.geometry.components[0];
// if the number of sides ever changes, create a new geometry
if(ring.components.length != (this.sides + 1)) {
this.createGeometry();
ring = this.feature.geometry.components[0];
}
for(var i=0; i<this.sides; ++i) {
point = ring.components[i];
angle = this.angle + (i * 2 * Math.PI / this.sides);
point.x = this.origin.x + (this.radius * Math.cos(angle));
point.y = this.origin.y + (this.radius * Math.sin(angle));
point.clearBounds();
}
},
/**
* Method: calculateAngle
* Calculate the angle based on settings.
*
* Parameters:
* point - {<OpenLayers.Geometry.Point>}
* evt - {Event}
*/
calculateAngle: function(point, evt) {
var alpha = Math.atan2(point.y - this.origin.y,
point.x - this.origin.x);
if(this.snapAngle && (this.snapToggle && !evt[this.snapToggle])) {
var snapAngleRad = (Math.PI / 180) * this.snapAngle;
this.angle = Math.round(alpha / snapAngleRad) * snapAngleRad;
} else {
this.angle = alpha;
}
},
/**
* APIMethod: cancel
* Finish the geometry and call the "cancel" callback.
*/
cancel: function() {
// the polygon geometry gets cloned in the callback method
this.callback("cancel", null);
this.finalize();
},
/**
* Method: finalize
* Finish the geometry and call the "done" callback.
*/
finalize: function() {
this.origin = null;
this.radius = this.options.radius;
},
/**
* APIMethod: clear
* Clear any rendered features on the temporary layer. This is called
* when the handler is deactivated, canceled, or done (unless persist
* is true).
*/
clear: function() {
this.layer.renderer.clear();
this.layer.destroyFeatures();
},
/**
* Method: callback
* Trigger the control's named callback with the given arguments
*
* Parameters:
* name - {String} The key for the callback that is one of the properties
* of the handler's callbacks object.
* args - {Array} An array of arguments with which to call the callback
* (defined by the control).
*/
callback: function (name, args) {
// override the callback method to always send the polygon geometry
if (this.callbacks[name]) {
this.callbacks[name].apply(this.control,
[this.feature.geometry.clone()]);
}
// since sketch features are added to the temporary layer
// they must be cleared here if done or cancel
if(!this.persist && (name == "done" || name == "cancel")) {
this.clear();
}
},
CLASS_NAME: "OpenLayers.Handler.RegularPolygon"
});
/* Copyright (c) 2006-2008 MetaCarta, Inc., published under the Clear BSD
* license. See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Handler/Drag.js
*/
/**
* Class: OpenLayers.Handler.RegularPolygon
* Handler to draw a regular polygon on the map. Polygon is displayed on mouse
* down, moves or is modified on mouse move, and is finished on mouse up.
* The handler triggers callbacks for 'done' and 'cancel'. Create a new
* instance with the <OpenLayers.Handler.RegularPolygon> constructor.
*
* Inherits from:
* - <OpenLayers.Handler>
*/
OpenLayers.Handler.RegularPolygon = OpenLayers.Class(OpenLayers.Handler.Drag, {
/**
* APIProperty: sides
* {Integer} Number of sides for the regular polygon. Needs to be greater
* than 2. Defaults to 4.
*/
sides: 4,
/**
* APIProperty: radius
* {Float} Optional radius in map units of the regular polygon. If this is
* set to some non-zero value, a polygon with a fixed radius will be
* drawn and dragged with mose movements. If this property is not
* set, dragging changes the radius of the polygon. Set to null by
* default.
*/
radius: null,
/**
* APIProperty: snapAngle
* {Float} If set to a non-zero value, the handler will snap the polygon
* rotation to multiples of the snapAngle. Value is an angle measured
* in degrees counterclockwise from the positive x-axis.
*/
snapAngle: null,
/**
* APIProperty: snapToggle
* {String} If set, snapToggle is checked on mouse events and will set
* the snap mode to the opposite of what it currently is. To disallow
* toggling between snap and non-snap mode, set freehandToggle to
* null. Acceptable toggle values are 'shiftKey', 'ctrlKey', and
* 'altKey'. Snap mode is only possible if this.snapAngle is set to a
* non-zero value.
*/
snapToggle: 'shiftKey',
/**
* APIProperty: persist
* {Boolean} Leave the feature rendered until clear is called. Default
* is false. If set to true, the feature remains rendered until
* clear is called, typically by deactivating the handler or starting
* another drawing.
*/
persist: false,
/**
* APIProperty: irregular
* {Boolean} Draw an irregular polygon instead of a regular polygon.
* Default is false. If true, the initial mouse down will represent
* one corner of the polygon bounds and with each mouse movement, the
* polygon will be stretched so the opposite corner of its bounds
* follows the mouse position. This property takes precedence over
* the radius property. If set to true, the radius property will
* be ignored.
*/
irregular: false,
/**
* Property: angle
* {Float} The angle from the origin (mouse down) to the current mouse
* position, in radians. This is measured counterclockwise from the
* positive x-axis.
*/
angle: null,
/**
* Property: fixedRadius
* {Boolean} The polygon has a fixed radius. True if a radius is set before
* drawing begins. False otherwise.
*/
fixedRadius: false,
/**
* Property: feature
* {<OpenLayers.Feature.Vector>} The currently drawn polygon feature
*/
feature: null,
/**
* Property: layer
* {<OpenLayers.Layer.Vector>} The temporary drawing layer
*/
layer: null,
/**
* Property: origin
* {<OpenLayers.Geometry.Point>} Location of the first mouse down
*/
origin: null,
/**
* Constructor: OpenLayers.Handler.RegularPolygon
* Create a new regular polygon handler.
*
* Parameters:
* control - {<OpenLayers.Control>} The control that owns this handler
* callbacks - {Array} An object with a 'done' property whos value is a
* function to be called when the polygon drawing is finished.
* The callback should expect to recieve a single argument,
* the polygon geometry. If the callbacks object contains a
* 'cancel' property, this function will be called when the
* handler is deactivated while drawing. The cancel should
* expect to receive a geometry.
* options - {Object} An object with properties to be set on the handler.
* If the options.sides property is not specified, the number of sides
* will default to 4.
*/
initialize: function(control, callbacks, options) {
this.style = OpenLayers.Util.extend(OpenLayers.Feature.Vector.style['default'], {});
OpenLayers.Handler.prototype.initialize.apply(this,
[control, callbacks, options]);
this.options = (options) ? options : new Object();
},
/**
* APIMethod: setOptions
*
* Parameters:
* newOptions - {Object}
*/
setOptions: function (newOptions) {
OpenLayers.Util.extend(this.options, newOptions);
OpenLayers.Util.extend(this, newOptions);
},
/**
* APIMethod: activate
* Turn on the handler.
*
* Return:
* {Boolean} The handler was successfully activated
*/
activate: function() {
var activated = false;
if(OpenLayers.Handler.prototype.activate.apply(this, arguments)) {
// create temporary vector layer for rendering geometry sketch
var options = {displayInLayerSwitcher: false};
this.layer = new OpenLayers.Layer.Vector(this.CLASS_NAME, options);
this.map.addLayer(this.layer);
activated = true;
}
return activated;
},
/**
* APIMethod: deactivate
* Turn off the handler.
