Rename _ol_control_Rotate_ to Rotate

This commit is contained in:
Tim Schaub
2017-12-14 13:02:20 -07:00
parent 6aaac599e0
commit 6e5171f559
3 changed files with 13 additions and 13 deletions

View File

@@ -20,7 +20,7 @@ import {inherits} from '../index.js';
* @param {olx.control.RotateOptions=} opt_options Rotate options.
* @api
*/
var _ol_control_Rotate_ = function(opt_options) {
var Rotate = function(opt_options) {
var options = opt_options ? opt_options : {};
@@ -52,7 +52,7 @@ var _ol_control_Rotate_ = function(opt_options) {
button.appendChild(this.label_);
_ol_events_.listen(button, _ol_events_EventType_.CLICK,
_ol_control_Rotate_.prototype.handleClick_, this);
Rotate.prototype.handleClick_, this);
var cssClasses = className + ' ' + _ol_css_.CLASS_UNSELECTABLE + ' ' +
_ol_css_.CLASS_CONTROL;
@@ -60,7 +60,7 @@ var _ol_control_Rotate_ = function(opt_options) {
element.className = cssClasses;
element.appendChild(button);
var render = options.render ? options.render : _ol_control_Rotate_.render;
var render = options.render ? options.render : Rotate.render;
this.callResetNorth_ = options.resetNorth ? options.resetNorth : undefined;
@@ -94,14 +94,14 @@ var _ol_control_Rotate_ = function(opt_options) {
};
inherits(_ol_control_Rotate_, Control);
inherits(Rotate, Control);
/**
* @param {Event} event The event to handle
* @private
*/
_ol_control_Rotate_.prototype.handleClick_ = function(event) {
Rotate.prototype.handleClick_ = function(event) {
event.preventDefault();
if (this.callResetNorth_ !== undefined) {
this.callResetNorth_();
@@ -114,7 +114,7 @@ _ol_control_Rotate_.prototype.handleClick_ = function(event) {
/**
* @private
*/
_ol_control_Rotate_.prototype.resetNorth_ = function() {
Rotate.prototype.resetNorth_ = function() {
var map = this.getMap();
var view = map.getView();
if (!view) {
@@ -142,7 +142,7 @@ _ol_control_Rotate_.prototype.resetNorth_ = function() {
* @this {ol.control.Rotate}
* @api
*/
_ol_control_Rotate_.render = function(mapEvent) {
Rotate.render = function(mapEvent) {
var frameState = mapEvent.frameState;
if (!frameState) {
return;
@@ -164,4 +164,4 @@ _ol_control_Rotate_.render = function(mapEvent) {
}
this.rotation_ = rotation;
};
export default _ol_control_Rotate_;
export default Rotate;