Make preload a number of levels instead of a boolean

This commit is contained in:
Tom Payne
2013-03-27 14:34:20 +01:00
parent 421135b3e7
commit 66c6a8a3e0
8 changed files with 13 additions and 13 deletions
+4 -4
View File
@@ -23,17 +23,17 @@ ol.layer.TileLayer = function(options) {
goog.base(this, options);
this.setPreload(
goog.isDef(options.preload) ? options.preload : false);
goog.isDef(options.preload) ? options.preload : 0);
};
goog.inherits(ol.layer.TileLayer, ol.layer.Layer);
/**
* @return {boolean} Preload.
* @return {number} Preload.
*/
ol.layer.TileLayer.prototype.getPreload = function() {
return /** @type {boolean} */ (this.get(ol.layer.TileLayerProperty.PRELOAD));
return /** @type {number} */ (this.get(ol.layer.TileLayerProperty.PRELOAD));
};
goog.exportProperty(
ol.layer.TileLayer.prototype,
@@ -50,7 +50,7 @@ ol.layer.TileLayer.prototype.getTileSource = function() {
/**
* @param {boolean} preload Preload.
* @param {number} preload Preload.
*/
ol.layer.TileLayer.prototype.setPreload = function(preload) {
this.set(ol.layer.TileLayerProperty.PRELOAD, preload);
+2 -2
View File
@@ -291,7 +291,7 @@ ol.renderer.Layer.prototype.snapCenterToPixel =
* @param {ol.Projection} projection Projection.
* @param {ol.Extent} extent Extent.
* @param {number} currentZ Current Z.
* @param {boolean} preload Preload low resolution tiles.
* @param {number} preload Load low resolution tiles up to 'preload' levels.
* @param {function(this: T, ol.Tile)=} opt_tileCallback Tile callback.
* @param {T=} opt_obj Object.
* @protected
@@ -313,7 +313,7 @@ ol.renderer.Layer.prototype.manageTilePyramid = function(
tileResolution = tileGrid.getResolution(z);
for (x = tileRange.minX; x <= tileRange.maxX; ++x) {
for (y = tileRange.minY; y <= tileRange.maxY; ++y) {
if (preload || z == currentZ) {
if (currentZ - z <= preload) {
tile = tileSource.getTile(z, x, y, tileGrid, projection);
if (tile.getState() == ol.TileState.IDLE) {
wantedTiles[tile.tileCoord.toString()] = true;