Reorganize renderers

This commit is contained in:
Tom Payne
2012-08-29 21:41:00 +02:00
parent 8ab2e5dfd2
commit 638504f750
17 changed files with 402 additions and 395 deletions
+114
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goog.provide('ol3.renderer.webgl.Layer');
goog.require('goog.vec.Mat4');
goog.require('ol3.Layer');
goog.require('ol3.renderer.Layer');
/**
* @constructor
* @extends {ol3.renderer.Layer}
* @param {ol3.renderer.Map} mapRenderer Map renderer.
* @param {ol3.Layer} layer Layer.
*/
ol3.renderer.webgl.Layer = function(mapRenderer, layer) {
goog.base(this, mapRenderer, layer);
};
goog.inherits(ol3.renderer.webgl.Layer, ol3.renderer.Layer);
/**
* @protected
*/
ol3.renderer.webgl.Layer.prototype.dispatchChangeEvent = function() {
this.dispatchEvent(goog.events.EventType.CHANGE);
};
/**
* @override
* @return {ol3.renderer.Map} MapRenderer.
*/
ol3.renderer.webgl.Layer.prototype.getMapRenderer = function() {
return /** @type {ol3.renderer.webgl.Map} */ goog.base(
this, 'getMapRenderer');
};
/**
* @return {goog.vec.Mat4.AnyType} Matrix.
*/
ol3.renderer.webgl.Layer.prototype.getMatrix = goog.abstractMethod;
/**
* @return {WebGLTexture} Texture.
*/
ol3.renderer.webgl.Layer.prototype.getTexture = goog.abstractMethod;
/**
* @inheritDoc
*/
ol3.renderer.webgl.Layer.prototype.handleLayerBrightnessChange = function() {
this.dispatchChangeEvent();
};
/**
* @inheritDoc
*/
ol3.renderer.webgl.Layer.prototype.handleLayerContrastChange = function() {
this.dispatchChangeEvent();
};
/**
* @inheritDoc
*/
ol3.renderer.webgl.Layer.prototype.handleLayerHueChange = function() {
this.dispatchChangeEvent();
};
/**
* @inheritDoc
*/
ol3.renderer.webgl.Layer.prototype.handleLayerLoad = function() {
this.dispatchChangeEvent();
};
/**
* @inheritDoc
*/
ol3.renderer.webgl.Layer.prototype.handleLayerOpacityChange = function() {
this.dispatchChangeEvent();
};
/**
* @inheritDoc
*/
ol3.renderer.webgl.Layer.prototype.handleLayerSaturationChange = function() {
this.dispatchChangeEvent();
};
/**
* @inheritDoc
*/
ol3.renderer.webgl.Layer.prototype.handleLayerVisibleChange = function() {
this.dispatchChangeEvent();
};
/**
*/
ol3.renderer.webgl.Layer.prototype.handleWebGLContextLost = goog.nullFunction;
/**
*/
ol3.renderer.webgl.Layer.prototype.render = goog.abstractMethod;
+640
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// FIXME clear textureCache
// FIXME defer texture loads until after render when animating
// FIXME generational tile texture garbage collector newFrame/get
// FIXME defer cleanup until post-render
// FIXME check against gl.getParameter(webgl.MAX_TEXTURE_SIZE)
goog.provide('ol3.renderer.webgl.Map');
goog.provide('ol3.renderer.webgl.map.shader');
goog.require('goog.debug.Logger');
goog.require('goog.dispose');
goog.require('goog.dom');
goog.require('goog.dom.TagName');
goog.require('goog.events');
goog.require('goog.events.Event');
goog.require('goog.events.EventType');
