Use calculated extent
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@@ -169,7 +169,7 @@ CanvasVectorTileLayerRenderer.prototype.createReplayGroup_ = function(tile, fram
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const sourceTileGrid = source.getTileGrid();
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const tileGrid = source.getTileGridForProjection(projection);
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const resolution = tileGrid.getResolution(tile.tileCoord[0]);
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const tileExtent = tileGrid.getTileCoordExtent(tile.wrappedTileCoord);
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const tileExtent = tile.extent;
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const zIndexKeys = {};
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for (let t = 0, tt = tile.tileKeys.length; t < tt; ++t) {
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@@ -269,16 +269,11 @@ CanvasVectorTileLayerRenderer.prototype.forEachFeatureAtCoordinate = function(co
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/** @type {Array.<module:ol/VectorImageTile>} */
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const renderedTiles = this.renderedTiles;
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const source = /** @type {module:ol/source/VectorTile} */ (layer.getSource());
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const tileGrid = source.getTileGridForProjection(frameState.viewState.projection);
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let bufferedExtent, found;
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let i, ii, replayGroup;
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let tile, tileCoord, tileExtent;
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for (i = 0, ii = renderedTiles.length; i < ii; ++i) {
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tile = renderedTiles[i];
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tileCoord = tile.wrappedTileCoord;
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tileExtent = tileGrid.getTileCoordExtent(tileCoord, this.tmpExtent);
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bufferedExtent = buffer(tileExtent, hitTolerance * resolution, bufferedExtent);
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const tile = renderedTiles[i];
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bufferedExtent = buffer(tile.extent, hitTolerance * resolution, bufferedExtent);
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if (!containsCoordinate(bufferedExtent, coordinate)) {
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continue;
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}
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@@ -388,8 +383,7 @@ CanvasVectorTileLayerRenderer.prototype.postCompose = function(context, frameSta
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continue;
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}
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const tileCoord = tile.tileCoord;
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const worldOffset = tileGrid.getTileCoordExtent(tileCoord, this.tmpExtent)[0] -
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tileGrid.getTileCoordExtent(tile.wrappedTileCoord, this.tmpExtent)[0];
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const worldOffset = tileGrid.getTileCoordExtent(tileCoord, this.tmpExtent)[0] - tile.extent[0];
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let transform = undefined;
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for (let t = 0, tt = tile.tileKeys.length; t < tt; ++t) {
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const sourceTile = tile.getTile(tile.tileKeys[t]);
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