*
* Return:
* {Boolean} The handler was successfully deactivated
*/
deactivate: function() {
var deactivated = false;
if(OpenLayers.Handler.Drag.prototype.deactivate.apply(this, arguments)) {
// call the cancel callback if mid-drawing
if(this.dragging) {
this.cancel();
}
// If a layer's map property is set to null, it means that that
// layer isn't added to the map. Since we ourself added the layer
// to the map in activate(), we can assume that if this.layer.map
// is null it means that the layer has been destroyed (as a result
// of map.destroy() for example.
if (this.layer.map != null) {
this.layer.destroy(false);
if (this.feature) {
this.feature.destroy();
}
}
this.layer = null;
this.feature = null;
deactivated = true;
}
return deactivated;
},
/**
* Method: downFeature
* Start drawing a new feature
*
* Parameters:
* evt - {Event} The drag start event
*/
down: function(evt) {
this.fixedRadius = !!(this.radius);
var maploc = this.map.getLonLatFromPixel(evt.xy);
this.origin = new OpenLayers.Geometry.Point(maploc.lon, maploc.lat);
// create the new polygon
if(!this.fixedRadius || this.irregular) {
// smallest radius should not be less one pixel in map units
// VML doesn't behave well with smaller
this.radius = this.map.getResolution();
}
if(this.persist) {
this.clear();
}
this.feature = new OpenLayers.Feature.Vector();
this.createGeometry();
this.layer.addFeatures([this.feature], {silent: true});
this.layer.drawFeature(this.feature, this.style);
},
/**
* Method: move
* Respond to drag move events
*
* Parameters:
* evt - {Evt} The move event
*/
move: function(evt) {
var maploc = this.map.getLonLatFromPixel(evt.xy);
var point = new OpenLayers.Geometry.Point(maploc.lon, maploc.lat);
if(this.irregular) {
var ry = Math.sqrt(2) * Math.abs(point.y - this.origin.y) / 2;
this.radius = Math.max(this.map.getResolution() / 2, ry);
} else if(this.fixedRadius) {
this.origin = point;
} else {
this.calculateAngle(point, evt);
this.radius = Math.max(this.map.getResolution() / 2,
point.distanceTo(this.origin));
}
this.modifyGeometry();
if(this.irregular) {
var dx = point.x - this.origin.x;
var dy = point.y - this.origin.y;
var ratio;
if(dy == 0) {
ratio = dx / (this.radius * Math.sqrt(2));
} else {
ratio = dx / dy;
}
this.feature.geometry.resize(1, this.origin, ratio);
this.feature.geometry.move(dx / 2, dy / 2);
}
this.layer.drawFeature(this.feature, this.style);
},
/**
* Method: up
* Finish drawing the feature
*
* Parameters:
* evt - {Event} The mouse up event
*/
up: function(evt) {
this.finalize();
},
/**
* Method: out
* Finish drawing the feature.
*
* Parameters:
* evt - {Event} The mouse out event
*/
out: function(evt) {
this.finalize();
},
/**
* Method: createGeometry
* Create the new polygon geometry. This is called at the start of the
* drag and at any point during the drag if the number of sides
* changes.
*/
createGeometry: function() {
this.angle = Math.PI * ((1/this.sides) - (1/2));
if(this.snapAngle) {
this.angle += this.snapAngle * (Math.PI / 180);
}
this.feature.geometry = OpenLayers.Geometry.Polygon.createRegularPolygon(
this.origin, this.radius, this.sides, this.snapAngle
);
},
/**
* Method: modifyGeometry
* Modify the polygon geometry in place.
*/
modifyGeometry: function() {
var angle, dx, dy, point;
var ring = this.feature.geometry.components[0];
// if the number of sides ever changes, create a new geometry
if(ring.components.length != (this.sides + 1)) {
this.createGeometry();
ring = this.feature.geometry.components[0];
}
for(var i=0; i<this.sides; ++i) {
point = ring.components[i];
angle = this.angle + (i * 2 * Math.PI / this.sides);
point.x = this.origin.x + (this.radius * Math.cos(angle));
point.y = this.origin.y + (this.radius * Math.sin(angle));
point.clearBounds();
}
},
/**
* Method: calculateAngle
* Calculate the angle based on settings.
*
* Parameters:
* point - {<OpenLayers.Geometry.Point>}
* evt - {Event}
*/
calculateAngle: function(point, evt) {
var alpha = Math.atan2(point.y - this.origin.y,
point.x - this.origin.x);
if(this.snapAngle && (this.snapToggle && !evt[this.snapToggle])) {
var snapAngleRad = (Math.PI / 180) * this.snapAngle;
this.angle = Math.round(alpha / snapAngleRad) * snapAngleRad;
} else {
this.angle = alpha;
}
},
/**
* APIMethod: cancel
* Finish the geometry and call the "cancel" callback.
*/
cancel: function() {
// the polygon geometry gets cloned in the callback method
this.callback("cancel", null);
this.finalize();
},
/**
* Method: finalize
* Finish the geometry and call the "done" callback.
*/
finalize: function() {
this.origin = null;
this.radius = this.options.radius;
},
/**
* APIMethod: clear
* Clear any rendered features on the temporary layer. This is called
* when the handler is deactivated, canceled, or done (unless persist
* is true).
*/
clear: function() {
this.layer.renderer.clear();
this.layer.destroyFeatures();
},
/**
* Method: callback
* Trigger the control's named callback with the given arguments
*
* Parameters:
* name - {String} The key for the callback that is one of the properties
* of the handler's callbacks object.
* args - {Array} An array of arguments with which to call the callback
* (defined by the control).
*/
callback: function (name, args) {
// override the callback method to always send the polygon geometry
if (this.callbacks[name]) {
this.callbacks[name].apply(this.control,
[this.feature.geometry.clone()]);
}
// since sketch features are added to the temporary layer
// they must be cleared here if done or cancel
if(!this.persist && (name == "done" || name == "cancel")) {
this.clear();
}
},
CLASS_NAME: "OpenLayers.Handler.RegularPolygon"
});

View File

@@ -1,141 +1,141 @@
/* Copyright (c) 2006 MetaCarta, Inc., published under a modified BSD license.
* See http://svn.openlayers.org/trunk/openlayers/repository-license.txt
* for the full text of the license. */
/**
* @requires OpenLayers/Util.js
* @requires OpenLayers/Style.js
*/
/**
* Class: OpenLayers.Rule
* This class represents a OGC Rule, as being used for rule-based SLD styling.
*/
OpenLayers.Rule = OpenLayers.Class({
/**
* APIProperty: name
* {String} name of this rule
*/
name: 'default',
/**
* Property: context
* {Object} An optional object with properties that the rule and its
* symbolizers' property values should be evaluatad against. If no
* context is specified, feature.attributes will be used
*/
context: null,
/**
* Property: elseFilter
* {Boolean} Determines whether this rule is only to be applied only if
* no other rules match (ElseFilter according to the SLD specification).
* Default is false. For instances of OpenLayers.Rule, if elseFilter is
* false, the rule will always apply. For subclasses, the else property is
* ignored.
*/
elseFilter: false,
/**
* Property: symbolizer
* {Object} Hash of styles for this rule. Contains hashes of feature
* styles. Keys are one or more of ["Point", "Line", "Polygon"]
*/
symbolizer: null,
/**
* APIProperty: minScaleDenominator
* {Number} or {String} minimum scale at which to draw the feature.