goog.require('goog.functions');
goog.require('goog.style');
goog.require('goog.webgl');
goog.require('ol3.Layer');
goog.require('ol3.Map');
goog.require('ol3.TileLayer');
goog.require('ol3.renderer.webgl.FragmentShader');
goog.require('ol3.renderer.webgl.TileLayer');
goog.require('ol3.renderer.webgl.VertexShader');
goog.require('ol3.webgl.WebGLContextEventType');
/**
* @typedef {{magFilter: number, minFilter: number, texture: WebGLTexture}}
*/
ol3.renderer.webgl.TextureCacheEntry;
/**
* @constructor
* @extends {ol3.renderer.webgl.FragmentShader}
* @see https://github.com/evanw/glfx.js/blob/master/src/filters/adjust/brightnesscontrast.js
* @see https://github.com/evanw/glfx.js/blob/master/src/filters/adjust/huesaturation.js
*/
ol3.renderer.webgl.map.shader.Fragment = function() {
goog.base(this, [
'precision mediump float;',
'',
'uniform float uBrightness;',
'uniform float uContrast;',
'uniform float uHue;',
'uniform float uOpacity;',
'uniform mat4 uMatrix;',
'uniform float uSaturation;',
'uniform sampler2D uTexture;',
'',
'varying vec2 vTexCoord;',
'',
'void main(void) {',
'',
' vec4 texCoord = uMatrix * vec4(vTexCoord, 0., 1.);',
' vec4 color = texture2D(uTexture, texCoord.st);',
'',
' if (uHue != 0.) {',
' float angle = uHue * 3.14159265;',
' float s = sin(angle), c = cos(angle);',
' vec3 weights = (vec3(2. * c, -sqrt(3.) * s - c, sqrt(3.) * s - c)',
' + 1.) / 3.;',
' color.rgb = vec3(',
' dot(color.rgb, weights.xyz),',
' dot(color.rgb, weights.zxy),',
' dot(color.rgb, weights.yzx)',
' );',
' }',
'',
' if (uSaturation != 0.) {',
' float average = (color.r + color.g + color.b) / 3.;',
' if (uSaturation > 0.) {',
' color.rgb += (average - color.rgb)',
' * (1. - 1. / (1. - uSaturation));',
' } else {',
' color.rgb += (average - color.rgb) * -uSaturation;',
' }',
' }',
'',
' color.rgb += uBrightness;',
'',
' if (uContrast != 0.) {',
' if (uContrast > 0.) {',
' color.rgb = (color.rgb - 0.5) / (1. - uContrast) + 0.5;',
' } else {',
' color.rgb = (color.rgb - 0.5) * (1. + uContrast) + 0.5;',
' }',
' }',
'',
' color.a = color.a * uOpacity;',
'',
' gl_FragColor = color;',
'',
'}'
].join('\n'));
};
goog.inherits(
ol3.renderer.webgl.map.shader.Fragment, ol3.renderer.webgl.FragmentShader);
goog.addSingletonGetter(ol3.renderer.webgl.map.shader.Fragment);
/**
* @constructor
* @extends {ol3.renderer.webgl.VertexShader}
*/
ol3.renderer.webgl.map.shader.Vertex = function() {
goog.base(this, [
'attribute vec2 aPosition;',
'attribute vec2 aTexCoord;',
'',
'varying vec2 vTexCoord;',
'',
'void main(void) {',
' gl_Position = vec4(aPosition, 0., 1.);',
' vTexCoord = aTexCoord;',
'}'
].join('\n'));
};
goog.inherits(
ol3.renderer.webgl.map.shader.Vertex, ol3.renderer.webgl.VertexShader);
goog.addSingletonGetter(ol3.renderer.webgl.map.shader.Vertex);
/**
* @constructor
* @extends {ol3.renderer.Map}
* @param {Element} container Container.
* @param {ol3.Map} map Map.
