Rename ol.replay base classes

This commit is contained in:
Tom Payne
2013-11-05 23:24:11 +01:00
parent 366bdd295d
commit 6a93731fee
2 changed files with 20 additions and 20 deletions

View File

@@ -4,8 +4,8 @@ goog.require('goog.array');
goog.require('goog.asserts');
goog.require('goog.vec.Mat4');
goog.require('ol.replay');
goog.require('ol.replay.BatchBase');
goog.require('ol.replay.CanvasBase');
goog.require('ol.replay.Base');
goog.require('ol.replay.Batch');
goog.require('ol.replay.FillStyle');
goog.require('ol.replay.StrokeStyle');
@@ -37,7 +37,7 @@ ol.replay.CanvasInstruction;
/**
* @constructor
* @extends {ol.replay.BatchBase}
* @extends {ol.replay.Batch}
* @param {ol.replay.BatchType} type Type.
* FIXME make this private?
* FIXME accumulate all coordinates between style sets in a single array.
@@ -66,7 +66,7 @@ ol.replay.CanvasBatch = function(type) {
this.path_ = [];
};
goog.inherits(ol.replay.CanvasBatch, ol.replay.BatchBase);
goog.inherits(ol.replay.CanvasBatch, ol.replay.Batch);
/**
@@ -204,7 +204,7 @@ ol.replay.CanvasBatch.prototype.drawInternal = function(context, transform) {
/**
* @constructor
* @extends {ol.replay.CanvasBase}
* @extends {ol.replay.Base}
* @param {CanvasRenderingContext2D} context Context.
*/
ol.replay.Canvas = function(context) {
@@ -224,7 +224,7 @@ ol.replay.Canvas = function(context) {
this.transform_ = goog.vec.Mat4.createNumberIdentity();
};
goog.inherits(ol.replay.Canvas, ol.replay.CanvasBase);
goog.inherits(ol.replay.Canvas, ol.replay.Base);
/**

View File

@@ -1,5 +1,5 @@
goog.provide('ol.replay.BatchBase');
goog.provide('ol.replay.CanvasBase');
goog.provide('ol.replay.Base');
goog.provide('ol.replay.Batch');
goog.provide('ol.replay.FillStyle');
goog.provide('ol.replay.StrokeStyle');
@@ -34,7 +34,7 @@ ol.replay.StrokeStyle;
/**
* @constructor
*/
ol.replay.BatchBase = function() {
ol.replay.Batch = function() {
};
@@ -44,55 +44,55 @@ ol.replay.BatchBase = function() {
* @param {number} stride Stride.
* @param {boolean} close Close.
*/
ol.replay.BatchBase.prototype.addPath = goog.abstractMethod;
ol.replay.Batch.prototype.addPath = goog.abstractMethod;
/**
* FIXME empty description for jsdoc
*/
ol.replay.BatchBase.prototype.beginPath = goog.abstractMethod;
ol.replay.Batch.prototype.beginPath = goog.abstractMethod;
/**
* FIXME empty description for jsdoc
*/
ol.replay.BatchBase.prototype.draw = goog.abstractMethod;
ol.replay.Batch.prototype.draw = goog.abstractMethod;
/**
* @param {ol.replay.FillStyle} fillStyle Fill style.
*/
ol.replay.BatchBase.prototype.setFillStyle = goog.abstractMethod;
ol.replay.Batch.prototype.setFillStyle = goog.abstractMethod;
/**
* @param {ol.replay.StrokeStyle} strokeStyle Stroke style.
*/
ol.replay.BatchBase.prototype.setStrokeStyle = goog.abstractMethod;
ol.replay.Batch.prototype.setStrokeStyle = goog.abstractMethod;
/**
* @constructor
*/
ol.replay.CanvasBase = function() {
ol.replay.Base = function() {
};
/**
* @param {ol.replay.BatchType} batchType Batch type.
* @return {ol.replay.BatchBase} Batch.
* @return {ol.replay.Batch} Batch.
*/
ol.replay.CanvasBase.prototype.createBatch = goog.abstractMethod;
ol.replay.Base.prototype.createBatch = goog.abstractMethod;
/**
* @param {ol.replay.BatchBase} batch Batch.
* @param {ol.replay.Batch} batch Batch.
*/
ol.replay.CanvasBase.prototype.drawBatch = goog.abstractMethod;
ol.replay.Base.prototype.drawBatch = goog.abstractMethod;
/**
* @param {goog.vec.Mat4.AnyType} transform Transform.
*/
ol.replay.CanvasBase.prototype.setTransform = goog.abstractMethod;
ol.replay.Base.prototype.setTransform = goog.abstractMethod;