Fix some rendering issues with complex styling
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@@ -253,12 +253,32 @@ ol.render.webgl.Replay.prototype.replay = function(context,
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opacity, skippedFeaturesHash,
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featureCallback, oneByOne, opt_hitExtent) {
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var gl = context.getGL();
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var tmpStencil, tmpStencilFunc, tmpStencilMaskVal, tmpStencilRef, tmpStencilMask,
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tmpStencilOpFail, tmpStencilOpPass, tmpStencilOpZFail;
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if (this.lineStringReplay) {
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tmpStencil = gl.isEnabled(gl.STENCIL_TEST);
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tmpStencilFunc = gl.getParameter(gl.STENCIL_FUNC);
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tmpStencilMaskVal = gl.getParameter(gl.STENCIL_VALUE_MASK);
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tmpStencilRef = gl.getParameter(gl.STENCIL_REF);
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tmpStencilMask = gl.getParameter(gl.STENCIL_WRITEMASK);
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tmpStencilOpFail = gl.getParameter(gl.STENCIL_FAIL);
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tmpStencilOpPass = gl.getParameter(gl.STENCIL_PASS_DEPTH_PASS);
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tmpStencilOpZFail = gl.getParameter(gl.STENCIL_PASS_DEPTH_FAIL);
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gl.enable(gl.STENCIL_TEST);
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gl.clear(gl.STENCIL_BUFFER_BIT);
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gl.stencilMask(255);
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gl.stencilFunc(gl.ALWAYS, 1, 255);
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gl.stencilOp(gl.KEEP, gl.KEEP, gl.REPLACE);
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this.lineStringReplay.replay(context,
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center, resolution, rotation, size, pixelRatio,
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opacity, skippedFeaturesHash,
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featureCallback, oneByOne, opt_hitExtent);
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gl.stencilMask(0);
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gl.stencilFunc(gl.NOTEQUAL, 1, 255);
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}
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// bind the vertices buffer
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@@ -308,6 +328,18 @@ ol.render.webgl.Replay.prototype.replay = function(context,
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// disable the vertex attrib arrays
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this.shutDownProgram_(gl, locations);
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if (this.lineStringReplay) {
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if (!tmpStencil) {
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gl.disable(gl.STENCIL_TEST);
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}
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gl.clear(gl.STENCIL_BUFFER_BIT);
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gl.stencilFunc(/** @type {number} */ (tmpStencilFunc),
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/** @type {number} */ (tmpStencilRef), /** @type {number} */ (tmpStencilMaskVal));
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gl.stencilMask(/** @type {number} */ (tmpStencilMask));
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gl.stencilOp(/** @type {number} */ (tmpStencilOpFail),
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/** @type {number} */ (tmpStencilOpZFail), /** @type {number} */ (tmpStencilOpPass));
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}
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return result;
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};
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