*/
ol3.renderer.webgl.Map = function(container, map) {
goog.base(this, container, map);
if (goog.DEBUG) {
/**
* @inheritDoc
*/
this.logger = goog.debug.Logger.getLogger(
'ol3.renderer.webgl.maprenderer.' + goog.getUid(this));
}
/**
* @private
* @type {Element}
*/
this.canvas_ = goog.dom.createElement(goog.dom.TagName.CANVAS);
this.canvas_.height = container.clientHeight;
this.canvas_.width = container.clientWidth;
goog.dom.appendChild(container, this.canvas_);
/**
* @private
* @type {WebGLRenderingContext}
*/
this.gl_ = this.canvas_.getContext('experimental-webgl', {
alpha: false,
antialias: true,
depth: false,
preserveDrawingBuffer: false,
stencil: false
});
goog.asserts.assert(!goog.isNull(this.gl_));
goog.events.listen(this.canvas_, ol3.webgl.WebGLContextEventType.LOST,
this.handleWebGLContextLost, false, this);
goog.events.listen(this.canvas_, ol3.webgl.WebGLContextEventType.RESTORED,
this.handleWebGLContextRestored, false, this);
/**
* @private
* @type {ol3.Color}
*/
this.clearColor_ = new ol3.Color(1, 1, 1, 1);
/**
* @private
* @type {{aPosition: number,
* aTexCoord: number,
* uBrightness: WebGLUniformLocation,
* uContrast: WebGLUniformLocation,
* uHue: WebGLUniformLocation,
* uMatrix: WebGLUniformLocation,
* uOpacity: WebGLUniformLocation,
* uSaturation: WebGLUniformLocation,
* uTexture: WebGLUniformLocation}|null}
*/
this.locations_ = null;
/**
* @private
* @type {WebGLBuffer}
*/
this.arrayBuffer_ = null;
/**
* @private
* @type {Object.<number, WebGLShader>}
*/
this.shaderCache_ = {};
/**
* @private
* @type {Object.<string, WebGLProgram>}
*/
this.programCache_ = {};
/**
* @private
* @type {Object.<string, ol3.renderer.webgl.TextureCacheEntry>}
*/
this.textureCache_ = {};
/**
* @private
* @type {ol3.renderer.webgl.FragmentShader}
*/
this.fragmentShader_ = ol3.renderer.webgl.map.shader.Fragment.getInstance();
/**
* @private
* @type {ol3.renderer.webgl.VertexShader}
*/
this.vertexShader_ = ol3.renderer.webgl.map.shader.Vertex.getInstance();
/**
* @private
* @type {Object.<number, null|number>}
*/
this.layerRendererChangeListenKeys_ = {};
this.initializeGL_();
};
goog.inherits(ol3.renderer.webgl.Map, ol3.renderer.Map);
/**
* @inheritDoc
*/
ol3.renderer.webgl.Map.prototype.addLayer = function(layer) {
goog.base(this, 'addLayer', layer);
if (layer.getVisible()) {
this.getMap().render();
}
};
/**
* @param {Image} image Image.
* @param {number} magFilter Mag filter.
* @param {number} minFilter Min filter.
*/
ol3.renderer.webgl.Map.prototype.bindImageTexture =
function(image, magFilter, minFilter) {
var gl = this.getGL();
var imageKey = image.src;
var textureCacheEntry = this.textureCache_[imageKey];
if (goog.isDef(textureCacheEntry)) {
gl.bindTexture(goog.webgl.TEXTURE_2D, textureCacheEntry.texture);
if (textureCacheEntry.magFilter != magFilter) {
gl.texParameteri(
goog.webgl.TEXTURE_2D, goog.webgl.TEXTURE_MAG_FILTER, magFilter);
textureCacheEntry.magFilter = magFilter;
}
if (textureCacheEntry.minFilter != minFilter) {
gl.texParameteri(
goog.webgl.TEXTURE_2D, goog.webgl.TEXTURE_MAG_FILTER, minFilter);
textureCacheEntry.minFilter = minFilter;
}
} else {
var texture = gl.createTexture();
gl.bindTexture(goog.webgl.TEXTURE_2D, texture);
gl.texImage2D(goog.webgl.TEXTURE_2D, 0, goog.webgl.RGBA, goog.webgl.RGBA,
goog.webgl.UNSIGNED_BYTE, image);
gl.texParameteri(
goog.webgl.TEXTURE_2D, goog.webgl.TEXTURE_MAG_FILTER, magFilter);
gl.texParameteri(
goog.webgl.TEXTURE_2D, goog.webgl.TEXTURE_MIN_FILTER, minFilter);
gl.texParameteri(goog.webgl.TEXTURE_2D, goog.webgl.TEXTURE_WRAP_S,
goog.webgl.CLAMP_TO_EDGE);
gl.texParameteri(goog.webgl.TEXTURE_2D, goog.webgl.TEXTURE_WRAP_T,
goog.webgl.CLAMP_TO_EDGE);
this.textureCache_[imageKey] = {
texture: texture,
magFilter: magFilter,
minFilter: minFilter
};
}
};
/**
* @inheritDoc
*/
ol3.renderer.webgl.Map.prototype.canRotate = goog.functions.TRUE;
/**
* @inheritDoc
*/
ol3.renderer.webgl.Map.prototype.createLayerRenderer = function(layer) {
var gl = this.getGL();
if (layer instanceof ol3.TileLayer) {
return new ol3.renderer.webgl.TileLayer(this, layer);
} else {
goog.asserts.assert(false);
return null;
}
};
/**
* @inheritDoc
*/
ol3.renderer.webgl.Map.prototype.disposeInternal = function() {
var gl = this.getGL();
if (!gl.isContextLost()) {
goog.object.forEach(this.programCache_, function(program) {
gl.deleteProgram(program);
});
goog.object.forEach(this.shaderCache_, function(shader) {
gl.deleteShader(shader);
});
goog.object.forEach(this.textureCache_, function(textureCacheEntry) {
gl.deleteTexture(textureCacheEntry.texture);
});
}
goog.base(this, 'disposeInternal');
};
/**
* @return {WebGLRenderingContext} GL.