* In the case of a String, this can be a combination of text and
* propertyNames in the form "literal ${propertyName}"
*/
minScaleDenominator: null,
/**
* APIProperty: maxScaleDenominator
* {Number} or {String} maximum scale at which to draw the feature.
* In the case of a String, this can be a combination of text and
* propertyNames in the form "literal ${propertyName}"
*/
maxScaleDenominator: null,
/**
* Constructor: OpenLayers.Rule
* Creates a Rule.
*
* Parameters:
* options - {Object} An optional object with properties to set on the
* rule
*
* Returns:
* {<OpenLayers.Rule>}
*/
initialize: function(options) {
this.symbolizer = {};
OpenLayers.Util.extend(this, options);
},
/**
* APIMethod: destroy
* nullify references to prevent circular references and memory leaks
*/
destroy: function() {
for (var i in this.symbolizer) {
this.symbolizer[i] = null;
}
this.symbolizer = null;
},
/**
* APIMethod: evaluate
* evaluates this rule for a specific feature
*
* Parameters:
* feature - {<OpenLayers.Feature>} feature to apply the rule to.
*
* Returns:
* {boolean} true if the rule applies, false if it does not.
* This rule is the default rule and always returns true.
*/
evaluate: function(feature) {
var context = this.getContext(feature);
var applies = true;
if (this.minScaleDenominator || this.maxScaleDenominator) {
var scale = feature.layer.map.getScale();
}
// check if within minScale/maxScale bounds
if (this.minScaleDenominator) {
applies = scale >= OpenLayers.Style.createLiteral(
this.minScaleDenominator, context);
}
if (applies && this.maxScaleDenominator) {
applies = scale < OpenLayers.Style.createLiteral(
this.maxScaleDenominator, context);
}
return applies;
},
/**
* Method: getContext
* Gets the context for evaluating this rule
*
* Paramters:
* feature - {<OpenLayers.Feature>} feature to take the context from if
* none is specified.
*/
getContext: function(feature) {
var context = this.context;
if (!context) {
context = feature.attributes || feature.data;
}
return context;
},
CLASS_NAME: "OpenLayers.Rule"
/* Copyright (c) 2006 MetaCarta, Inc., published under a modified BSD license.
* See http://svn.openlayers.org/trunk/openlayers/repository-license.txt
* for the full text of the license. */
/**
* @requires OpenLayers/Util.js
* @requires OpenLayers/Style.js
*/
/**
* Class: OpenLayers.Rule
* This class represents a OGC Rule, as being used for rule-based SLD styling.
*/
OpenLayers.Rule = OpenLayers.Class({
/**
* APIProperty: name
* {String} name of this rule
*/
name: 'default',
/**
* Property: context
* {Object} An optional object with properties that the rule and its
* symbolizers' property values should be evaluatad against. If no
* context is specified, feature.attributes will be used
*/
context: null,
/**
* Property: elseFilter
* {Boolean} Determines whether this rule is only to be applied only if
* no other rules match (ElseFilter according to the SLD specification).
* Default is false. For instances of OpenLayers.Rule, if elseFilter is
* false, the rule will always apply. For subclasses, the else property is
* ignored.
*/
elseFilter: false,
/**
* Property: symbolizer
* {Object} Hash of styles for this rule. Contains hashes of feature
* styles. Keys are one or more of ["Point", "Line", "Polygon"]
*/
symbolizer: null,
/**
* APIProperty: minScaleDenominator
* {Number} or {String} minimum scale at which to draw the feature.
* In the case of a String, this can be a combination of text and
* propertyNames in the form "literal ${propertyName}"
*/
minScaleDenominator: null,
/**
* APIProperty: maxScaleDenominator
* {Number} or {String} maximum scale at which to draw the feature.
* In the case of a String, this can be a combination of text and
* propertyNames in the form "literal ${propertyName}"
*/
maxScaleDenominator: null,
/**
* Constructor: OpenLayers.Rule
* Creates a Rule.
*
* Parameters:
* options - {Object} An optional object with properties to set on the
* rule
*
* Returns:
* {<OpenLayers.Rule>}
*/
initialize: function(options) {
this.symbolizer = {};
OpenLayers.Util.extend(this, options);
},
/**
* APIMethod: destroy
* nullify references to prevent circular references and memory leaks
*/
destroy: function() {
for (var i in this.symbolizer) {
this.symbolizer[i] = null;
}
this.symbolizer = null;
},
/**
* APIMethod: evaluate
* evaluates this rule for a specific feature
*
* Parameters:
* feature - {<OpenLayers.Feature>} feature to apply the rule to.
*
* Returns:
* {boolean} true if the rule applies, false if it does not.
* This rule is the default rule and always returns true.
*/
evaluate: function(feature) {
var context = this.getContext(feature);
var applies = true;
if (this.minScaleDenominator || this.maxScaleDenominator) {
var scale = feature.layer.map.getScale();
}
// check if within minScale/maxScale bounds
if (this.minScaleDenominator) {
applies = scale >= OpenLayers.Style.createLiteral(
this.minScaleDenominator, context);
}
if (applies && this.maxScaleDenominator) {
applies = scale < OpenLayers.Style.createLiteral(
this.maxScaleDenominator, context);
}
return applies;
},
/**
* Method: getContext
* Gets the context for evaluating this rule
*
* Paramters:
* feature - {<OpenLayers.Feature>} feature to take the context from if
* none is specified.
*/
getContext: function(feature) {
var context = this.context;
if (!context) {
context = feature.attributes || feature.data;
}
return context;
},
CLASS_NAME: "OpenLayers.Rule"
});

View File

@@ -1,206 +1,206 @@
/* Copyright (c) 2006-2008 MetaCarta, Inc., published under the Clear BSD
* license. See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Rule.js
*/
/**
* Class: OpenLayers.Rule.Comparison
* This class represents the comparison rules, as being used for rule-based
* SLD styling
*
* Inherits from
* - <OpenLayers.Rule>
*/
OpenLayers.Rule.Comparison = OpenLayers.Class(OpenLayers.Rule, {
/**
* APIProperty: type
* {String} type: type of the comparison. This is one of
* - OpenLayers.Rule.Comparison.EQUAL_TO = "==";
* - OpenLayers.Rule.Comparison.NOT_EQUAL_TO = "!=";
* - OpenLayers.Rule.Comparison.LESS_THAN = "<";
* - OpenLayers.Rule.Comparison.GREATER_THAN = ">";
* - OpenLayers.Rule.Comparison.LESS_THAN_OR_EQUAL_TO = "<=";
* - OpenLayers.Rule.Comparison.GREATER_THAN_OR_EQUAL_TO = ">=";
* - OpenLayers.Rule.Comparison.BETWEEN = "..";
* - OpenLayers.Rule.Comparison.LIKE = "~";
*/
type: null,
/**
* APIProperty: property
* {String}
* name of the context property to compare
*/
property: null,
/**
* APIProperty: value
* {Number} or {String}
* comparison value for binary comparisons. In the case of a String, this
* can be a combination of text and propertyNames in the form
* "literal ${propertyName}"
*/
value: null,
/**
* APIProperty: lowerBoundary
* {Number} or {String}
* lower boundary for between comparisons. In the case of a String, this
* can be a combination of text and propertyNames in the form
* "literal ${propertyName}"
*/
lowerBoundary: null,
/**
* APIProperty: upperBoundary
* {Number} or {String}
* upper boundary for between comparisons. In the case of a String, this
* can be a combination of text and propertyNames in the form
* "literal ${propertyName}"
*/
upperBoundary: null,
/**
* Constructor: OpenLayers.Rule.Comparison
* Creates a comparison rule.
