Do not keep potentially unused tiles in the render queue

This commit is contained in:
ahocevar
2019-01-25 01:21:40 +01:00
parent 26ff8899c3
commit 6e58796f66

View File

@@ -29,7 +29,7 @@ import {
makeInverse makeInverse
} from '../../transform.js'; } from '../../transform.js';
import CanvasExecutorGroup, {replayDeclutter} from '../../render/canvas/ExecutorGroup.js'; import CanvasExecutorGroup, {replayDeclutter} from '../../render/canvas/ExecutorGroup.js';
import {isEmpty} from '../../obj.js'; import {clear} from '../../obj.js';
/** /**
@@ -550,10 +550,7 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
delete this.renderTileImageQueue_[uid]; delete this.renderTileImageQueue_[uid];
this.renderTileImage_(tile, frameState.pixelRatio, frameState.viewState.projection); this.renderTileImage_(tile, frameState.pixelRatio, frameState.viewState.projection);
} }
if (!isEmpty(this.renderTileImageQueue_)) { clear(this.renderTileImageQueue_);
// If there's items left in the queue, render them in another frame
frameState.animate = true;
}
} }
/** /**