Adding a pinch handler for multi-touch devices. Great patch from Bruno. p=bbinet, r=me (closes #3077)

git-svn-id: http://svn.openlayers.org/trunk/openlayers@11389 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
This commit is contained in:
Tim Schaub
2011-02-24 10:05:49 +00:00
parent 8da53d8fbd
commit 680923319c
5 changed files with 507 additions and 0 deletions

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@@ -170,6 +170,7 @@
"OpenLayers/Handler/Polygon.js", "OpenLayers/Handler/Polygon.js",
"OpenLayers/Handler/Feature.js", "OpenLayers/Handler/Feature.js",
"OpenLayers/Handler/Drag.js", "OpenLayers/Handler/Drag.js",
"OpenLayers/Handler/Pinch.js",
"OpenLayers/Handler/RegularPolygon.js", "OpenLayers/Handler/RegularPolygon.js",
"OpenLayers/Handler/Box.js", "OpenLayers/Handler/Box.js",
"OpenLayers/Handler/MouseWheel.js", "OpenLayers/Handler/MouseWheel.js",

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@@ -104,6 +104,20 @@ OpenLayers.Event = {
return event.touches && event.touches.length == 1; return event.touches && event.touches.length == 1;
}, },
/**
* Method: isMultiTouch
* Determine whether event was caused by a multi touch
*
* Parameters:
* event - {Event}
*
* Returns:
* {Boolean}
*/
isMultiTouch: function(event) {
return event.touches && event.touches.length > 1;
},
/** /**
* Method: isLeftClick * Method: isLeftClick
* Determine whether event was caused by a left click. * Determine whether event was caused by a left click.

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@@ -0,0 +1,227 @@
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Handler.js
*/
/**
* Class: OpenLayers.Handler.Pinch
* The pinch handler is used to deal with sequences of browser events related
* to pinch gestures. The handler is used by controls that want to know
* when a pinch sequence begins, when a pinch is happening, and when it has
* finished.
*
* Controls that use the pinch handler typically construct it with callbacks
* for 'start', 'move', and 'done'. Callbacks for these keys are
* called when the pinch begins, with each change, and when the pinch is
* done.
*
* Create a new pinch handler with the <OpenLayers.Handler.Pinch> constructor.
*
* Inherits from:
* - <OpenLayers.Handler>
*/
OpenLayers.Handler.Pinch = OpenLayers.Class(OpenLayers.Handler, {
/**
* Property: started
* {Boolean} When a touchstart event is received, we want to record it,
* but not set 'pinching' until the touchmove get started after
* starting.
*/
started: false,
/**
* Property: stopDown
* {Boolean} Stop propagation of touchstart events from getting to
* listeners on the same element. Default is true.
*/
stopDown: true,
/**
* Property: pinching
* {Boolean}
*/
pinching: false,
/**
* Property: last
* {Object} Object that store informations related to pinch last touch.
*/
last: null,
/**
* Property: start
* {Object} Object that store informations related to pinch touchstart.
*/
start: null,
/**
* Constructor: OpenLayers.Handler.Pinch
* Returns OpenLayers.Handler.Pinch
*
* Parameters:
* control - {<OpenLayers.Control>} The control that is making use of
* this handler. If a handler is being used without a control, the
* handlers setMap method must be overridden to deal properly with
* the map.
* callbacks - {Object} An object containing functions to be called when
* the pinch operation start, change, or is finished. The callbacks
* should expect to receive an object argument, which contains
* information about scale, distance, and position of touch points.
* options - {Object}
*/
initialize: function(control, callbacks, options) {
OpenLayers.Handler.prototype.initialize.apply(this, arguments);
},
/**
* Method: touchstart
* Handle touchstart events
*
* Parameters:
* evt - {Event}
*
* Returns:
* {Boolean} Let the event propagate.
*/
touchstart: function(evt) {
var propagate = true;
this.pinching = false;
if (OpenLayers.Event.isMultiTouch(evt)) {
this.started = true;
this.last = this.start = {
distance: this.getDistance(evt.touches),
delta: 0,
scale: 1
};
this.callback("start", [evt, this.start]);
propagate = !this.stopDown;
} else {
this.started = false;
this.start = null;
this.last = null;
}
OpenLayers.Event.stop(evt);
return propagate;
},
/**
* Method: touchmove
* Handle touchmove events
*
* Parameters:
* evt - {Event}
*
* Returns:
* {Boolean} Let the event propagate.
*/
touchmove: function(evt) {
if (this.started && OpenLayers.Event.isMultiTouch(evt)) {
this.pinching = true;
var current = this.getPinchData(evt);
this.callback("move", [evt, current]);
this.last = current;
}
return true;
},
/**
* Method: touchend
* Handle touchend events
*
* Parameters:
* evt - {Event}
*
* Returns:
* {Boolean} Let the event propagate.
*/
touchend: function(evt) {
if (this.started) {
this.started = false;
this.pinching = false;
this.callback("done", [evt, this.start, this.last]);
this.start = null;
this.last = null;
}
return true;
},
/**
* Method: activate
* Activate the handler.
*
* Returns:
* {Boolean} The handler was successfully activated.
*/
activate: function() {
var activated = false;
if (OpenLayers.Handler.prototype.activate.apply(this, arguments)) {
this.pinching = false;
activated = true;
}
return activated;
},
/**
* Method: deactivate
* Deactivate the handler.
*
* Returns:
* {Boolean} The handler was successfully deactivated.
*/
deactivate: function() {
var deactivated = false;
if (OpenLayers.Handler.prototype.deactivate.apply(this, arguments)) {
this.started = false;
this.pinching = false;
this.start = null;
this.last = null;
deactivated = true;
}
return deactivated;
},
/**
* Method: getDistance
* Get the distance in pixels between two touches.
*
* Parameters:
* touches - {Array(Object)}
*/
getDistance: function(touches) {
var t0 = touches[0];
var t1 = touches[1];
return Math.sqrt(
Math.pow(t0.clientX - t1.clientX, 2) +
Math.pow(t0.clientY - t1.clientY, 2)
);
},
/**
* Method: getPinchData
* Get informations about the pinch event.
*
* Parameters:
* evt - {Event}
*
* Returns:
* {Object} Object that contains data about the current pinch.
*/
getPinchData: function(evt) {
var distance = this.getDistance(evt.touches);
var scale = distance / this.start.distance;
return {
distance: distance,
delta: this.last.distance - distance,
scale: scale
};
},
CLASS_NAME: "OpenLayers.Handler.Pinch"
});