*/
ol3.renderer.webgl.Map.prototype.getGL = function() {
return this.gl_;
};
/**
* @param {ol3.renderer.webgl.FragmentShader} fragmentShaderObject
* Fragment shader.
* @param {ol3.renderer.webgl.VertexShader} vertexShaderObject Vertex shader.
* @return {WebGLProgram} Program.
*/
ol3.renderer.webgl.Map.prototype.getProgram = function(
fragmentShaderObject, vertexShaderObject) {
var programKey =
goog.getUid(fragmentShaderObject) + '/' + goog.getUid(vertexShaderObject);
if (programKey in this.programCache_) {
return this.programCache_[programKey];
} else {
var gl = this.getGL();
var program = gl.createProgram();
gl.attachShader(program, this.getShader(fragmentShaderObject));
gl.attachShader(program, this.getShader(vertexShaderObject));
gl.linkProgram(program);
if (goog.DEBUG) {
if (!gl.getProgramParameter(program, goog.webgl.LINK_STATUS) &&
!gl.isContextLost()) {
this.logger.severe(gl.getProgramInfoLog(program));
goog.asserts.assert(
gl.getProgramParameter(program, goog.webgl.LINK_STATUS));
}
}
this.programCache_[programKey] = program;
return program;
}
};
/**
* @param {ol3.renderer.webgl.Shader} shaderObject Shader object.
* @return {WebGLShader} Shader.
*/
ol3.renderer.webgl.Map.prototype.getShader = function(shaderObject) {
var shaderKey = goog.getUid(shaderObject);
if (shaderKey in this.shaderCache_) {
return this.shaderCache_[shaderKey];
} else {
var gl = this.getGL();
var shader = gl.createShader(shaderObject.getType());
gl.shaderSource(shader, shaderObject.getSource());
gl.compileShader(shader);
if (goog.DEBUG) {
if (!gl.getShaderParameter(shader, goog.webgl.COMPILE_STATUS) &&
!gl.isContextLost()) {
this.logger.severe(gl.getShaderInfoLog(shader));
goog.asserts.assert(
gl.getShaderParameter(shader, goog.webgl.COMPILE_STATUS));
}
}
this.shaderCache_[shaderKey] = shader;
return shader;
}
};
/**
* @inheritDoc
*/
ol3.renderer.webgl.Map.prototype.handleBackgroundColorChanged = function() {
var backgroundColor = this.getMap().getBackgroundColor();
this.clearColor_ = new ol3.Color(
backgroundColor.r / 255,
backgroundColor.g / 255,
backgroundColor.b / 255,
backgroundColor.a / 255);
this.getMap().render();
};
/**
* @inheritDoc
*/
ol3.renderer.webgl.Map.prototype.handleCenterChanged = function() {
goog.base(this, 'handleCenterChanged');
this.getMap().render();
};
/**
* @param {goog.events.Event} event Event.
* @protected
*/
ol3.renderer.webgl.Map.prototype.handleLayerRendererChange = function(event) {
this.getMap().render();
};
/**
* @inheritDoc
*/
ol3.renderer.webgl.Map.prototype.handleResolutionChanged = function() {
goog.base(this, 'handleResolutionChanged');
this.getMap().render();
};
/**
* @inheritDoc
*/
ol3.renderer.webgl.Map.prototype.handleRotationChanged = function() {
goog.base(this, 'handleRotationChanged');
this.getMap().render();
};
/**
* @inheritDoc
*/
ol3.renderer.webgl.Map.prototype.handleSizeChanged = function() {
goog.base(this, 'handleSizeChanged');
var size = this.getMap().getSize();
if (!goog.isDef(size)) {
return;
}
this.canvas_.width = size.width;
this.canvas_.height = size.height;
var gl = this.gl_;
if (!goog.isNull(gl)) {
gl.viewport(0, 0, size.width, size.height);
this.getMap().render();
}
};
/**
* @param {goog.events.Event} event Event.
