Renamed WebGLBuffer to WebGLArrayBuffer to avoid conflicts

In the future this should be reworked to have a clearer API in general.
This commit is contained in:
Olivier Guyot
2018-11-16 11:33:59 +01:00
parent a84559d1fb
commit 66a74ac019
3 changed files with 8 additions and 9 deletions
+3 -3
View File
@@ -2,7 +2,7 @@
* @module ol/renderer/webgl-new/PointsLayer
*/
import LayerRenderer from '../Layer';
import WebGLBuffer from '../../webgl/Buffer';
import WebGLArrayBuffer from '../../webgl/Buffer';
import {DYNAMIC_DRAW, ARRAY_BUFFER, ELEMENT_ARRAY_BUFFER, FLOAT} from '../../webgl';
import WebGLHelper, {DefaultAttrib, DefaultUniform} from '../../webgl/Helper';
import WebGLVertex from '../../webgl/Vertex';
@@ -143,8 +143,8 @@ class WebGLPointsLayerRenderer extends LayerRenderer {
this.sourceRevision_ = -1;
this.verticesBuffer_ = new WebGLBuffer([], DYNAMIC_DRAW);
this.indicesBuffer_ = new WebGLBuffer([], DYNAMIC_DRAW);
this.verticesBuffer_ = new WebGLArrayBuffer([], DYNAMIC_DRAW);
this.indicesBuffer_ = new WebGLArrayBuffer([], DYNAMIC_DRAW);
const vertexShader = new WebGLVertex(options.vertexShader || VERTEX_SHADER);
const fragmentShader = new WebGLFragment(options.fragmentShader || FRAGMENT_SHADER);