Improve type checking in ol.renderer.webgl.TileLayer
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@@ -279,6 +279,9 @@ ol.renderer.webgl.TileLayer.prototype.renderFrame =
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this.manageTilePyramid(
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this.manageTilePyramid(
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frameState, tileSource, tileGrid, projection, extent, z,
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frameState, tileSource, tileGrid, projection, extent, z,
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tileLayer.getPreload(),
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tileLayer.getPreload(),
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/**
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* @param {ol.Tile} tile Tile.
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*/
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function(tile) {
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function(tile) {
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if (tile.getState() == ol.TileState.LOADED &&
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if (tile.getState() == ol.TileState.LOADED &&
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!mapRenderer.isTileTextureLoaded(tile) &&
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!mapRenderer.isTileTextureLoaded(tile) &&
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