* @protected
*/
ol3.renderer.webgl.Map.prototype.handleWebGLContextLost = function(event) {
if (goog.DEBUG) {
this.logger.info('WebGLContextLost');
}
event.preventDefault();
this.locations_ = null;
this.arrayBuffer_ = null;
this.shaderCache_ = {};
this.programCache_ = {};
this.textureCache_ = {};
goog.object.forEach(this.layerRenderers, function(layerRenderer) {
layerRenderer.handleWebGLContextLost();
});
};
/**
* @protected
*/
ol3.renderer.webgl.Map.prototype.handleWebGLContextRestored = function() {
if (goog.DEBUG) {
this.logger.info('WebGLContextRestored');
}
this.initializeGL_();
this.getMap().render();
};
/**
* @private
*/
ol3.renderer.webgl.Map.prototype.initializeGL_ = function() {
var gl = this.gl_;
gl.activeTexture(goog.webgl.TEXTURE0);
gl.blendFunc(goog.webgl.SRC_ALPHA, goog.webgl.ONE_MINUS_SRC_ALPHA);
gl.disable(goog.webgl.CULL_FACE);
gl.disable(goog.webgl.DEPTH_TEST);
gl.disable(goog.webgl.SCISSOR_TEST);
};
/**
* @param {Image} image Image.
* @return {boolean} Is image texture loaded.
*/
ol3.renderer.webgl.Map.prototype.isImageTextureLoaded = function(image) {
return image.src in this.textureCache_;
};
/**
* @inheritDoc
*/
ol3.renderer.webgl.Map.prototype.removeLayer = function(layer) {
goog.base(this, 'removeLayer', layer);
if (layer.getVisible()) {
this.getMap().render();
}
};
/**
* @inheritDoc
*/
ol3.renderer.webgl.Map.prototype.removeLayerRenderer = function(layer) {
var layerRenderer = goog.base(this, 'removeLayerRenderer', layer);
if (!goog.isNull(layerRenderer)) {
var layerKey = goog.getUid(layer);
goog.events.unlistenByKey(this.layerRendererChangeListenKeys_[layerKey]);
delete this.layerRendererChangeListenKeys_[layerKey];
}
return layerRenderer;
};
/**
* @inheritDoc
*/
ol3.renderer.webgl.Map.prototype.render = function() {
if (!this.getMap().isDef()) {
return false;
}
var size = this.getMap().getSize();
var animate = goog.base(this, 'render');
var gl = this.getGL();
gl.bindFramebuffer(goog.webgl.FRAMEBUFFER, null);
gl.clearColor(this.clearColor_.r, this.clearColor_.g, this.clearColor_.b,
this.clearColor_.a);
gl.clear(goog.webgl.COLOR_BUFFER_BIT);
gl.enable(goog.webgl.BLEND);
gl.viewport(0, 0, size.width, size.height);
var program = this.getProgram(this.fragmentShader_, this.vertexShader_);
gl.useProgram(program);
if (goog.isNull(this.locations_)) {
this.locations_ = {
aPosition: gl.getAttribLocation(program, 'aPosition'),
aTexCoord: gl.getAttribLocation(program, 'aTexCoord'),
uBrightness: gl.getUniformLocation(program, 'uBrightness'),
uContrast: gl.getUniformLocation(program, 'uContrast'),
uHue: gl.getUniformLocation(program, 'uHue'),
uMatrix: gl.getUniformLocation(program, 'uMatrix'),
uOpacity: gl.getUniformLocation(program, 'uOpacity'),
uSaturation: gl.getUniformLocation(program, 'uSaturation'),
uTexture: gl.getUniformLocation(program, 'uTexture')
};
}
