Dispatch precompose and postcompose events for WebGL layers
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@@ -450,7 +450,11 @@ class WebGLPointsLayerRenderer extends WebGLLayerRenderer {
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const renderCount = this.indicesBuffer_.getSize();
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this.helper.drawElements(0, renderCount);
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this.helper.finalizeDraw(frameState);
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this.helper.finalizeDraw(
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frameState,
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this.dispatchPreComposeEvent,
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this.dispatchPostComposeEvent
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);
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const canvas = this.helper.getCanvas();
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if (this.hitDetectionEnabled_) {
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