reduced typecasts in layerrenderer
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@@ -367,7 +367,7 @@ class WebGLPointsLayerRenderer extends WebGLLayerRenderer {
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* @inheritDoc
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*/
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prepareFrame(frameState) {
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const vectorLayer = /** @type {import("../../layer/Vector.js").default} */ (this.getLayer());
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const vectorLayer = this.getLayer();
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const vectorSource = vectorLayer.getSource();
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const viewState = frameState.viewState;
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@@ -418,7 +418,7 @@ class WebGLPointsLayerRenderer extends WebGLLayerRenderer {
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* @private
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*/
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rebuildBuffers_(frameState) {
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const vectorLayer = /** @type {import("../../layer/Vector.js").default} */ (this.getLayer());
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const vectorLayer = this.getLayer();
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const vectorSource = vectorLayer.getSource();
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// saves the projection transform for the current frame state
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