Fix some rendering issues with complex styling

This commit is contained in:
GaborFarkas
2016-10-31 20:52:06 +01:00
parent dd7e49c217
commit 697cbf16f0
4 changed files with 37 additions and 19 deletions

View File

@@ -253,12 +253,32 @@ ol.render.webgl.Replay.prototype.replay = function(context,
opacity, skippedFeaturesHash,
featureCallback, oneByOne, opt_hitExtent) {
var gl = context.getGL();
var tmpStencil, tmpStencilFunc, tmpStencilMaskVal, tmpStencilRef, tmpStencilMask,
tmpStencilOpFail, tmpStencilOpPass, tmpStencilOpZFail;
if (this.lineStringReplay) {
tmpStencil = gl.isEnabled(gl.STENCIL_TEST);
tmpStencilFunc = gl.getParameter(gl.STENCIL_FUNC);
tmpStencilMaskVal = gl.getParameter(gl.STENCIL_VALUE_MASK);
tmpStencilRef = gl.getParameter(gl.STENCIL_REF);
tmpStencilMask = gl.getParameter(gl.STENCIL_WRITEMASK);
tmpStencilOpFail = gl.getParameter(gl.STENCIL_FAIL);
tmpStencilOpPass = gl.getParameter(gl.STENCIL_PASS_DEPTH_PASS);
tmpStencilOpZFail = gl.getParameter(gl.STENCIL_PASS_DEPTH_FAIL);
gl.enable(gl.STENCIL_TEST);
gl.clear(gl.STENCIL_BUFFER_BIT);
gl.stencilMask(255);
gl.stencilFunc(gl.ALWAYS, 1, 255);
gl.stencilOp(gl.KEEP, gl.KEEP, gl.REPLACE);
this.lineStringReplay.replay(context,
center, resolution, rotation, size, pixelRatio,
opacity, skippedFeaturesHash,
featureCallback, oneByOne, opt_hitExtent);
gl.stencilMask(0);
gl.stencilFunc(gl.NOTEQUAL, 1, 255);
}
// bind the vertices buffer
@@ -308,6 +328,18 @@ ol.render.webgl.Replay.prototype.replay = function(context,
// disable the vertex attrib arrays
this.shutDownProgram_(gl, locations);
if (this.lineStringReplay) {
if (!tmpStencil) {
gl.disable(gl.STENCIL_TEST);
}
gl.clear(gl.STENCIL_BUFFER_BIT);
gl.stencilFunc(/** @type {number} */ (tmpStencilFunc),
/** @type {number} */ (tmpStencilRef), /** @type {number} */ (tmpStencilMaskVal));
gl.stencilMask(/** @type {number} */ (tmpStencilMask));
gl.stencilOp(/** @type {number} */ (tmpStencilOpFail),
/** @type {number} */ (tmpStencilOpZFail), /** @type {number} */ (tmpStencilOpPass));
}
return result;
};