*
* Parameters:
* params - {Object} Hash of parameters for this rule:
* -
* - value:
* options - {Object} An optional object with properties to set on the
* rule
*
* Returns:
* {<OpenLayers.Rule.Comparison>}
*/
initialize: function(options) {
OpenLayers.Rule.prototype.initialize.apply(this, [options]);
},
/**
* APIMethod: evaluate
* evaluates this rule for a specific context
*
* Parameters:
* context - {Object} context to apply the rule to.
*
* Returns:
* {boolean} true if the rule applies, false if it does not
*/
evaluate: function(feature) {
if (!OpenLayers.Rule.prototype.evaluate.apply(this, arguments)) {
return false;
}
var context = this.getContext(feature);
switch(this.type) {
case OpenLayers.Rule.Comparison.EQUAL_TO:
case OpenLayers.Rule.Comparison.LESS_THAN:
case OpenLayers.Rule.Comparison.GREATER_THAN:
case OpenLayers.Rule.Comparison.LESS_THAN_OR_EQUAL_TO:
case OpenLayers.Rule.Comparison.GREATER_THAN_OR_EQUAL_TO:
return this.binaryCompare(context, this.property, this.value);
case OpenLayers.Rule.Comparison.BETWEEN:
var result =
context[this.property] > this.lowerBoundary;
result = result &&
context[this.property] < this.upperBoundary;
return result;
case OpenLayers.Rule.Comparison.LIKE:
var regexp = new RegExp(this.value,
"gi");
return regexp.test(context[this.property]);
}
},
/**
* APIMethod: value2regex
* Converts the value of this rule into a regular expression string,
* according to the wildcard characters specified. This method has to
* be called after instantiation of this class, if the value is not a
* regular expression already.
*
* Parameters:
* wildCard - {<Char>} wildcard character in the above value, default
* is "*"
* singleChar - {<Char>) single-character wildcard in the above value
* default is "."
* escape - {<Char>) escape character in the above value, default is
* "!"
*
* Returns:
* {String} regular expression string
*/
value2regex: function(wildCard, singleChar, escapeChar) {
if (wildCard == ".") {
var msg = "'.' is an unsupported wildCard character for "+
"OpenLayers.Rule.Comparison";
OpenLayers.Console.error(msg);
return null;
}
// set UMN MapServer defaults for unspecified parameters
wildCard = wildCard ? wildCard : "*";
singleChar = singleChar ? singleChar : ".";
escapeChar = escapeChar ? escapeChar : "!";
this.value = this.value.replace(
new RegExp("\\"+escapeChar, "g"), "\\");
this.value = this.value.replace(
new RegExp("\\"+singleChar, "g"), ".");
this.value = this.value.replace(
new RegExp("\\"+wildCard, "g"), ".*");
this.value = this.value.replace(
new RegExp("\\\\.\\*", "g"), "\\"+wildCard);
this.value = this.value.replace(
new RegExp("\\\\\\.", "g"), "\\"+singleChar);
return this.value;
},
/**
* Function: binaryCompare
* Compares a feature property to a rule value
*
* Parameters:
* context - {Object}
* property - {String} or {Number}
* value - {String} or {Number}, same as property
*
* Returns:
* {boolean}
*/
binaryCompare: function(context, property, value) {
switch (this.type) {
case OpenLayers.Rule.Comparison.EQUAL_TO:
return context[property] == value;
case OpenLayers.Rule.Comparison.NOT_EQUAL_TO:
return context[property] != value;
case OpenLayers.Rule.Comparison.LESS_THAN:
return context[property] < value;
case OpenLayers.Rule.Comparison.GREATER_THAN:
return context[property] > value;
case OpenLayers.Rule.Comparison.LESS_THAN_OR_EQUAL_TO:
return context[property] <= value;
case OpenLayers.Rule.Comparison.GREATER_THAN_OR_EQUAL_TO:
return context[property] >= value;
}
},
CLASS_NAME: "OpenLayers.Rule.Comparison"
});
OpenLayers.Rule.Comparison.EQUAL_TO = "==";
OpenLayers.Rule.Comparison.NOT_EQUAL_TO = "!=";
OpenLayers.Rule.Comparison.LESS_THAN = "<";
OpenLayers.Rule.Comparison.GREATER_THAN = ">";
OpenLayers.Rule.Comparison.LESS_THAN_OR_EQUAL_TO = "<=";
OpenLayers.Rule.Comparison.GREATER_THAN_OR_EQUAL_TO = ">=";
OpenLayers.Rule.Comparison.BETWEEN = "..";
OpenLayers.Rule.Comparison.LIKE = "~";
/* Copyright (c) 2006-2008 MetaCarta, Inc., published under the Clear BSD
* license. See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Rule.js
*/
/**
* Class: OpenLayers.Rule.Comparison
* This class represents the comparison rules, as being used for rule-based
* SLD styling
*
* Inherits from
* - <OpenLayers.Rule>
*/
OpenLayers.Rule.Comparison = OpenLayers.Class(OpenLayers.Rule, {
/**
* APIProperty: type
* {String} type: type of the comparison. This is one of
* - OpenLayers.Rule.Comparison.EQUAL_TO = "==";
* - OpenLayers.Rule.Comparison.NOT_EQUAL_TO = "!=";
* - OpenLayers.Rule.Comparison.LESS_THAN = "<";
* - OpenLayers.Rule.Comparison.GREATER_THAN = ">";
* - OpenLayers.Rule.Comparison.LESS_THAN_OR_EQUAL_TO = "<=";
* - OpenLayers.Rule.Comparison.GREATER_THAN_OR_EQUAL_TO = ">=";
* - OpenLayers.Rule.Comparison.BETWEEN = "..";
* - OpenLayers.Rule.Comparison.LIKE = "~";
*/
type: null,
/**
* APIProperty: property
* {String}
* name of the context property to compare
*/
property: null,
/**
* APIProperty: value
* {Number} or {String}
* comparison value for binary comparisons. In the case of a String, this
* can be a combination of text and propertyNames in the form
* "literal ${propertyName}"
*/
value: null,
/**
* APIProperty: lowerBoundary
* {Number} or {String}
* lower boundary for between comparisons. In the case of a String, this
* can be a combination of text and propertyNames in the form
* "literal ${propertyName}"
*/
lowerBoundary: null,
/**
* APIProperty: upperBoundary
* {Number} or {String}
* upper boundary for between comparisons. In the case of a String, this
* can be a combination of text and propertyNames in the form
* "literal ${propertyName}"
*/
upperBoundary: null,
/**
* Constructor: OpenLayers.Rule.Comparison
* Creates a comparison rule.
