Rename getTileZXY to getTile

This commit is contained in:
Tom Payne
2013-03-25 10:10:03 +01:00
parent dfb631a08f
commit 65e6ed3485
8 changed files with 20 additions and 20 deletions
@@ -159,7 +159,7 @@ ol.renderer.canvas.TileLayer.prototype.renderFrame =
for (x = tileRange.minX; x <= tileRange.maxX; ++x) {
for (y = tileRange.minY; y <= tileRange.maxY; ++y) {
tile = tileSource.getTileZXY(z, x, y, tileGrid, projection);
tile = tileSource.getTile(z, x, y, tileGrid, projection);
tileState = tile.getState();
if (tileState == ol.TileState.LOADED || tileState == ol.TileState.EMPTY) {
tilesToDrawByZ[z][tile.tileCoord.toString()] = tile;
+1 -1
View File
@@ -116,7 +116,7 @@ ol.renderer.dom.TileLayer.prototype.renderFrame =
for (x = tileRange.minX; x <= tileRange.maxX; ++x) {
for (y = tileRange.minY; y <= tileRange.maxY; ++y) {
tile = tileSource.getTileZXY(z, x, y, tileGrid, projection);
tile = tileSource.getTile(z, x, y, tileGrid, projection);
tileState = tile.getState();
if (tileState == ol.TileState.LOADED) {
tilesToDrawByZ[z][tile.tileCoord.toString()] = tile;
+2 -2
View File
@@ -263,7 +263,7 @@ ol.renderer.Layer.prototype.updateUsedTiles =
ol.renderer.Layer.prototype.createGetTileIfLoadedFunction =
function(isLoadedFunction, tileSource, tileGrid, projection) {
return function(z, x, y) {
var tile = tileSource.getTileZXY(z, x, y, tileGrid, projection);
var tile = tileSource.getTile(z, x, y, tileGrid, projection);
return isLoadedFunction(tile) ? tile : null;
};
};
@@ -315,7 +315,7 @@ ol.renderer.Layer.prototype.manageTilePyramid =
for (x = tileRange.minX; x <= tileRange.maxX; ++x) {
for (y = tileRange.minY; y <= tileRange.maxY; ++y) {
if (ol.PREEMPTIVELY_LOAD_LOW_RESOLUTION_TILES || z == currentZ) {
tile = tileSource.getTileZXY(z, x, y, tileGrid, projection);
tile = tileSource.getTile(z, x, y, tileGrid, projection);
if (tile.getState() == ol.TileState.IDLE) {
tileCenter = tileGrid.getTileCoordCenter(tile.tileCoord);
wantedTiles[tile.tileCoord.toString()] = true;
@@ -267,7 +267,7 @@ ol.renderer.webgl.TileLayer.prototype.renderFrame =
for (x = tileRange.minX; x <= tileRange.maxX; ++x) {
for (y = tileRange.minY; y <= tileRange.maxY; ++y) {
tile = tileSource.getTileZXY(z, x, y, tileGrid, projection);
tile = tileSource.getTile(z, x, y, tileGrid, projection);
tileState = tile.getState();
if (tileState == ol.TileState.LOADED) {
if (mapRenderer.isTileTextureLoaded(tile)) {