Refactor to a more convenient internal API
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goog.provide('ol.transform');
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/**
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* Collection of affine 2d transformation functions. The functions work on an
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* array of 6 elements. The element order is compatible with the [SVGMatrix
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* interface](https://developer.mozilla.org/en-US/docs/Web/API/SVGMatrix) and is
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* a subset (elements a to f) of a 3x3 martrix:
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* ```
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* [ a c e ]
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* [ b d f ]
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* [ 0 0 1 ]
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* ```
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*/
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/**
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* @private
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* @type {ol.Transform}
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*/
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ol.transform.tmp_ = new Array(6);
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/**
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* Create an identity transform.
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* @return {!ol.Transform} Identity transform.
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*/
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ol.transform.create = function() {
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return [1, 0, 0, 1, 0, 0];
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};
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/**
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* Resets the given transform to an identity transform.
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* @param {!ol.Transform} transform Transform.
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* @return {!ol.Transform} Transform.
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*/
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ol.transform.reset = function(transform) {
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return ol.transform.set(transform, 1, 0, 0, 1, 0, 0);
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};
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/**
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* Multiply the underlying matrices of two transforms and return the result in
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* the first transform.
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* @param {!ol.Transform} transform1 Transform parameters of matrix 1.
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* @param {!ol.Transform} transform2 Transform parameters of matrix 2.
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* @return {!ol.Transform} transform1 multiplied with transform2.
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*/
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ol.transform.multiply = function(transform1, transform2) {
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var a1 = transform1[0];
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var b1 = transform1[1];
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var c1 = transform1[2];
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var d1 = transform1[3];
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var e1 = transform1[4];
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var f1 = transform1[5];
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var a2 = transform2[0];
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var b2 = transform2[1];
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var c2 = transform2[2];
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var d2 = transform2[3];
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var e2 = transform2[4];
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var f2 = transform2[5];
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transform1[0] = a1 * a2 + c1 * b2;
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transform1[1] = b1 * a2 + d1 * b2;
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transform1[2] = a1 * c2 + c1 * d2;
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transform1[3] = b1 * c2 + d1 * d2;
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transform1[4] = a1 * e2 + c1 * f2 + e1;
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transform1[5] = b1 * e2 + d1 * f2 + f1;
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return transform1;
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};
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/**
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* Set the transform components a-f on a given transform.
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* @param {!ol.Transform} transform Transform.
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* @param {number} a The a component of the transform.
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* @param {number} b The b component of the transform.
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* @param {number} c The c component of the transform.
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* @param {number} d The d component of the transform.
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* @param {number} e The e component of the transform.
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* @param {number} f The f component of the transform.
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* @return {!ol.Transform} Matrix with transform applied.
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*/
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ol.transform.set = function(transform, a, b, c, d, e, f) {
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transform[0] = a;
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transform[1] = b;
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transform[2] = c;
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transform[3] = d;
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transform[4] = e;
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transform[5] = f;
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return transform;
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};
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/**
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* Set transform on one matrix from another matrix.
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* @param {!ol.Transform} transform1 Matrix to set transform to.
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* @param {!ol.Transform} transform2 Matrix to set transform from.
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* @return {!ol.Transform} transform1 with transform from transform2 applied.
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*/
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ol.transform.setFromArray = function(transform1, transform2) {
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transform1[0] = transform2[0];
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transform1[1] = transform2[1];
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transform1[2] = transform2[2];
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transform1[3] = transform2[3];
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transform1[4] = transform2[4];
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transform1[5] = transform2[5];
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return transform1;
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};
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/**
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* Transforms the given coordinate with the given transform returning the
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* resulting, transformed coordinate. The coordinate will be modified in-place.
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*
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* @param {ol.Transform} transform The transformation.
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* @param {ol.Coordinate|ol.Pixel} coordinate The coordinate to transform.
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* @return {ol.Coordinate|ol.Pixel} return coordinate so that operations can be
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* chained together.
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*/
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ol.transform.apply = function(transform, coordinate) {
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var x = coordinate[0], y = coordinate[1];
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coordinate[0] = transform[0] * x + transform[2] * y + transform[4];
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coordinate[1] = transform[1] * x + transform[3] * y + transform[5];
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return coordinate;
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};
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/**
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* Applies rotation to the given transform.
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* @param {!ol.Transform} transform Transform.
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* @param {number} angle Angle in radians.
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* @return {!ol.Transform} The rotated transform.
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*/
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ol.transform.rotate = function(transform, angle) {
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var cos = Math.cos(angle);
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var sin = Math.sin(angle);
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return ol.transform.multiply(transform,
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ol.transform.set(ol.transform.tmp_, cos, sin, -sin, cos, 0, 0));
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};
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/**
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* Applies scale to a given transform.
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* @param {!ol.Transform} transform Transform.
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* @param {number} x Scale factor x.
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* @param {number} y Scale factor y.
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* @return {!ol.Transform} The scaled transform.
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*/
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ol.transform.scale = function(transform, x, y) {
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return ol.transform.multiply(transform,
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ol.transform.set(ol.transform.tmp_, x, 0, 0, y, 0, 0));
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};
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/**
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* Applies translation to the given transform.
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* @param {!ol.Transform} transform Transform.
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* @param {number} dx Translation x.
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* @param {number} dy Translation y.
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* @return {!ol.Transform} The translated transform.
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*/
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ol.transform.translate = function(transform, dx, dy) {
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return ol.transform.multiply(transform,
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ol.transform.set(ol.transform.tmp_, 1, 0, 0, 1, dx, dy));
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};
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/**
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* Invert the given transform.
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* @param {!ol.Transform} transform Transform.
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* @return {!ol.Transform} Inverse of the transform.
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*/
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ol.transform.invert = function(transform) {
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var det = ol.transform.determinant(transform);
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goog.asserts.assert(det !== 0, 'Transformation matrix cannot be inverted.');
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var a = transform[0];
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var b = transform[1];
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var c = transform[2];
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var d = transform[3];
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var e = transform[4];
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var f = transform[5];
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transform[0] = d / det;
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transform[1] = -b / det;
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transform[2] = -c / det;
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transform[3] = a / det;
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transform[4] = (c * f - d * e) / det;
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transform[5] = -(a * f - b * e) / det;
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return transform;
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};
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/**
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* Returns the determinant of the given matrix.
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* @param {!ol.Transform} mat Matrix.
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* @return {number} Determinant.
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*/
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ol.transform.determinant = function(mat) {
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return mat[0] * mat[3] - mat[1] * mat[2];
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};
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