*
* Parameters:
* params - {Object} Hash of parameters for this rule:
* -
* - value:
* options - {Object} An optional object with properties to set on the
* rule
*
* Returns:
* {<OpenLayers.Rule.Comparison>}
*/
initialize: function(options) {
OpenLayers.Rule.prototype.initialize.apply(this, [options]);
},
/**
* APIMethod: evaluate
* evaluates this rule for a specific context
*
* Parameters:
* context - {Object} context to apply the rule to.
*
* Returns:
* {boolean} true if the rule applies, false if it does not
*/
evaluate: function(feature) {
if (!OpenLayers.Rule.prototype.evaluate.apply(this, arguments)) {
return false;
}
var context = this.getContext(feature);
switch(this.type) {
case OpenLayers.Rule.Comparison.EQUAL_TO:
case OpenLayers.Rule.Comparison.LESS_THAN:
case OpenLayers.Rule.Comparison.GREATER_THAN:
case OpenLayers.Rule.Comparison.LESS_THAN_OR_EQUAL_TO:
case OpenLayers.Rule.Comparison.GREATER_THAN_OR_EQUAL_TO:
return this.binaryCompare(context, this.property, this.value);
case OpenLayers.Rule.Comparison.BETWEEN:
var result =
context[this.property] > this.lowerBoundary;
result = result &&
context[this.property] < this.upperBoundary;
return result;
case OpenLayers.Rule.Comparison.LIKE:
var regexp = new RegExp(this.value,
"gi");
return regexp.test(context[this.property]);
}
},
/**
* APIMethod: value2regex
* Converts the value of this rule into a regular expression string,
* according to the wildcard characters specified. This method has to
* be called after instantiation of this class, if the value is not a
* regular expression already.
*
* Parameters:
* wildCard - {<Char>} wildcard character in the above value, default
* is "*"
* singleChar - {<Char>) single-character wildcard in the above value
* default is "."
* escape - {<Char>) escape character in the above value, default is
* "!"
*
* Returns:
* {String} regular expression string
*/
value2regex: function(wildCard, singleChar, escapeChar) {
if (wildCard == ".") {
var msg = "'.' is an unsupported wildCard character for "+
"OpenLayers.Rule.Comparison";
OpenLayers.Console.error(msg);
return null;
}
// set UMN MapServer defaults for unspecified parameters
wildCard = wildCard ? wildCard : "*";
singleChar = singleChar ? singleChar : ".";
escapeChar = escapeChar ? escapeChar : "!";
this.value = this.value.replace(
new RegExp("\\"+escapeChar, "g"), "\\");
this.value = this.value.replace(
new RegExp("\\"+singleChar, "g"), ".");
this.value = this.value.replace(
new RegExp("\\"+wildCard, "g"), ".*");
this.value = this.value.replace(
new RegExp("\\\\.\\*", "g"), "\\"+wildCard);
this.value = this.value.replace(
new RegExp("\\\\\\.", "g"), "\\"+singleChar);
return this.value;
},
/**
* Function: binaryCompare
* Compares a feature property to a rule value
*
* Parameters:
* context - {Object}
* property - {String} or {Number}
* value - {String} or {Number}, same as property
*
* Returns:
* {boolean}
*/
binaryCompare: function(context, property, value) {
switch (this.type) {
case OpenLayers.Rule.Comparison.EQUAL_TO:
return context[property] == value;
case OpenLayers.Rule.Comparison.NOT_EQUAL_TO:
return context[property] != value;
case OpenLayers.Rule.Comparison.LESS_THAN:
return context[property] < value;
case OpenLayers.Rule.Comparison.GREATER_THAN:
return context[property] > value;
case OpenLayers.Rule.Comparison.LESS_THAN_OR_EQUAL_TO:
return context[property] <= value;
case OpenLayers.Rule.Comparison.GREATER_THAN_OR_EQUAL_TO:
return context[property] >= value;
}
},
CLASS_NAME: "OpenLayers.Rule.Comparison"
});
OpenLayers.Rule.Comparison.EQUAL_TO = "==";
OpenLayers.Rule.Comparison.NOT_EQUAL_TO = "!=";
OpenLayers.Rule.Comparison.LESS_THAN = "<";
OpenLayers.Rule.Comparison.GREATER_THAN = ">";
OpenLayers.Rule.Comparison.LESS_THAN_OR_EQUAL_TO = "<=";
OpenLayers.Rule.Comparison.GREATER_THAN_OR_EQUAL_TO = ">=";
OpenLayers.Rule.Comparison.BETWEEN = "..";
OpenLayers.Rule.Comparison.LIKE = "~";

View File

@@ -1,69 +1,69 @@
/* Copyright (c) 2006-2008 MetaCarta, Inc., published under the Clear BSD
* license. See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Rule.js
*/
/**
* Class: OpenLayers.Rule.FeatureId
* This class represents a ogc:FeatureId Rule, as being used for rule-based SLD
* styling
*
* Inherits from
* - <OpenLayers.Rule>
*/
OpenLayers.Rule.FeatureId = OpenLayers.Class(OpenLayers.Rule, {
/**
* APIProperty: fids
* {Array(<String>)} Feature Ids to evaluate this rule against. To be passed
* To be passed inside the params object.
*/
fids: null,
/**
* Constructor: OpenLayers.Rule.FeatureId
* Creates an ogc:FeatureId rule.
*
* Parameters:
* options - {Object} An optional object with properties to set on the
* rule
*
* Returns:
* {<OpenLayers.Rule.FeatureId>}
*/
initialize: function(options) {
this.fids = [];
OpenLayers.Rule.prototype.initialize.apply(this, [options]);
},
/**
* APIMethod: evaluate
* evaluates this rule for a specific feature
*
* Parameters:
* feature - {<OpenLayers.Feature>} feature to apply the rule to.
* For vector features, the check is run against the fid,
* for plain features against the id.
*
* Returns:
* {boolean} true if the rule applies, false if it does not
*/
evaluate: function(feature) {
if (!OpenLayers.Rule.prototype.evaluate.apply(this, arguments)) {
return false;
}
for (var i=0; i<this.fids.length; i++) {
var fid = feature.fid || feature.id;
if (fid == this.fids[i]) {
return true;
}
}
return false;
},
CLASS_NAME: "OpenLayers.Rule.FeatureId"
});
/* Copyright (c) 2006-2008 MetaCarta, Inc., published under the Clear BSD
* license. See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Rule.js
*/
/**
* Class: OpenLayers.Rule.FeatureId
* This class represents a ogc:FeatureId Rule, as being used for rule-based SLD
* styling
*
* Inherits from
* - <OpenLayers.Rule>
*/
OpenLayers.Rule.FeatureId = OpenLayers.Class(OpenLayers.Rule, {
/**
* APIProperty: fids
* {Array(<String>)} Feature Ids to evaluate this rule against. To be passed
* To be passed inside the params object.
*/
fids: null,
/**
* Constructor: OpenLayers.Rule.FeatureId
* Creates an ogc:FeatureId rule.
*
* Parameters:
* options - {Object} An optional object with properties to set on the
* rule
*
* Returns:
* {<OpenLayers.Rule.FeatureId>}
*/
initialize: function(options) {
this.fids = [];
OpenLayers.Rule.prototype.initialize.apply(this, [options]);
},
/**
* APIMethod: evaluate
* evaluates this rule for a specific feature
*
* Parameters:
* feature - {<OpenLayers.Feature>} feature to apply the rule to.
