Resetting kinetic after one pointer up
This commit is contained in:
@@ -112,6 +112,11 @@ ol.interaction.DragPan.handleUpEvent_ = function(mapBrowserEvent) {
|
||||
view.setHint(ol.ViewHint.INTERACTING, -1);
|
||||
return false;
|
||||
} else {
|
||||
if (this.kinetic_) {
|
||||
// reset so we don't overestimate the kinetic energy after
|
||||
// after one finger up, tiny drag, second finger up
|
||||
this.kinetic_.begin();
|
||||
}
|
||||
this.lastCentroid = null;
|
||||
return true;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user