Make forward and inverse pixel transforms during render
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@@ -6,7 +6,7 @@ import ViewHint from '../../ViewHint.js';
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import {containsExtent, intersects} from '../../extent.js';
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import {getIntersection, isEmpty} from '../../extent.js';
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import CanvasLayerRenderer from './Layer.js';
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import {compose as composeTransform, toString as transformToString} from '../../transform.js';
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import {compose as composeTransform, makeInverse, toString as transformToString} from '../../transform.js';
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/**
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* @classdesc
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@@ -93,16 +93,17 @@ class CanvasImageLayerRenderer extends CanvasLayerRenderer {
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width = height = size;
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}
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const context = this.context;
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const canvas = context.canvas;
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const pixelTransform = composeTransform(this.pixelTransform_,
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// set forward and inverse pixel transforms
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composeTransform(this.pixelTransform_,
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frameState.size[0] / 2, frameState.size[1] / 2,
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1 / pixelRatio, 1 / pixelRatio,
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rotation,
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-width / 2, -height / 2
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);
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const canvasTransform = transformToString(pixelTransform);
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makeInverse(this.pixelTransform_, this.inversePixelTransform_);
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const context = this.context;
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const canvas = context.canvas;
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if (canvas.width != width || canvas.height != height) {
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canvas.width = width;
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@@ -150,6 +151,7 @@ class CanvasImageLayerRenderer extends CanvasLayerRenderer {
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canvas.style.opacity = opacity;
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}
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const canvasTransform = transformToString(this.pixelTransform_);
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if (canvasTransform !== canvas.style.transform) {
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canvas.style.transform = canvasTransform;
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}
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