Move things specific to the atlas manager to AtlasManager.js

This commit is contained in:
Tim Schaub
2017-12-12 16:24:53 -07:00
parent c40d9634bb
commit 6afd7b4783
3 changed files with 16 additions and 34 deletions

View File

@@ -5,13 +5,6 @@
import webgl from './webgl.js';
/**
* Constants defined with the define tag cannot be changed in application
* code, but can be set at compile time.
* Some reduce the size of the build in advanced compile mode.
*/
/**
* @type {boolean} Assume touch. Default is `false`.
*/
@@ -69,23 +62,6 @@ export var ENABLE_WEBGL = true;
export var DEBUG_WEBGL = true;
/**
* TODO: get rid of this or move it to AtlasManager.js
* @type {number} The size in pixels of the first atlas image. Default is
* `256`.
*/
export var INITIAL_ATLAS_SIZE = 256;
/**
* TODO: get rid of this or move it to AtlasManager.js
* @type {number} The maximum size in pixels of atlas images. Default is
* `-1`, meaning it is not used (and `WEBGL_MAX_TEXTURE_SIZE` is
* used instead).
*/
export var MAX_ATLAS_SIZE = -1;
/**
* TODO: move this to MouseWheelZoom.js
* @type {number} Maximum mouse wheel delta.
@@ -265,8 +241,6 @@ export default {
ENABLE_RASTER_REPROJECTION: ENABLE_RASTER_REPROJECTION,
ENABLE_WEBGL: ENABLE_WEBGL,
DEBUG_WEBGL: DEBUG_WEBGL,
INITIAL_ATLAS_SIZE: INITIAL_ATLAS_SIZE,
MAX_ATLAS_SIZE: MAX_ATLAS_SIZE,
MOUSEWHEELZOOM_MAXDELTA: MOUSEWHEELZOOM_MAXDELTA,
OVERVIEWMAP_MAX_RATIO: OVERVIEWMAP_MAX_RATIO,
OVERVIEWMAP_MIN_RATIO: OVERVIEWMAP_MIN_RATIO,