Use ol.vec.Mat4.makeTransform2D in ol.renderer.dom.TileLayer
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@@ -21,6 +21,7 @@ goog.require('ol.extent');
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goog.require('ol.layer.Tile');
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goog.require('ol.renderer.dom.Layer');
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goog.require('ol.tilegrid.TileGrid');
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goog.require('ol.vec.Mat4');
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@@ -207,17 +208,13 @@ ol.renderer.dom.TileLayer.prototype.prepareFrame =
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}
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resolution = tileLayerZ.getResolution();
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origin = tileLayerZ.getOrigin();
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goog.vec.Mat4.makeIdentity(transform);
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goog.vec.Mat4.translate(
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transform, frameState.size[0] / 2, frameState.size[1] / 2, 0);
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goog.vec.Mat4.rotateZ(transform, view2DState.rotation);
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goog.vec.Mat4.scale(transform, resolution / view2DState.resolution,
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resolution / view2DState.resolution, 1);
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goog.vec.Mat4.translate(
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transform,
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ol.vec.Mat4.makeTransform2D(transform,
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frameState.size[0] / 2, frameState.size[1] / 2,
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resolution / view2DState.resolution,
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resolution / view2DState.resolution,
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view2DState.rotation,
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(origin[0] - center[0]) / resolution,
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(center[1] - origin[1]) / resolution,
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0);
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(center[1] - origin[1]) / resolution);
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tileLayerZ.setTransform(transform);
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if (tileLayerZKey in newTileLayerZKeys) {
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for (j = tileLayerZKey - 1; j >= 0; --j) {
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