replaced Renderer.Elements' minimumSymbolizer and Renderer.Canvas' symbolizer defaults with a new Renderer.defaultSymbolizer. r=elemoine (closes #2584)
git-svn-id: http://svn.openlayers.org/trunk/openlayers@10316 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
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@@ -303,6 +303,64 @@ OpenLayers.Renderer = OpenLayers.Class({
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getRenderLayerId: function() {
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return this.container.id;
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},
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/**
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* Method: applyDefaultSymbolizer
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*
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* Parameters:
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* symbolizer - {Object}
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*
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* Returns:
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* {Object}
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*/
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applyDefaultSymbolizer: function(symbolizer) {
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var result = OpenLayers.Util.extend({},
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OpenLayers.Renderer.defaultSymbolizer);
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if(symbolizer.stroke !== true &&
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symbolizer.strokeWidth === undefined &&
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symbolizer.strokeColor === undefined &&
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symbolizer.strokeOpacity === undefined) {
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delete result.strokeWidth;
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delete result.strokeColor;
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}
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if(symbolizer.fill !== true &&
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symbolizer.fillColor === undefined &&
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symbolizer.fillOpacity === undefined) {
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delete result.fillColor;
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}
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OpenLayers.Util.extend(result, symbolizer);
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return result;
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},
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CLASS_NAME: "OpenLayers.Renderer"
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});
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});
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/**
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* Constant: OpenLayers.Renderer.defaultSymbolizer
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* {Object} Properties from this symbolizer will be applied to symbolizers
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* with missing properties. This can also be used to set a global
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* symbolizer default in OpenLayers. To be SLD 1.x compliant, add the
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* following code before rendering any vector features:
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* (code)
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* OpenLayers.Renderer.defaultSymbolizer = {
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* fillColor: "#808080",
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* fillOpacity: 1,
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* strokeColor: "#000000",
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* strokeOpacity: 1,
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* strokeWidth: 1,
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* strokeDashstyle: "solid",
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* pointRadius: 3,
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* graphicName: "square"
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* };
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* (end)
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*/
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OpenLayers.Renderer.defaultSymbolizer = {
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fillColor: "#000000",
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strokeColor: "#000000",
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strokeWidth: 2,
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fillOpacity: 1,
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strokeOpacity: 1,
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strokeDashstyle: "solid",
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pointRadius: 0
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};
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