WebGL / Address review comments
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@@ -81,7 +81,7 @@ class AbstractBatchRenderer {
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frameState,
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createTransform()
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);
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this.generateRenderInstructions_(batch);
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this.generateRenderInstructions(batch);
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this.generateBuffers_(batch, geometryType, callback);
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}
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@@ -115,7 +115,7 @@ class AbstractBatchRenderer {
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* @param {import("./MixedGeometryBatch.js").GeometryBatch} batch Geometry batch
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* @protected
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*/
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generateRenderInstructions_(batch) {
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generateRenderInstructions(batch) {
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abstract();
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}
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@@ -125,7 +125,7 @@ class AbstractBatchRenderer {
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* @param {import("./MixedGeometryBatch.js").GeometryBatch} batch Geometry batch
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* @param {import("../../geom/GeometryType.js").default} geometryType Geometry type
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* @param {function(): void} callback Function called once the render buffers are updated
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* @protected
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* @private
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*/
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generateBuffers_(batch, geometryType, callback) {
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const messageId = workerMessageCounter++;
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@@ -153,8 +153,6 @@ class AbstractBatchRenderer {
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renderInstructionsTransform: batch.renderInstructionsTransform,
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customAttributesCount: this.customAttributes_.length,
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};
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// additional properties will be sent back as-is by the worker
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message['projectionTransform'] = batch.renderInstructionsTransform;
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this.worker_.postMessage(message, [batch.renderInstructions.buffer]);
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// leave ownership of render instructions
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@@ -177,7 +175,7 @@ class AbstractBatchRenderer {
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this.worker_.removeEventListener('message', handleMessage);
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// store transform & invert transform for webgl buffers
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batch.verticesBufferTransform = received.projectionTransform;
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batch.verticesBufferTransform = received.renderInstructionsTransform;
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makeInverseTransform(
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batch.invertVerticesBufferTransform,
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batch.verticesBufferTransform
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@@ -50,7 +50,7 @@ class LineStringBatchRenderer extends AbstractBatchRenderer {
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* @param {import("./MixedGeometryBatch.js").LineStringGeometryBatch} batch Linestring geometry batch
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* @override
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*/
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generateRenderInstructions_(batch) {
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generateRenderInstructions(batch) {
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// here we anticipate the amount of render instructions for lines:
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// 2 instructions per vertex for position (x and y)
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// + 1 instruction per line per custom attributes
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@@ -46,7 +46,7 @@ class PointBatchRenderer extends AbstractBatchRenderer {
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* @param {import("./MixedGeometryBatch.js").PointGeometryBatch} batch Point geometry batch
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* @override
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*/
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generateRenderInstructions_(batch) {
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generateRenderInstructions(batch) {
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// here we anticipate the amount of render instructions for points:
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// 2 instructions per vertex for position (x and y)
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// + 1 instruction per vertex per custom attributes
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@@ -40,7 +40,7 @@ class PolygonBatchRenderer extends AbstractBatchRenderer {
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* @param {import("./MixedGeometryBatch.js").PolygonGeometryBatch} batch Polygon geometry batch
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* @override
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*/
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generateRenderInstructions_(batch) {
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generateRenderInstructions(batch) {
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// here we anticipate the amount of render instructions for polygons:
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// 2 instructions per vertex for position (x and y)
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// + 1 instruction per polygon per custom attributes
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