Rename triangles to triangulation to be more precise
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@@ -55,9 +55,8 @@ ol.reproj.Image = function(sourceProj, targetProj,
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* @private
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* @type {!ol.reproj.Triangulation}
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*/
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this.triangles_ = ol.reproj.triangulation.createForExtent(
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targetExtent, sourceProj, targetProj,
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maxTargetExtent, maxSourceExtent);
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this.triangulation_ = ol.reproj.triangulation.createForExtent(
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targetExtent, sourceProj, targetProj, maxTargetExtent, maxSourceExtent);
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/**
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* @private
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@@ -71,7 +70,7 @@ ol.reproj.Image = function(sourceProj, targetProj,
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*/
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this.targetExtent_ = targetExtent;
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var srcExtent = ol.reproj.triangulation.getSourceExtent(this.triangles_);
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var srcExtent = ol.reproj.triangulation.getSourceExtent(this.triangulation_);
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var targetCenter = ol.extent.getCenter(targetExtent);
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var sourceResolution = ol.reproj.calculateSourceResolution(
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@@ -133,7 +132,7 @@ ol.reproj.Image.prototype.reproject_ = function() {
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// render the reprojected content
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ol.reproj.renderTriangles(this.context_, this.srcImage_.getResolution(),
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this.targetResolution_, this.targetExtent_,
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this.triangles_, [{
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this.triangulation_, [{
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extent: this.srcImage_.getExtent(),
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image: this.srcImage_.getImage()
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}]);
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@@ -57,11 +57,18 @@ ol.reproj.Tile = function(sourceProj, sourceTileGrid,
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*/
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this.targetTileGrid_ = targetTileGrid;
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var targetExtent = targetTileGrid.getTileCoordExtent(this.getTileCoord());
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var maxTargetExtent = this.targetTileGrid_.getExtent();
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var maxSourceExtent = this.sourceTileGrid_.getExtent();
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/**
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* @private
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* @type {!ol.reproj.Triangulation}
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*/
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this.triangles_ = [];
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this.triangulation_ = ol.reproj.triangulation.createForExtent(
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targetExtent, sourceProj, targetProj,
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maxTargetExtent, maxSourceExtent);
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/**
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* @private
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@@ -81,23 +88,14 @@ ol.reproj.Tile = function(sourceProj, sourceTileGrid,
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*/
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this.srcZ_ = 0;
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var targetExtent = targetTileGrid.getTileCoordExtent(this.getTileCoord());
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var maxTargetExtent = this.targetTileGrid_.getExtent();
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var maxSourceExtent = this.sourceTileGrid_.getExtent();
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if (!ol.extent.intersects(maxTargetExtent, targetExtent)) {
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// Tile is completely outside range -> EMPTY
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// TODO: is it actually correct that the source even creates the tile ?
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this.state = ol.TileState.EMPTY;
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//return;
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return;
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}
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this.triangles_ = ol.reproj.triangulation.createForExtent(
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targetExtent, sourceProj, targetProj,
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maxTargetExtent, maxSourceExtent);
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if (this.triangles_.length === 0) {
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if (this.triangulation_.triangles.length === 0) {
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// no valid triangles -> EMPTY
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this.state = ol.TileState.EMPTY;
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return;
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@@ -116,7 +114,7 @@ ol.reproj.Tile = function(sourceProj, sourceTileGrid,
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}
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this.srcZ_ = sourceTileGrid.getZForResolution(sourceResolution);
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var srcExtent = ol.reproj.triangulation.getSourceExtent(this.triangles_);
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var srcExtent = ol.reproj.triangulation.getSourceExtent(this.triangulation_);
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var sourceProjExtent = sourceProj.getExtent();
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if (!sourceProj.isGlobal() && sourceProjExtent) {
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@@ -241,7 +239,7 @@ ol.reproj.Tile.prototype.reproject_ = function() {
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if (sources.length > 0) {
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var targetExtent = this.targetTileGrid_.getTileCoordExtent(tileCoord);
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ol.reproj.renderTriangles(context, srcResolution, targetResolution,
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targetExtent, this.triangles_, sources);
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targetExtent, this.triangulation_, sources);
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}
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this.canvas_ = context.canvas;
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