Use hit detection in vector-layer example
The hit detection code doesn't correctly play well with the skiping of geometries using the renderGeometryFunction. Features/geometries that are not rendered by the replay API are not detected by the hit detection mechanism. For that reason, until we find a solution, we don't use renderGeometryFunction in the vector-layer example.
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@@ -56,38 +56,38 @@ $.getJSON('data/countries.geojson', function(data) {
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});
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var highlight;
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var displayFeatureInfo = function(coordinate) {
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var displayFeatureInfo = function(pixel) {
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var oldHighlight = highlight;
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var features = vectorSource.getAllFeaturesAtCoordinate(coordinate);
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var feature;
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map.forEachFeatureAtPixel(pixel, function(f) {
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if (!feature) {
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feature = f;
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}
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});
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var info = document.getElementById('info');
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if (features.length > 0) {
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var feature = features[0];
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info.innerHTML = feature.getId() + ': ' + features[0].get('name');
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highlight = feature;
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if (feature) {
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info.innerHTML = feature.getId() + ': ' + feature.get('name');
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} else {
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info.innerHTML = ' ';
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highlight = undefined;
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}
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highlight = feature;
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if (highlight !== oldHighlight) {
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map.requestRenderFrame();
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if (highlight) {
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vectorLayer.setRenderGeometryFunction(function(geometry) {
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return geometry !== highlight.getGeometry();
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});
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} else {
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vectorLayer.setRenderGeometryFunction(undefined);
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}
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}
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};
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$(map.getViewport()).on('mousemove', function(evt) {
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var coordinate = map.getEventCoordinate(evt.originalEvent);
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displayFeatureInfo(coordinate);
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var pixel = map.getEventPixel(evt.originalEvent);
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displayFeatureInfo(pixel);
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});
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map.on('singleclick', function(evt) {
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var coordinate = evt.getCoordinate();
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displayFeatureInfo(coordinate);
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var pixel = evt.getPixel();
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displayFeatureInfo(pixel);
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});
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var highlightStyle = new ol.style.Style({
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