Making it so overlays at the top of the draw stack get the moveTo call first (base layer still gets the first moveTo). p=mosesonline, r=me (closes #3230)
git-svn-id: http://svn.openlayers.org/trunk/openlayers@11848 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
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@@ -1849,7 +1849,7 @@ OpenLayers.Map = OpenLayers.Class({
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bounds = this.baseLayer.getExtent();
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bounds = this.baseLayer.getExtent();
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for (var i=0, len=this.layers.length; i<len; i++) {
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for (var i=this.layers.length-1; i>=0; --i) {
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var layer = this.layers[i];
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var layer = this.layers[i];
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if (layer !== this.baseLayer && !layer.isBaseLayer) {
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if (layer !== this.baseLayer && !layer.isBaseLayer) {
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var inRange = layer.calculateInRange();
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var inRange = layer.calculateInRange();
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