if (goog.isNull(this.arrayBuffer_)) {
var arrayBuffer = gl.createBuffer();
gl.bindBuffer(goog.webgl.ARRAY_BUFFER, arrayBuffer);
gl.bufferData(goog.webgl.ARRAY_BUFFER, new Float32Array([
-1, -1, 0, 0,
1, -1, 1, 0,
-1, 1, 0, 1,
1, 1, 1, 1
]), goog.webgl.STATIC_DRAW);
this.arrayBuffer_ = arrayBuffer;
} else {
gl.bindBuffer(goog.webgl.ARRAY_BUFFER, this.arrayBuffer_);
}
gl.enableVertexAttribArray(this.locations_.aPosition);
gl.vertexAttribPointer(
this.locations_.aPosition, 2, goog.webgl.FLOAT, false, 16, 0);
gl.enableVertexAttribArray(this.locations_.aTexCoord);
gl.vertexAttribPointer(
this.locations_.aTexCoord, 2, goog.webgl.FLOAT, false, 16, 8);
gl.uniform1i(this.locations_.uTexture, 0);
this.forEachReadyVisibleLayer(function(layer, layerRenderer) {
gl.uniformMatrix4fv(
this.locations_.uMatrix, false, layerRenderer.getMatrix());
gl.uniform1f(this.locations_.uBrightness, layer.getBrightness());
gl.uniform1f(this.locations_.uContrast, layer.getContrast());
gl.uniform1f(this.locations_.uHue, layer.getHue());
gl.uniform1f(this.locations_.uOpacity, layer.getOpacity());
gl.uniform1f(this.locations_.uSaturation, layer.getSaturation());
gl.bindTexture(goog.webgl.TEXTURE_2D, layerRenderer.getTexture());
gl.drawArrays(goog.webgl.TRIANGLE_STRIP, 0, 4);
}, this);
return animate;
};
/**
* @inheritDoc
*/
ol3.renderer.webgl.Map.prototype.setLayerRenderer = function(
layer, layerRenderer) {
goog.base(this, 'setLayerRenderer', layer, layerRenderer);
var layerKey = goog.getUid(layer);
this.layerRendererChangeListenKeys_[layerKey] = goog.events.listen(
layerRenderer, goog.events.EventType.CHANGE,
this.handleLayerRendererChange, false, this);
};
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goog.provide('ol3.renderer.webgl.FragmentShader');
goog.provide('ol3.renderer.webgl.VertexShader');
goog.require('goog.functions');
goog.require('goog.webgl');
/**
* @constructor
* @param {string} source Source.
*/
ol3.renderer.webgl.Shader = function(source) {
/**
* @private
* @type {string}
*/
this.source_ = source;
};
/**
* @return {number} Type.
*/
ol3.renderer.webgl.Shader.prototype.getType = goog.abstractMethod;
/**
* @return {string} Source.
*/
ol3.renderer.webgl.Shader.prototype.getSource = function() {
return this.source_;
};
/**
* @return {boolean} Is animated?
*/
ol3.renderer.webgl.Shader.prototype.isAnimated = goog.functions.FALSE;
/**
* @constructor
* @extends {ol3.renderer.webgl.Shader}
* @param {string} source Source.
*/
ol3.renderer.webgl.FragmentShader = function(source) {
goog.base(this, source);
};
goog.inherits(ol3.renderer.webgl.FragmentShader, ol3.renderer.webgl.Shader);
/**
* @inheritDoc
*/
ol3.renderer.webgl.FragmentShader.prototype.getType = function() {
return goog.webgl.FRAGMENT_SHADER;
};
/**
* @constructor
* @extends {ol3.renderer.webgl.Shader}
* @param {string} source Source.
