Make forward and inverse pixel transforms during render
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@@ -6,7 +6,7 @@ import ViewHint from '../../ViewHint.js';
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import {containsExtent, intersects} from '../../extent.js';
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import {getIntersection, isEmpty} from '../../extent.js';
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import CanvasLayerRenderer from './Layer.js';
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import {compose as composeTransform, toString as transformToString} from '../../transform.js';
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import {compose as composeTransform, makeInverse, toString as transformToString} from '../../transform.js';
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/**
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* @classdesc
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@@ -93,16 +93,17 @@ class CanvasImageLayerRenderer extends CanvasLayerRenderer {
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width = height = size;
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}
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const context = this.context;
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const canvas = context.canvas;
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const pixelTransform = composeTransform(this.pixelTransform_,
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// set forward and inverse pixel transforms
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composeTransform(this.pixelTransform_,
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frameState.size[0] / 2, frameState.size[1] / 2,
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1 / pixelRatio, 1 / pixelRatio,
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rotation,
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-width / 2, -height / 2
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);
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const canvasTransform = transformToString(pixelTransform);
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makeInverse(this.pixelTransform_, this.inversePixelTransform_);
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const context = this.context;
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const canvas = context.canvas;
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if (canvas.width != width || canvas.height != height) {
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canvas.width = width;
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@@ -150,6 +151,7 @@ class CanvasImageLayerRenderer extends CanvasLayerRenderer {
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canvas.style.opacity = opacity;
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}
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const canvasTransform = transformToString(this.pixelTransform_);
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if (canvasTransform !== canvas.style.transform) {
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canvas.style.transform = canvasTransform;
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}
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@@ -28,19 +28,29 @@ class CanvasLayerRenderer extends LayerRenderer {
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this.renderedResolution;
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/**
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* A temporary transform.
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* A temporary transform. The values in this transform should only be used in a
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* function that sets the values.
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* @private
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* @type {import("../../transform.js").Transform}
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*/
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this.tempTransform_ = createTransform();
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/**
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* The transform for rendered pixels to viewport CSS pixels.
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* The transform for rendered pixels to viewport CSS pixels. This transform must
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* be set when rendering a frame and may be used by other functions after rendering.
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* @private
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* @type {import("../../transform.js").Transform}
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*/
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this.pixelTransform_ = createTransform();
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/**
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* The transform for viewport CSS pixels to rendered pixels. This transform must
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* be set when rendering a frame and may be used by other functions after rendering.
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* @private
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* @type {import("../../transform.js").Transform}
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*/
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this.inversePixelTransform_ = createTransform();
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/**
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* @protected
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* @type {CanvasRenderingContext2D}
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@@ -6,7 +6,7 @@ import TileRange from '../../TileRange.js';
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import TileState from '../../TileState.js';
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import {createEmpty, getIntersection, getTopLeft} from '../../extent.js';
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import CanvasLayerRenderer from './Layer.js';
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import {compose as composeTransform, toString as transformToString} from '../../transform.js';
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import {compose as composeTransform, makeInverse, toString as transformToString} from '../../transform.js';
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/**
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* @classdesc
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@@ -222,15 +222,18 @@ class CanvasTileLayerRenderer extends CanvasLayerRenderer {
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}
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}
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const canvas = context.canvas;
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const canvasScale = tileResolution / frameState.viewState.resolution / tilePixelRatio;
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const pixelTransform = composeTransform(this.pixelTransform_,
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// set forward and inverse pixel transforms
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composeTransform(this.pixelTransform_,
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frameState.size[0] / 2, frameState.size[1] / 2,
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canvasScale, canvasScale,
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rotation,
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-width / 2, -height / 2
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);
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const canvasTransform = transformToString(pixelTransform);
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makeInverse(this.pixelTransform_, this.inversePixelTransform_);
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if (canvas.width != width || canvas.height != height) {
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canvas.width = width;
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@@ -302,6 +305,7 @@ class CanvasTileLayerRenderer extends CanvasLayerRenderer {
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canvas.style.opacity = opacity;
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}
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const canvasTransform = transformToString(this.pixelTransform_);
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if (canvasTransform !== canvas.style.transform) {
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canvas.style.transform = canvasTransform;
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}
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@@ -13,7 +13,7 @@ import CanvasBuilderGroup from '../../render/canvas/BuilderGroup.js';
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import InstructionsGroupExecutor from '../../render/canvas/ExecutorGroup.js';
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import CanvasLayerRenderer from './Layer.js';
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import {defaultOrder as defaultRenderOrder, getTolerance as getRenderTolerance, getSquaredTolerance as getSquaredRenderTolerance, renderFeature} from '../vector.js';
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import {toString as transformToString} from '../../transform.js';
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import {toString as transformToString, makeScale, makeInverse} from '../../transform.js';
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/**
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* @classdesc
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@@ -105,8 +105,9 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
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const pixelRatio = frameState.pixelRatio;
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// a scale transform (we could add a createScale function in ol/transform)
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const pixelTransform = [1 / pixelRatio, 0, 0, 1 / pixelRatio, 0, 0];
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// set forward and inverse pixel transforms
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makeScale(this.pixelTransform_, 1 / pixelRatio, 1 / pixelRatio);
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makeInverse(this.pixelTransform_, this.inversePixelTransform_);
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// resize and clear
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const width = Math.round(frameState.size[0] * pixelRatio);
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@@ -114,7 +115,7 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
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if (canvas.width != width || canvas.height != height) {
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canvas.width = width;
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canvas.height = height;
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const canvasTransform = transformToString(pixelTransform);
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const canvasTransform = transformToString(this.pixelTransform_);
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if (canvas.style.transform !== canvasTransform) {
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canvas.style.transform = canvasTransform;
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}
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@@ -26,7 +26,9 @@ import {
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reset as resetTransform,
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scale as scaleTransform,
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translate as translateTransform,
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toString as transformToString
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toString as transformToString,
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makeScale,
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makeInverse
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} from '../../transform.js';
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import CanvasExecutorGroup, {replayDeclutter} from '../../render/canvas/ExecutorGroup.js';
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@@ -98,6 +100,13 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
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*/
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this.overlayPixelTransform_ = createTransform();
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/**
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* The transform for viewport CSS pixels to rendered pixels for the overlay canvas.
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* @private
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* @type {import("../../transform.js").Transform}
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*/
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this.inverseOverlayPixelTransform_ = createTransform();
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/**
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* Declutter tree.
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* @private
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@@ -384,12 +393,14 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
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const rotation = frameState.viewState.rotation;
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const size = frameState.size;
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// set forward and inverse pixel transforms
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makeScale(this.overlayPixelTransform_, 1 / pixelRatio, 1 / pixelRatio);
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makeInverse(this.overlayPixelTransform_, this.inverseOverlayPixelTransform_);
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// resize and clear
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const canvas = context.canvas;
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const width = Math.round(size[0] * pixelRatio);
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const height = Math.round(size[1] * pixelRatio);
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this.overlayPixelTransform_[0] = 1 / pixelRatio;
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this.overlayPixelTransform_[3] = 1 / pixelRatio;
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if (canvas.width != width || canvas.height != height) {
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canvas.width = width;
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canvas.height = height;
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