Better canvas sizing handling (canvas and webgl)

This commit is contained in:
Frederic Junod
2013-11-20 14:04:59 +01:00
parent 71d3fc4921
commit 6762e70f4c
2 changed files with 6 additions and 2 deletions

View File

@@ -35,6 +35,8 @@ ol.renderer.canvas.Map = function(container, map) {
*/
this.canvas_ = /** @type {HTMLCanvasElement} */
(goog.dom.createElement(goog.dom.TagName.CANVAS));
this.canvas_.style.width = '100%';
this.canvas_.style.height = '100%';
this.canvas_.className = ol.css.CLASS_UNSELECTABLE;
goog.dom.insertChildAt(container, this.canvas_, 0);
@@ -100,7 +102,7 @@ ol.renderer.canvas.Map.prototype.renderFrame = function(frameState) {
}
var context = this.context_;
context.clearRect(0, 0, size[0], size[1]);
context.clearRect(0, 0, this.canvas_.width, this.canvas_.height);
this.calculateMatrices2D(frameState);