Add ol.vec.Mat4.equal2D
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@@ -3,6 +3,29 @@ goog.provide('ol.vec.Mat4');
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goog.require('goog.vec.Mat4');
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/**
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* Returns true if mat1 and mat2 represent the same 2D transformation.
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* @param {goog.vec.Mat4.AnyType} mat1 Matrix 1.
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* @param {goog.vec.Mat4.AnyType} mat2 Matrix 2.
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* @return {boolean} Equal 2D.
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*/
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ol.vec.Mat4.equal2D = function(mat1, mat2) {
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return (
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goog.vec.Mat4.getElement(mat1, 0, 0) ==
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goog.vec.Mat4.getElement(mat2, 0, 0) &&
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goog.vec.Mat4.getElement(mat1, 1, 0) ==
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goog.vec.Mat4.getElement(mat2, 1, 0) &&
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goog.vec.Mat4.getElement(mat1, 0, 1) ==
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goog.vec.Mat4.getElement(mat2, 0, 1) &&
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goog.vec.Mat4.getElement(mat1, 1, 1) ==
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goog.vec.Mat4.getElement(mat2, 1, 1) &&
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goog.vec.Mat4.getElement(mat1, 0, 3) ==
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goog.vec.Mat4.getElement(mat2, 0, 3) &&
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goog.vec.Mat4.getElement(mat1, 1, 3) ==
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goog.vec.Mat4.getElement(mat2, 1, 3));
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};
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/**
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* Transforms the given vector with the given matrix storing the resulting,
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* transformed vector into resultVec. The input vector is multiplied against the
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