264
tests/Handler/Pinch.html Normal file
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@@ -0,0 +1,264 @@
<html>
<head>
<script src="../OLLoader.js"></script>
<script type="text/javascript">
function test_constructor(t) {
t.plan(3);
var control = new OpenLayers.Control();
control.id = Math.random();
var callbacks = {foo: "bar"};
var options = {bar: "foo"};
var oldInit = OpenLayers.Handler.prototype.initialize;
OpenLayers.Handler.prototype.initialize = function(con, call, opt) {
t.eq(con.id, control.id,
"constructor calls parent with the correct control");
t.eq(call, callbacks,
"constructor calls parent with the correct callbacks");
t.eq(opt, options,
"constructor calls parent with the correct options");
};
var handler = new OpenLayers.Handler.Pinch(control, callbacks, options);
OpenLayers.Handler.prototype.initialize = oldInit;
}
function test_activate(t) {
t.plan(3);
var map = new OpenLayers.Map('map');
var control = new OpenLayers.Control();
map.addControl(control);
var handler = new OpenLayers.Handler.Pinch(control);
handler.active = true;
var activated = handler.activate();
t.ok(!activated,
"activate returns false if the handler was already active");
handler.active = false;
handler.pinching = true;
activated = handler.activate();
t.ok(activated,
"activate returns true if the handler was not already active");
t.ok(!handler.pinching,
"activate sets pinching to false");
}
function test_events(t) {
// each handled event should be activated twice when handler is
// activated, so:
// 27 = 4tests * 2*3events + 1tests * 3events
t.plan(27);
var map = new OpenLayers.Map('map');
var control = new OpenLayers.Control();
map.addControl(control);
var handler = new OpenLayers.Handler.Pinch(control);
// list below events that should be handled (events) and those
// that should not be handled (nonevents) by the handler
var events = ["touchend", "touchmove", "touchstart"];
var nonevents = ["mousedown", "mouseup", "mousemove", "mouseout",
"click", "dblclick", "resize", "focus", "blur"];
map.events.registerPriority = function(type, obj, func) {
// this is one of the mock handler methods
t.eq(OpenLayers.Util.indexOf(nonevents, type), -1,
"registered method is not one of the events " +
"that should not be handled: " + type);
t.ok(OpenLayers.Util.indexOf(events, type) > -1,
"activate calls registerPriority with browser event: " + type);
t.eq(typeof func, "function",
"activate calls registerPriority with a function");
t.eq(obj["CLASS_NAME"], "OpenLayers.Handler.Pinch",
"activate calls registerPriority with the handler");
};
handler.activate();
handler.deactivate();
// set browser event like properties on the handler
for(var i=0; i<events.length; ++i) {
setMethod(events[i]);
}
function setMethod(key) {
handler[key] = function() {return key;};
}
map.events.registerPriority = function(type, obj, func) {
var r = func();
if(typeof r == "string") {
t.eq(r, type,
"activate calls registerPriority with the correct method");
}
}
handler.activate();
}
function test_callbacks(t) {
t.plan(23);
var map = new OpenLayers.Map('map', {controls: []});
var control = new OpenLayers.Control();
map.addControl(control);
// set fake values for touches
var testEvents = {
start: {
type: 'start',
touches: [{
clientX: 100,
clientY: 0
}, {
clientX: 0,
clientY: 0
}]
},
move: {
type: 'move',
touches: [{
clientX: 100,
clientY: 0
}, {
clientX: 20,
clientY: 0
}]
},
done: {
type: 'done',
touches: []
}
};
// set callback methods
var customCb = OpenLayers.Function.False;
var cb = function(evt) {
var tch = testEvents[evt.type].touches;
t.ok(evt.touches[0].clientX == tch[0].clientX &&
evt.touches[0].clientY == tch[0].clientY,
"touchstart sets first touch position correctly in evt");
t.ok(evt.touches[1].clientX == tch[1].clientX &&
evt.touches[1].clientY == tch[1].clientY,
"touchstart sets second touch position correctly in evt");
t.eq(handler.start.distance, 100, "start distance is " +
"always the same");
customCb.apply(this, arguments);
}
var callbacks = {
start: cb,
move: cb,
