Better canvas sizing handling (canvas and webgl)

This commit is contained in:
Frederic Junod
2013-11-20 14:04:59 +01:00
parent 71d3fc4921
commit 6762e70f4c
2 changed files with 6 additions and 2 deletions

View File

@@ -70,6 +70,8 @@ ol.renderer.webgl.Map = function(container, map) {
*/
this.canvas_ = /** @type {HTMLCanvasElement} */
(goog.dom.createElement(goog.dom.TagName.CANVAS));
this.canvas_.style.width = '100%';
this.canvas_.style.height = '100%';
this.canvas_.className = ol.css.CLASS_UNSELECTABLE;
goog.dom.insertChildAt(container, this.canvas_, 0);
@@ -564,7 +566,7 @@ ol.renderer.webgl.Map.prototype.renderFrame = function(frameState) {
gl.clearColor(0, 0, 0, 0);
gl.clear(goog.webgl.COLOR_BUFFER_BIT);
gl.enable(goog.webgl.BLEND);
gl.viewport(0, 0, size[0], size[1]);
gl.viewport(0, 0, this.canvas_.width, this.canvas_.height);
this.bindBuffer(goog.webgl.ARRAY_BUFFER, this.arrayBuffer_);