Better canvas sizing handling (canvas and webgl)
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@@ -35,6 +35,8 @@ ol.renderer.canvas.Map = function(container, map) {
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*/
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this.canvas_ = /** @type {HTMLCanvasElement} */
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(goog.dom.createElement(goog.dom.TagName.CANVAS));
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this.canvas_.style.width = '100%';
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this.canvas_.style.height = '100%';
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this.canvas_.className = ol.css.CLASS_UNSELECTABLE;
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goog.dom.insertChildAt(container, this.canvas_, 0);
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@@ -100,7 +102,7 @@ ol.renderer.canvas.Map.prototype.renderFrame = function(frameState) {
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}
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var context = this.context_;
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context.clearRect(0, 0, size[0], size[1]);
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context.clearRect(0, 0, this.canvas_.width, this.canvas_.height);
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this.calculateMatrices2D(frameState);
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