* For vector features, the check is run against the fid,
* for plain features against the id.
*
* Returns:
* {boolean} true if the rule applies, false if it does not
*/
evaluate: function(feature) {
if (!OpenLayers.Rule.prototype.evaluate.apply(this, arguments)) {
return false;
}
for (var i=0; i<this.fids.length; i++) {
var fid = feature.fid || feature.id;
if (fid == this.fids[i]) {
return true;
}
}
return false;
},
CLASS_NAME: "OpenLayers.Rule.FeatureId"
});

View File

@@ -1,104 +1,104 @@
/* Copyright (c) 2006-2008 MetaCarta, Inc., published under the Clear BSD
* license. See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Rule.js
*/
/**
* Class: OpenLayers.Rule.Logical
* This class represents ogc:And, ogc:Or and ogc:Not rules.
*
* Inherits from
* - <OpenLayers.Rule>
*/
OpenLayers.Rule.Logical = OpenLayers.Class(OpenLayers.Rule, {
/**
* APIProperty: children
* {Array(<OpenLayers.Rule>)} child rules for this rule
*/
rules: null,
/**
* APIProperty: type
* {String} type of logical operator. Available types are:
* - OpenLayers.Rule.Locical.AND = "&&";
* - OpenLayers.Rule.Logical.OR = "||";
* - OpenLayers.Rule.Logical.NOT = "!";
*/
type: null,
/**
* Constructor: OpenLayers.Rule.Logical
* Creates a logical rule (And, Or, Not).
*
* Parameters:
* options - {Object} An optional object with properties to set on the
* rule
*
* Returns:
* {<OpenLayers.Rule.Logical>}
*/
initialize: function(options) {
this.rules = [];
OpenLayers.Rule.prototype.initialize.apply(this, [options]);
},
/**
* APIMethod: destroy
* nullify references to prevent circular references and memory leaks
*/
destroy: function() {
for (var i=0; i<this.rules.length; i++) {
this.rules[i].destroy();
}
this.rules = null;
OpenLayers.Rule.prototype.destroy.apply(this, arguments);
},
/**
* APIMethod: evaluate
* evaluates this rule for a specific feature
*
* Parameters:
* feature - {<OpenLayers.Feature>} feature to apply the rule to.
*
* Returns:
* {boolean} true if the rule applies, false if it does not
*/
evaluate: function(feature) {
if (!OpenLayers.Rule.prototype.evaluate.apply(this, arguments)) {
return false;
}
switch(this.type) {
case OpenLayers.Rule.Logical.AND:
for (var i=0; i<this.rules.length; i++) {
if (this.rules[i].evaluate(feature) == false) {
return false;
}
}
return true;
case OpenLayers.Rule.Logical.OR:
for (var i=0; i<this.rules.length; i++) {
if (this.rules[i].evaluate(feature) == true) {
return true;
}
}
return false;
case OpenLayers.Rule.Logical.NOT:
return (!this.rules[0].evaluate(feature));
}
},
CLASS_NAME: "OpenLayers.Rule.Logical"
});
OpenLayers.Rule.Logical.AND = "&&";
OpenLayers.Rule.Logical.OR = "||";
OpenLayers.Rule.Logical.NOT = "!";
/* Copyright (c) 2006-2008 MetaCarta, Inc., published under the Clear BSD
* license. See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Rule.js
*/
/**
* Class: OpenLayers.Rule.Logical
* This class represents ogc:And, ogc:Or and ogc:Not rules.
*
* Inherits from
* - <OpenLayers.Rule>
*/
OpenLayers.Rule.Logical = OpenLayers.Class(OpenLayers.Rule, {
/**
* APIProperty: children
* {Array(<OpenLayers.Rule>)} child rules for this rule
*/
rules: null,
/**
* APIProperty: type
* {String} type of logical operator. Available types are:
* - OpenLayers.Rule.Locical.AND = "&&";
* - OpenLayers.Rule.Logical.OR = "||";
* - OpenLayers.Rule.Logical.NOT = "!";
*/
type: null,
/**
* Constructor: OpenLayers.Rule.Logical
* Creates a logical rule (And, Or, Not).
*
* Parameters:
* options - {Object} An optional object with properties to set on the
* rule
*
* Returns:
* {<OpenLayers.Rule.Logical>}
*/
initialize: function(options) {
this.rules = [];
OpenLayers.Rule.prototype.initialize.apply(this, [options]);
},
/**
* APIMethod: destroy
* nullify references to prevent circular references and memory leaks
*/
destroy: function() {
for (var i=0; i<this.rules.length; i++) {
this.rules[i].destroy();
}
this.rules = null;
OpenLayers.Rule.prototype.destroy.apply(this, arguments);
},
/**
* APIMethod: evaluate
* evaluates this rule for a specific feature
*
* Parameters:
* feature - {<OpenLayers.Feature>} feature to apply the rule to.
*
* Returns:
* {boolean} true if the rule applies, false if it does not
*/
evaluate: function(feature) {
if (!OpenLayers.Rule.prototype.evaluate.apply(this, arguments)) {
return false;
}
switch(this.type) {
case OpenLayers.Rule.Logical.AND:
for (var i=0; i<this.rules.length; i++) {
if (this.rules[i].evaluate(feature) == false) {
return false;
}
}
return true;
case OpenLayers.Rule.Logical.OR:
for (var i=0; i<this.rules.length; i++) {
if (this.rules[i].evaluate(feature) == true) {
return true;
}
}
return false;
case OpenLayers.Rule.Logical.NOT:
return (!this.rules[0].evaluate(feature));
}
},
CLASS_NAME: "OpenLayers.Rule.Logical"
});
OpenLayers.Rule.Logical.AND = "&&";
OpenLayers.Rule.Logical.OR = "||";
OpenLayers.Rule.Logical.NOT = "!";

View File

@@ -1,317 +1,317 @@
/* Copyright (c) 2006-2008 MetaCarta, Inc., published under the Clear BSD
* license. See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Util.js
* @requires OpenLayers/Feature/Vector.js
*/
/**
* Class: OpenLayers.Style
* This class represents a UserStyle obtained
* from a SLD, containing styling rules.
*/
OpenLayers.Style = OpenLayers.Class({
/**
* APIProperty: name
* {String}
*/
name: null,
/**
* APIProperty: layerName
* {<String>} name of the layer that this style belongs to, usually
* according to the NamedLayer attribute of an SLD document.
*/
layerName: null,
/**
* APIProperty: isDefault
* {Boolean}
*/
isDefault: false,
/**
* Property: rules
* Array({<OpenLayers.Rule>})
*/
rules: null,
/**
* Property: defaultStyle
* {Object} hash of style properties to use as default for merging
* rule-based style symbolizers onto. If no rules are defined, createStyle
* will return this style.
*/
defaultStyle: null,
/**
* Property: propertyStyles
* {Hash of Boolean} cache of style properties that need to be parsed for
* propertyNames. Property names are keys, values won't be used.
*/
propertyStyles: null,
/**
* Constructor: OpenLayers.Style
* Creates a UserStyle.
*
* Parameters:
* style - {Object} Optional hash of style properties that will be
* used as default style for this style object. This style
* applies if no rules are specified. Symbolizers defined in
* rules will extend this default style.
