Do not cache data from aborted tile loads
This also results in a simplified cache method that can more easily be overridden for use with other storage providers.
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@@ -111,7 +111,7 @@ OpenLayers.Control.CacheWrite = OpenLayers.Class(OpenLayers.Control, {
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addLayer: function(evt) {
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evt.layer.events.on({
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tileloadstart: this.makeSameOrigin,
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tileloaded: this.cache,
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tileloaded: this.onTileloaded,
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scope: this
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});
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},
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@@ -128,7 +128,7 @@ OpenLayers.Control.CacheWrite = OpenLayers.Class(OpenLayers.Control, {
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removeLayer: function(evt) {
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evt.layer.events.un({
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tileloadstart: this.makeSameOrigin,
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tileloaded: this.cache,
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tileloaded: this.onTileloaded,
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scope: this
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});
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},
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@@ -156,6 +156,22 @@ OpenLayers.Control.CacheWrite = OpenLayers.Class(OpenLayers.Control, {
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}
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},
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/**
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* Method: onTileloaded
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* Decides whether a tile can be cached and calls the cache method.
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*
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* Parameters:
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* evt - {Event}
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*/
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onTileloaded: function(evt) {
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if (this.active && !evt.aborted &&
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evt.tile instanceof OpenLayers.Tile.Image &&
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evt.tile.url.substr(0, 5) !== 'data:') {
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this.cache({tile: evt.tile});
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delete OpenLayers.Control.CacheWrite.urlMap[evt.tile.url];
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}
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},
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/**
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* Method: cache
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* Adds a tile to the cache. When the cache is full, the "cachefull" event
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@@ -166,29 +182,25 @@ OpenLayers.Control.CacheWrite = OpenLayers.Class(OpenLayers.Control, {
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* <OpenLayers.Tile.Image> with the data to add to the cache
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*/
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cache: function(obj) {
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if (this.active && window.localStorage) {
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if (window.localStorage) {
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var tile = obj.tile;
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if (tile instanceof OpenLayers.Tile.Image &&
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tile.url.substr(0, 5) !== 'data:') {
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try {
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var canvasContext = tile.getCanvasContext();
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if (canvasContext) {
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var urlMap = OpenLayers.Control.CacheWrite.urlMap;
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var url = urlMap[tile.url] || tile.url;
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window.localStorage.setItem(
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"olCache_" + url,
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canvasContext.canvas.toDataURL(this.imageFormat)
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);
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delete urlMap[tile.url];
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}
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} catch(e) {
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// local storage full or CORS violation
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var reason = e.name || e.message;
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if (reason && this.quotaRegEx.test(reason)) {
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this.events.triggerEvent("cachefull", {tile: tile});
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} else {
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OpenLayers.Console.error(e.toString());
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}
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try {
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var canvasContext = tile.getCanvasContext();
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if (canvasContext) {
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var urlMap = OpenLayers.Control.CacheWrite.urlMap;
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var url = urlMap[tile.url] || tile.url;
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window.localStorage.setItem(
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"olCache_" + url,
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canvasContext.canvas.toDataURL(this.imageFormat)
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);
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}
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} catch(e) {
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// local storage full or CORS violation
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var reason = e.name || e.message;
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if (reason && this.quotaRegEx.test(reason)) {
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this.events.triggerEvent("cachefull", {tile: tile});
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} else {
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OpenLayers.Console.error(e.toString());
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}
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}
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}
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@@ -262,8 +262,9 @@ OpenLayers.Layer.Grid = OpenLayers.Class(OpenLayers.Layer.HTTPRequest, {
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* loaded, as a means of progress update to listeners.
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* listeners can access 'numLoadingTiles' if they wish to keep
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* track of the loading progress. Listeners are called with an object
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* with a tile property as first argument, making the loded tile
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* available to the listener.
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* with a 'tile' property as first argument, making the loded tile
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* available to the listener, and an 'aborted' property, which will be
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* true when loading was aborted and no tile data is available.
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* tileerror - Triggered before the tileloaded event (i.e. when the tile is
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* still hidden) if a tile failed to load. Listeners receive an object
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* as first argument, which has a tile property that references the
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@@ -1090,9 +1091,12 @@ OpenLayers.Layer.Grid = OpenLayers.Class(OpenLayers.Layer.HTTPRequest, {
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this.numLoadingTiles++;
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};
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tile.onLoadEnd = function() {
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tile.onLoadEnd = function(evt) {
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this.numLoadingTiles--;
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this.events.triggerEvent("tileloaded", {tile: tile});
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this.events.triggerEvent("tileloaded", {
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tile: tile,
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aborted: evt.type === "unload"
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});
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//if that was the last tile, then trigger a 'loadend' on the layer
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if (this.tileQueue.length === 0 && this.numLoadingTiles === 0) {
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this.loading = false;
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@@ -40,7 +40,7 @@
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return;
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}
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t.plan(3);
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t.plan(4);
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OpenLayers.Control.CacheWrite.clearCache();
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var length = window.localStorage.length;
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@@ -68,6 +68,9 @@
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// content will be null for browsers that have localStorage but no canvas support
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var content = canvasContext ? canvasContext.canvas.toDataURL("image/png") : null;
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t.eq(window.localStorage.getItem("olCache_"+url), content, "localStorage contains correct image data");
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layer.events.triggerEvent('tileloaded', {aborted: true, tile: layer.grid[1][1]});
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t.eq(window.localStorage.length, length + (canvasContext ? tiles-1 : 0), "tile aborted during load not cached");
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var key = Math.random();
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window.localStorage.setItem(key, "bar");
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