Use object literals and use generic tile layer

This commit is contained in:
Tom Payne
2012-09-27 12:41:45 +02:00
parent 5ddbf17c8d
commit 65b8e0f915
37 changed files with 803 additions and 646 deletions

View File

@@ -7,7 +7,8 @@ goog.require('ol.RendererHint');
goog.require('ol.control.Attribution');
goog.require('ol.control.MousePosition');
goog.require('ol.interaction.Keyboard');
goog.require('ol.layer.MapQuestOpenAerial');
goog.require('ol.layer.TileLayer');
goog.require('ol.source.MapQuestOpenAerial');
if (goog.DEBUG) {
@@ -16,7 +17,9 @@ if (goog.DEBUG) {
}
var layer = new ol.layer.MapQuestOpenAerial();
var layer = new ol.layer.TileLayer({
source: new ol.source.MapQuestOpenAerial()
});
var domMap = new ol.Map(document.getElementById('domMap'), {
center: new ol.Coordinate(0, 0),