* options - {Object} An optional object with properties to set on the
* userStyle
*
* Return:
* {<OpenLayers.Style>}
*/
initialize: function(style, options) {
this.rules = [];
// use the default style from OpenLayers.Feature.Vector if no style
// was given in the constructor
this.setDefaultStyle(style ||
OpenLayers.Feature.Vector.style["default"]);
OpenLayers.Util.extend(this, options);
},
/**
* APIMethod: destroy
* nullify references to prevent circular references and memory leaks
*/
destroy: function() {
for (var i=0; i<this.rules.length; i++) {
this.rules[i].destroy();
this.rules[i] = null;
}
this.rules = null;
this.defaultStyle = null;
},
/**
* APIMethod: createStyle
* creates a style by applying all feature-dependent rules to the base
* style.
*
* Parameters:
* feature - {<OpenLayers.Feature>} feature to evaluate rules for
* baseStyle - {Object} hash of styles feature styles to extend
*
* Returns:
* {<OpenLayers.Feature.Vector.style>} hash of feature styles
*/
createStyle: function(feature) {
var style = OpenLayers.Util.extend({}, this.defaultStyle);
var rules = this.rules;
var rule, context;
var elseRules = [];
var appliedRules = false;
for(var i=0; i<rules.length; i++) {
rule = rules[i];
context = rule.context;
if (!context) {
context = feature.attributes || feature.data;
}
// does the rule apply?
var applies = rule.evaluate(feature);
if(applies) {
if(rule instanceof OpenLayers.Rule && rule.elseFilter) {
elseRules.push(rule);
} else {
appliedRules = true;
this.applySymbolizer(rule, style, feature, context);
}
}
}
// if no other rules apply, apply the rules with else filters
if(appliedRules == false && elseRules.length > 0) {
appliedRules = true;
for(var i=0; i<elseRules.length; i++) {
this.applySymbolizer(elseRules[i], style, feature, context);
}
}
// don't display if there were rules but none applied
if(rules.length > 0 && appliedRules == false) {
style.display = "none";
} else {
style.display = "";
}
return style;
},
/**
* Method: applySymbolizer
*
* Parameters:
* rule - {OpenLayers.Rule}
* style - {Object}
* feature - {<OpenLayer.Feature.Vector>}
* context - {Object}
*
* Returns:
* {Object} A style with new symbolizer applied.
*/
applySymbolizer: function(rule, style, feature, context) {
var symbolizerPrefix = feature.geometry ?
this.getSymbolizerPrefix(feature.geometry) :
OpenLayers.Style.SYMBOLIZER_PREFIXES[0];
var symbolizer = rule.symbolizer[symbolizerPrefix];
// merge the style with the current style
return this.createLiterals(
OpenLayers.Util.extend(style, symbolizer), context);
},
/**
* Method: createLiterals
* creates literals for all style properties that have an entry in
* <this.propertyStyles>.
*
* Parameters:
* style - {Object} style to create literals for. Will be modified
* inline.
* context - {Object} context to take property values from. Defaults to
* feature.attributes (or feature.data, if attributes are not
* available)
*
* Returns;
* {Object} the modified style
*/
createLiterals: function(style, context) {
for (var i in this.propertyStyles) {
style[i] = OpenLayers.Style.createLiteral(style[i], context);
}
return style;
},
/**
* Method: findPropertyStyles
* Looks into all rules for this style and the defaultStyle to collect
* all the style hash property names containing ${...} strings that have
* to be replaced using the createLiteral method before returning them.
*
* Returns:
* {Object} hash of property names that need createLiteral parsing. The
* name of the property is the key, and the value is true;
*/
findPropertyStyles: function() {
var propertyStyles = {};
// check the default style
var style = this.defaultStyle;
for (var i in style) {
if (typeof style[i] == "string" && style[i].match(/\$\{\w+\}/)) {
propertyStyles[i] = true;
}
}
// walk through all rules to check for properties in their symbolizer
var rules = this.rules;
var prefixes = OpenLayers.Style.SYMBOLIZER_PREFIXES;
for (var i in rules) {
for (var s=0; s<prefixes.length; s++) {
style = rules[i].symbolizer[prefixes[s]];
for (var j in style) {
if (typeof style[j] == "string" &&
style[j].match(/\$\{\w+\}/)) {
propertyStyles[j] = true;
}
}
}
}
return propertyStyles;
},
/**
* APIMethod: addRules
* Adds rules to this style.
*
* Parameters:
* rules - {Array(<OpenLayers.Rule>)}
*/
addRules: function(rules) {
this.rules = this.rules.concat(rules);
this.propertyStyles = this.findPropertyStyles();
},
/**
* APIMethod: setDefaultStyle
* Sets the default style for this style object.
*
* Parameters:
* style - {Object} Hash of style properties
*/
setDefaultStyle: function(style) {
this.defaultStyle = style;
this.propertyStyles = this.findPropertyStyles();
},
/**
* Method: getSymbolizerPrefix
* Returns the correct symbolizer prefix according to the
* geometry type of the passed geometry
*
* Parameters:
* geometry {<OpenLayers.Geometry>}
*
* Returns:
* {String} key of the according symbolizer
*/
getSymbolizerPrefix: function(geometry) {
var prefixes = OpenLayers.Style.SYMBOLIZER_PREFIXES;
for (var i=0; i<prefixes.length; i++) {
if (geometry.CLASS_NAME.indexOf(prefixes[i]) != -1) {
return prefixes[i];
}
}
},
CLASS_NAME: "OpenLayers.Style"
});
/**
* Function: createLiteral
* converts a style value holding a combination of PropertyName and Literal
* into a Literal, taking the property values from the passed features.
*
* Parameters:
* value {String} value to parse. If this string contains a construct like
* "foo ${bar}", then "foo " will be taken as literal, and "${bar}"
* will be replaced by the value of the "bar" attribute of the passed
* feature.
* context {Object} context to take attribute values from
*
* Returns:
* {String} the parsed value. In the example of the value parameter above, the
* result would be "foo valueOfBar", assuming that the passed feature has an
* attribute named "bar" with the value "valueOfBar".
*/
OpenLayers.Style.createLiteral = function(value, context) {
if (typeof value == "string" && value.indexOf("${") != -1) {
value = OpenLayers.String.format(value, context)
value = isNaN(value) ? value : parseFloat(value);
}
return value;
}
/**
* Constant: OpenLayers.Style.SYMBOLIZER_PREFIXES
* {Array} prefixes of the sld symbolizers. These are the
* same as the main geometry types
*/
OpenLayers.Style.SYMBOLIZER_PREFIXES = ['Point', 'Line', 'Polygon'];
/* Copyright (c) 2006-2008 MetaCarta, Inc., published under the Clear BSD
* license. See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Util.js
* @requires OpenLayers/Feature/Vector.js
*/
/**
* Class: OpenLayers.Style
* This class represents a UserStyle obtained
* from a SLD, containing styling rules.
*/
OpenLayers.Style = OpenLayers.Class({
/**
* APIProperty: name
* {String}
*/
name: null,
/**
* APIProperty: layerName
* {<String>} name of the layer that this style belongs to, usually
* according to the NamedLayer attribute of an SLD document.