done: customCb
};
var handler = new OpenLayers.Handler.Pinch(control, callbacks);
handler.activate();
var old_isMultiTouch = OpenLayers.Event.isMultiTouch;
var old_stop = OpenLayers.Event.stop;
// test single touch
OpenLayers.Event.isMultiTouch = function() {
return false;
}
handler.started = true;
handler.start = {
distance: 100,
delta: 0,
scale: 1
};
handler.last = {
distance: 150,
delta: 10,
scale: 1.5
};
map.events.triggerEvent("touchstart", testEvents.start);
t.ok(!handler.started, "1) touchstart (singletouch) sets started to false");
t.eq(handler.start, null, "1) touchstart (singletouch) sets start to null");
t.eq(handler.last, null, "1) touchstart (singletouch) sets last to null");
OpenLayers.Event.stop = function(evt, allowDefault) {
if(allowDefault) {
t.fail(
"touchstart is prevented from falling to other elements");
}
}
OpenLayers.Event.isMultiTouch = function(evt) {
var res = old_isMultiTouch(evt);
t.ok(res, "fake event is a mutitouch touch event");
return res;
}
customCb = function(evt, pinchdata) {
t.eq(pinchdata.distance, 100, "2) calculated distance is correct");
t.eq(pinchdata.delta, 0, "2) calculated delta is correct");
t.eq(pinchdata.scale, 1, "2) calculated scale is correct");
}
map.events.triggerEvent("touchstart", testEvents.start);
t.ok(handler.started, "2) touchstart sets the started flag to true");
t.ok(!handler.pinching, "2) touchstart sets the pinching flag to false");
customCb = function(evt, pinchdata) {
t.eq(pinchdata.distance, 80, "3) calculated distance is correct");
t.eq(pinchdata.delta, 20, "3) calculated delta is correct");
t.eq(pinchdata.scale, 0.8, "3) calculated scale is correct");
}
map.events.triggerEvent("touchmove", testEvents.move);
t.ok(handler.started, "3) started flag still set to true");
t.ok(handler.pinching, "3) touchmove sets the pinching flag to true");
customCb = function(evt, first, last) {
t.eq(first.distance, 100, "4) calculated distance is correct");
t.eq(first.delta, 0, "4) calculated delta is correct");
t.eq(first.scale, 1, "4) calculated scale is correct");
t.eq(last.distance, 80, "4) calculated distance is correct");
t.eq(last.delta, 20, "4) calculated delta is correct");
t.eq(last.scale, 0.8, "4) calculated scale is correct");
}
map.events.triggerEvent("touchend", testEvents.done);
t.ok(!handler.started, "4) started flag is set to false");
t.ok(!handler.pinching, "4) touchdone sets the pinching flag to false");
OpenLayers.Event.stop = old_stop;
OpenLayers.Event.isMultiTouch = old_isMultiTouch;
// test move or done before start
customCb = function(evt) {
t.fail("should not pass here")
}
map.events.triggerEvent("touchmove", testEvents.move);
map.events.triggerEvent("touchend", testEvents.end);
}
function test_deactivate(t) {
t.plan(6);
var map = new OpenLayers.Map('map');
var control = new OpenLayers.Control();
map.addControl(control);
var handler = new OpenLayers.Handler.Pinch(control);
handler.active = false;
var deactivated = handler.deactivate();
t.ok(!deactivated,
"deactivate returns false if the handler was not already active");
handler.active = true;
handler.pinching = true;
deactivated = handler.deactivate();
t.ok(deactivated,
"deactivate returns true if the handler was active already");
t.ok(!handler.started,
"deactivate sets started to false");
t.ok(!handler.pinching,
"deactivate sets pinching to false");
t.ok(handler.start == null,
"deactivate sets start to null");
t.ok(handler.last == null,
"deactivate sets start to null");
}
</script>
</head>
<body>
<div id="map" style="width: 300px; height: 150px;"/>
</body>
</html>

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@@ -118,6 +118,7 @@
<li>Handler/Box.html</li> <li>Handler/Box.html</li>
<li>Handler/Click.html</li> <li>Handler/Click.html</li>
<li>Handler/Drag.html</li> <li>Handler/Drag.html</li>
<li>Handler/Pinch.html</li>
<li>Handler/Feature.html</li> <li>Handler/Feature.html</li>
<li>Handler/Hover.html</li> <li>Handler/Hover.html</li>
<li>Handler/Keyboard.html</li> <li>Handler/Keyboard.html</li>