Do not keep potentially unused tiles in the render queue
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@@ -29,7 +29,7 @@ import {
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makeInverse
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makeInverse
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} from '../../transform.js';
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} from '../../transform.js';
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import CanvasExecutorGroup, {replayDeclutter} from '../../render/canvas/ExecutorGroup.js';
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import CanvasExecutorGroup, {replayDeclutter} from '../../render/canvas/ExecutorGroup.js';
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import {isEmpty} from '../../obj.js';
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import {clear} from '../../obj.js';
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/**
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/**
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@@ -550,10 +550,7 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
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delete this.renderTileImageQueue_[uid];
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delete this.renderTileImageQueue_[uid];
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this.renderTileImage_(tile, frameState.pixelRatio, frameState.viewState.projection);
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this.renderTileImage_(tile, frameState.pixelRatio, frameState.viewState.projection);
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}
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}
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if (!isEmpty(this.renderTileImageQueue_)) {
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clear(this.renderTileImageQueue_);
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// If there's items left in the queue, render them in another frame
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frameState.animate = true;
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}
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}
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}
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/**
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/**
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