*/
layerName: null,
/**
* APIProperty: isDefault
* {Boolean}
*/
isDefault: false,
/**
* Property: rules
* Array({<OpenLayers.Rule>})
*/
rules: null,
/**
* Property: defaultStyle
* {Object} hash of style properties to use as default for merging
* rule-based style symbolizers onto. If no rules are defined, createStyle
* will return this style.
*/
defaultStyle: null,
/**
* Property: propertyStyles
* {Hash of Boolean} cache of style properties that need to be parsed for
* propertyNames. Property names are keys, values won't be used.
*/
propertyStyles: null,
/**
* Constructor: OpenLayers.Style
* Creates a UserStyle.
*
* Parameters:
* style - {Object} Optional hash of style properties that will be
* used as default style for this style object. This style
* applies if no rules are specified. Symbolizers defined in
* rules will extend this default style.
* options - {Object} An optional object with properties to set on the
* userStyle
*
* Return:
* {<OpenLayers.Style>}
*/
initialize: function(style, options) {
this.rules = [];
// use the default style from OpenLayers.Feature.Vector if no style
// was given in the constructor
this.setDefaultStyle(style ||
OpenLayers.Feature.Vector.style["default"]);
OpenLayers.Util.extend(this, options);
},
/**
* APIMethod: destroy
* nullify references to prevent circular references and memory leaks
*/
destroy: function() {
for (var i=0; i<this.rules.length; i++) {
this.rules[i].destroy();
this.rules[i] = null;
}
this.rules = null;
this.defaultStyle = null;
},
/**
* APIMethod: createStyle
* creates a style by applying all feature-dependent rules to the base
* style.
*
* Parameters:
* feature - {<OpenLayers.Feature>} feature to evaluate rules for
* baseStyle - {Object} hash of styles feature styles to extend
*
* Returns:
* {<OpenLayers.Feature.Vector.style>} hash of feature styles
*/
createStyle: function(feature) {
var style = OpenLayers.Util.extend({}, this.defaultStyle);
var rules = this.rules;
var rule, context;
var elseRules = [];
var appliedRules = false;
for(var i=0; i<rules.length; i++) {
rule = rules[i];
context = rule.context;
if (!context) {
context = feature.attributes || feature.data;
}
// does the rule apply?
var applies = rule.evaluate(feature);
if(applies) {
if(rule instanceof OpenLayers.Rule && rule.elseFilter) {
elseRules.push(rule);
} else {
appliedRules = true;
this.applySymbolizer(rule, style, feature, context);
}
}
}
// if no other rules apply, apply the rules with else filters
if(appliedRules == false && elseRules.length > 0) {
appliedRules = true;
for(var i=0; i<elseRules.length; i++) {
this.applySymbolizer(elseRules[i], style, feature, context);
}
}
// don't display if there were rules but none applied
if(rules.length > 0 && appliedRules == false) {
style.display = "none";
} else {
style.display = "";
}
return style;
},
/**
* Method: applySymbolizer
*
* Parameters:
* rule - {OpenLayers.Rule}
* style - {Object}
* feature - {<OpenLayer.Feature.Vector>}
* context - {Object}
*
* Returns:
* {Object} A style with new symbolizer applied.
*/
applySymbolizer: function(rule, style, feature, context) {
var symbolizerPrefix = feature.geometry ?
this.getSymbolizerPrefix(feature.geometry) :
OpenLayers.Style.SYMBOLIZER_PREFIXES[0];
var symbolizer = rule.symbolizer[symbolizerPrefix];
// merge the style with the current style
return this.createLiterals(
OpenLayers.Util.extend(style, symbolizer), context);
},
/**
* Method: createLiterals
* creates literals for all style properties that have an entry in
* <this.propertyStyles>.
*
* Parameters:
* style - {Object} style to create literals for. Will be modified
* inline.
* context - {Object} context to take property values from. Defaults to
* feature.attributes (or feature.data, if attributes are not
* available)
*
* Returns;
* {Object} the modified style
*/
createLiterals: function(style, context) {
for (var i in this.propertyStyles) {
style[i] = OpenLayers.Style.createLiteral(style[i], context);
}
return style;
},
/**
* Method: findPropertyStyles
* Looks into all rules for this style and the defaultStyle to collect
* all the style hash property names containing ${...} strings that have
* to be replaced using the createLiteral method before returning them.
*
* Returns:
* {Object} hash of property names that need createLiteral parsing. The
* name of the property is the key, and the value is true;
*/
findPropertyStyles: function() {
var propertyStyles = {};
// check the default style
var style = this.defaultStyle;
for (var i in style) {
if (typeof style[i] == "string" && style[i].match(/\$\{\w+\}/)) {
propertyStyles[i] = true;
}
}
// walk through all rules to check for properties in their symbolizer
var rules = this.rules;
var prefixes = OpenLayers.Style.SYMBOLIZER_PREFIXES;
for (var i in rules) {
for (var s=0; s<prefixes.length; s++) {
style = rules[i].symbolizer[prefixes[s]];
for (var j in style) {
if (typeof style[j] == "string" &&
style[j].match(/\$\{\w+\}/)) {
propertyStyles[j] = true;
}
}
}
}
return propertyStyles;
},
/**
* APIMethod: addRules
* Adds rules to this style.
*
* Parameters:
* rules - {Array(<OpenLayers.Rule>)}
*/
addRules: function(rules) {
this.rules = this.rules.concat(rules);
this.propertyStyles = this.findPropertyStyles();
},
/**
* APIMethod: setDefaultStyle
* Sets the default style for this style object.
*
* Parameters:
* style - {Object} Hash of style properties
*/
setDefaultStyle: function(style) {
this.defaultStyle = style;
this.propertyStyles = this.findPropertyStyles();
},
/**
* Method: getSymbolizerPrefix
* Returns the correct symbolizer prefix according to the
* geometry type of the passed geometry
*
* Parameters:
* geometry {<OpenLayers.Geometry>}
*
* Returns:
* {String} key of the according symbolizer
*/
getSymbolizerPrefix: function(geometry) {
var prefixes = OpenLayers.Style.SYMBOLIZER_PREFIXES;
for (var i=0; i<prefixes.length; i++) {
if (geometry.CLASS_NAME.indexOf(prefixes[i]) != -1) {
return prefixes[i];
}
}
},
CLASS_NAME: "OpenLayers.Style"
});
/**
* Function: createLiteral
* converts a style value holding a combination of PropertyName and Literal
* into a Literal, taking the property values from the passed features.
*
* Parameters:
* value {String} value to parse. If this string contains a construct like
* "foo ${bar}", then "foo " will be taken as literal, and "${bar}"
* will be replaced by the value of the "bar" attribute of the passed
* feature.
* context {Object} context to take attribute values from
*
* Returns:
* {String} the parsed value. In the example of the value parameter above, the
* result would be "foo valueOfBar", assuming that the passed feature has an
* attribute named "bar" with the value "valueOfBar".
*/
OpenLayers.Style.createLiteral = function(value, context) {
if (typeof value == "string" && value.indexOf("${") != -1) {
value = OpenLayers.String.format(value, context)
value = isNaN(value) ? value : parseFloat(value);
}
return value;
}
/**
* Constant: OpenLayers.Style.SYMBOLIZER_PREFIXES
* {Array} prefixes of the sld symbolizers. These are the
* same as the main geometry types
*/
OpenLayers.Style.SYMBOLIZER_PREFIXES = ['Point', 'Line', 'Polygon'];