Use more consistent directory structure

This commit is contained in:
Tom Payne
2013-03-15 16:32:49 +01:00
parent 956c31b59d
commit 6cc4cb33d0
11 changed files with 0 additions and 0 deletions

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@@ -1,189 +0,0 @@
/**
* @license
* Latitude/longitude spherical geodesy formulae taken from
* http://www.movable-type.co.uk/scripts/latlong.html
* Licenced under CC-BY-3.0.
*/
// FIXME add intersection of two paths given start points and bearings
// FIXME add rhumb lines
goog.provide('ol.Sphere');
goog.require('goog.math');
goog.require('ol.Coordinate');
/**
* @constructor
* @param {number} radius Radius.
*/
ol.Sphere = function(radius) {
/**
* @type {number}
*/
this.radius = radius;
};
/**
* Returns the distance from c1 to c2 using the spherical law of cosines.
*
* @param {ol.Coordinate} c1 Coordinate 1.
* @param {ol.Coordinate} c2 Coordinate 2.
* @return {number} Spherical law of cosines distance.
*/
ol.Sphere.prototype.cosineDistance = function(c1, c2) {
var lat1 = goog.math.toRadians(c1.y);
var lat2 = goog.math.toRadians(c2.y);
var deltaLon = goog.math.toRadians(c2.x - c1.x);
return this.radius * Math.acos(
Math.sin(lat1) * Math.sin(lat2) +
Math.cos(lat1) * Math.cos(lat2) * Math.cos(deltaLon));
};
/**
* Returns the distance of c3 from the great circle path defined by c1 and c2.
*
* @param {ol.Coordinate} c1 Coordinate 1.
* @param {ol.Coordinate} c2 Coordinate 2.
* @param {ol.Coordinate} c3 Coordinate 3.
* @return {number} Cross-track distance.
*/
ol.Sphere.prototype.crossTrackDistance = function(c1, c2, c3) {
var d12 = this.cosineDistance(c1, c2);
var d13 = this.cosineDistance(c1, c2);
var theta12 = goog.math.toRadians(this.initialBearing(c1, c2));
var theta13 = goog.math.toRadians(this.initialBearing(c1, c3));
return this.radius *
Math.asin(Math.sin(d13 / this.radius) * Math.sin(theta13 - theta12));
};
/**
* Returns the distance from c1 to c2 using Pythagoras's theorem on an
* equirectangular projection.
*
* @param {ol.Coordinate} c1 Coordinate 1.
* @param {ol.Coordinate} c2 Coordinate 2.
* @return {number} Equirectangular distance.
*/
ol.Sphere.prototype.equirectangularDistance = function(c1, c2) {
var lat1 = goog.math.toRadians(c1.y);
var lat2 = goog.math.toRadians(c2.y);
var deltaLon = goog.math.toRadians(c2.x - c1.x);
var x = deltaLon * Math.cos((lat1 + lat2) / 2);
var y = lat2 - lat1;
return this.radius * Math.sqrt(x * x + y * y);
};
/**
* Returns the final bearing from c1 to c2.
*
* @param {ol.Coordinate} c1 Coordinate 1.
* @param {ol.Coordinate} c2 Coordinate 2.
* @return {number} Initial bearing.
*/
ol.Sphere.prototype.finalBearing = function(c1, c2) {
return (this.initialBearing(c2, c1) + 180) % 360;
};
/**
* Returns the distance from c1 to c2 using the haversine formula.
*
* @param {ol.Coordinate} c1 Coordinate 1.
* @param {ol.Coordinate} c2 Coordinate 2.
* @return {number} Haversine distance.
*/
ol.Sphere.prototype.haversineDistance = function(c1, c2) {
var lat1 = goog.math.toRadians(c1.y);
var lat2 = goog.math.toRadians(c2.y);
var deltaLatBy2 = (lat2 - lat1) / 2;
var deltaLonBy2 = goog.math.toRadians(c2.x - c1.x) / 2;
var a = Math.sin(deltaLatBy2) * Math.sin(deltaLatBy2) +
Math.sin(deltaLonBy2) * Math.sin(deltaLonBy2) *
Math.cos(lat1) * Math.cos(lat2);
return 2 * this.radius * Math.atan2(Math.sqrt(a), Math.sqrt(1 - a));
};
/**
* Returns the initial bearing from c1 to c2.
*
* @param {ol.Coordinate} c1 Coordinate 1.
* @param {ol.Coordinate} c2 Coordinate 2.
* @return {number} Initial bearing.
*/
ol.Sphere.prototype.initialBearing = function(c1, c2) {
var lat1 = goog.math.toRadians(c1.y);
var lat2 = goog.math.toRadians(c2.y);
var deltaLon = goog.math.toRadians(c2.x - c1.x);
var y = Math.sin(deltaLon) * Math.cos(lat2);
var x = Math.cos(lat1) * Math.sin(lat2) -
Math.sin(lat1) * Math.cos(lat2) * Math.cos(deltaLon);
return goog.math.toDegrees(Math.atan2(y, x));
};
/**
* Returns the maximum latitude of the great circle defined by bearing and
* latitude.
*
* @param {number} bearing Bearing.
* @param {number} latitude Latitude.
* @return {number} Maximum latitude.
*/
ol.Sphere.prototype.maximumLatitude = function(bearing, latitude) {
return Math.cos(Math.abs(Math.sin(goog.math.toRadians(bearing)) *
Math.cos(goog.math.toRadians(latitude))));
};
/**
* Returns the midpoint between c1 and c2.
*
* @param {ol.Coordinate} c1 Coordinate 1.
* @param {ol.Coordinate} c2 Coordinate 2.
* @return {ol.Coordinate} Midpoint.
*/
ol.Sphere.prototype.midpoint = function(c1, c2) {
var lat1 = goog.math.toRadians(c1.y);
var lat2 = goog.math.toRadians(c2.y);
var lon1 = goog.math.toRadians(c1.x);
var deltaLon = goog.math.toRadians(c2.x - c1.x);
var Bx = Math.cos(lat2) * Math.cos(deltaLon);
var By = Math.cos(lat2) * Math.sin(deltaLon);
var cosLat1PlusBx = Math.cos(lat1) + Bx;
var lat = Math.atan2(Math.sin(lat1) + Math.sin(lat2),
Math.sqrt(cosLat1PlusBx * cosLat1PlusBx + By * By));
var lon = lon1 + Math.atan2(By, cosLat1PlusBx);
return new ol.Coordinate(goog.math.toDegrees(lon), goog.math.toDegrees(lat));
};
/**
* Returns the coordinate at the given distance and bearing from c.
*
* @param {ol.Coordinate} c1 Coordinate.
* @param {number} distance Distance.
* @param {number} bearing Bearing.
* @return {ol.Coordinate} Coordinate.
*/
ol.Sphere.prototype.offset = function(c1, distance, bearing) {
var lat1 = goog.math.toRadians(c1.y);
var lon1 = goog.math.toRadians(c1.x);
var dByR = distance / this.radius;
var lat = Math.asin(
Math.sin(lat1) * Math.cos(dByR) +
Math.cos(lat1) * Math.sin(dByR) * Math.cos(bearing));
var lon = lon1 + Math.atan2(
Math.sin(bearing) * Math.sin(dByR) * Math.cos(lat1),
Math.cos(dByR) - Math.sin(lat1) * Math.sin(lat));
return new ol.Coordinate(goog.math.toDegrees(lon), goog.math.toDegrees(lat));
};