Rename getTileZXY to getTile
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@@ -159,7 +159,7 @@ ol.renderer.canvas.TileLayer.prototype.renderFrame =
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for (x = tileRange.minX; x <= tileRange.maxX; ++x) {
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for (y = tileRange.minY; y <= tileRange.maxY; ++y) {
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tile = tileSource.getTileZXY(z, x, y, tileGrid, projection);
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tile = tileSource.getTile(z, x, y, tileGrid, projection);
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tileState = tile.getState();
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if (tileState == ol.TileState.LOADED || tileState == ol.TileState.EMPTY) {
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tilesToDrawByZ[z][tile.tileCoord.toString()] = tile;
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@@ -116,7 +116,7 @@ ol.renderer.dom.TileLayer.prototype.renderFrame =
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for (x = tileRange.minX; x <= tileRange.maxX; ++x) {
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for (y = tileRange.minY; y <= tileRange.maxY; ++y) {
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tile = tileSource.getTileZXY(z, x, y, tileGrid, projection);
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tile = tileSource.getTile(z, x, y, tileGrid, projection);
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tileState = tile.getState();
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if (tileState == ol.TileState.LOADED) {
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tilesToDrawByZ[z][tile.tileCoord.toString()] = tile;
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@@ -263,7 +263,7 @@ ol.renderer.Layer.prototype.updateUsedTiles =
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ol.renderer.Layer.prototype.createGetTileIfLoadedFunction =
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function(isLoadedFunction, tileSource, tileGrid, projection) {
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return function(z, x, y) {
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var tile = tileSource.getTileZXY(z, x, y, tileGrid, projection);
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var tile = tileSource.getTile(z, x, y, tileGrid, projection);
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return isLoadedFunction(tile) ? tile : null;
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};
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};
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@@ -315,7 +315,7 @@ ol.renderer.Layer.prototype.manageTilePyramid =
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for (x = tileRange.minX; x <= tileRange.maxX; ++x) {
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for (y = tileRange.minY; y <= tileRange.maxY; ++y) {
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if (ol.PREEMPTIVELY_LOAD_LOW_RESOLUTION_TILES || z == currentZ) {
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tile = tileSource.getTileZXY(z, x, y, tileGrid, projection);
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tile = tileSource.getTile(z, x, y, tileGrid, projection);
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if (tile.getState() == ol.TileState.IDLE) {
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tileCenter = tileGrid.getTileCoordCenter(tile.tileCoord);
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wantedTiles[tile.tileCoord.toString()] = true;
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@@ -267,7 +267,7 @@ ol.renderer.webgl.TileLayer.prototype.renderFrame =
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for (x = tileRange.minX; x <= tileRange.maxX; ++x) {
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for (y = tileRange.minY; y <= tileRange.maxY; ++y) {
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tile = tileSource.getTileZXY(z, x, y, tileGrid, projection);
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tile = tileSource.getTile(z, x, y, tileGrid, projection);
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tileState = tile.getState();
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if (tileState == ol.TileState.LOADED) {
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if (mapRenderer.isTileTextureLoaded(tile)) {
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