Use object literals and use generic tile layer

This commit is contained in:
Tom Payne
2012-09-27 12:41:45 +02:00
parent 5ddbf17c8d
commit 65b8e0f915
37 changed files with 803 additions and 646 deletions
-3
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@@ -1,3 +0,0 @@
goog.require('ol.layer.BingMaps');
goog.exportSymbol('ol.layer.BingMaps', ol.layer.BingMaps);
-5
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@@ -1,5 +0,0 @@
goog.require('ol.layer.MapQuestOSM');
goog.require('ol.layer.MapQuestOpenAerial');
goog.exportSymbol('ol.layer.MapQuestOSM', ol.layer.MapQuestOSM);
goog.exportSymbol('ol.layer.MapQuestOpenAerial', ol.layer.MapQuestOpenAerial);
-3
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@@ -1,3 +0,0 @@
goog.require('ol.layer.OpenStreetMap');
goog.exportSymbol('ol.layer.OpenStreetMap', ol.layer.OpenStreetMap);
-3
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@@ -1,3 +0,0 @@
goog.require('ol.layer.Stamen');
goog.exportSymbol('ol.layer.Stamen', ol.layer.Stamen);
-3
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@@ -1,3 +0,0 @@
goog.require('ol.layer.TileJSON');
goog.exportSymbol('ol.layer.TileJSON', ol.layer.TileJSON);
+3
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@@ -0,0 +1,3 @@
goog.require('ol.layer.TileLayer');
goog.exportSymbol('ol.layer.TileLayer', ol.layer.TileLayer);