*/
ol3.renderer.webgl.VertexShader = function(source) {
goog.base(this, source);
};
goog.inherits(ol3.renderer.webgl.VertexShader, ol3.renderer.webgl.Shader);
/**
* @inheritDoc
*/
ol3.renderer.webgl.VertexShader.prototype.getType = function() {
return goog.webgl.VERTEX_SHADER;
};
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// FIXME large resolutions lead to too large framebuffers :-(
// FIXME animated shaders! check in redraw
goog.provide('ol3.renderer.webgl.TileLayer');
goog.provide('ol3.renderer.webgl.tilelayerrenderer');
goog.provide('ol3.renderer.webgl.tilelayerrenderer.shader.Fragment');
goog.provide('ol3.renderer.webgl.tilelayerrenderer.shader.Vertex');
goog.require('goog.array');
goog.require('goog.asserts');
goog.require('goog.debug.Logger');
goog.require('goog.events.EventType');
goog.require('goog.object');
goog.require('goog.vec.Mat4');
goog.require('goog.vec.Vec4');
goog.require('goog.webgl');
goog.require('ol3.Coordinate');
goog.require('ol3.MapEventType');
goog.require('ol3.Size');
goog.require('ol3.TileLayer');
goog.require('ol3.TileState');
goog.require('ol3.renderer.webgl.FragmentShader');
goog.require('ol3.renderer.webgl.Layer');
goog.require('ol3.renderer.webgl.VertexShader');
/**
* @constructor
* @extends {ol3.renderer.webgl.FragmentShader}
*/
ol3.renderer.webgl.tilelayerrenderer.shader.Fragment = function() {
goog.base(this, [
'precision mediump float;',
'',
'uniform sampler2D uTexture;',
'',
'varying vec2 vTexCoord;',
'',
'void main(void) {',
' gl_FragColor = texture2D(uTexture, vTexCoord);',
'}'
].join('\n'));
};
goog.inherits(
ol3.renderer.webgl.tilelayerrenderer.shader.Fragment,
ol3.renderer.webgl.FragmentShader);
goog.addSingletonGetter(ol3.renderer.webgl.tilelayerrenderer.shader.Fragment);
/**
* @constructor
* @extends {ol3.renderer.webgl.VertexShader}
*/
ol3.renderer.webgl.tilelayerrenderer.shader.Vertex = function() {
goog.base(this, [
'attribute vec2 aPosition;',
'attribute vec2 aTexCoord;',
'',
'varying vec2 vTexCoord;',
'',
'uniform vec4 uTileOffset;',
'',
'void main(void) {',
' gl_Position.xy = aPosition * uTileOffset.xy + uTileOffset.zw;',
' gl_Position.z = 0.;',
' gl_Position.w = 1.;',
' vTexCoord = aTexCoord;',
'}'
].join('\n'));
};
goog.inherits(
ol3.renderer.webgl.tilelayerrenderer.shader.Vertex,
ol3.renderer.webgl.VertexShader);
goog.addSingletonGetter(ol3.renderer.webgl.tilelayerrenderer.shader.Vertex);
/**
* @constructor
* @extends {ol3.renderer.webgl.Layer}
* @param {ol3.renderer.Map} mapRenderer Map renderer.
* @param {ol3.TileLayer} tileLayer Tile layer.
*/
ol3.renderer.webgl.TileLayer = function(mapRenderer, tileLayer) {
goog.base(this, mapRenderer, tileLayer);
if (goog.DEBUG) {
/**
* @inheritDoc
*/
this.logger = goog.debug.Logger.getLogger(
'ol3.renderer.webgl.tilelayerrenderer.' + goog.getUid(this));
}
/**
* @private
* @type {ol3.renderer.webgl.FragmentShader}
*/
this.fragmentShader_ =
ol3.renderer.webgl.tilelayerrenderer.shader.Fragment.getInstance();
/**
* @private
* @type {ol3.renderer.webgl.VertexShader}
*/
this.vertexShader_ =
ol3.renderer.webgl.tilelayerrenderer.shader.Vertex.getInstance();
/**
* @private
* @type {{aPosition: number,
* aTexCoord: number,
* uTileOffset: WebGLUniformLocation,
* uTexture: WebGLUniformLocation}|null}
*/
this.locations_ = null;
/**
* @private
* @type {WebGLBuffer}
*/
this.arrayBuffer_ = null;
/**
* @private
* @type {WebGLTexture}
*/
this.texture_ = null;
/**
* @private
* @type {WebGLFramebuffer}
*/
this.framebuffer_ = null;
/**
* @private
* @type {number|undefined}
*/
this.framebufferDimension_ = undefined;
/**
* @private
* @type {Object.<number, number>}
*/
this.tileChangeListenerKeys_ = {};
/**
* @private
* @type {goog.vec.Mat4.AnyType}
*/
this.matrix_ = goog.vec.Mat4.createNumber();
};
goog.inherits(ol3.renderer.webgl.TileLayer, ol3.renderer.webgl.Layer);
/**
* @param {number} framebufferDimension Framebuffer dimension.
* @private
*/
ol3.renderer.webgl.TileLayer.prototype.bindFramebuffer_ =
function(framebufferDimension) {
var mapRenderer = this.getMapRenderer();
var gl = mapRenderer.getGL();
if (!goog.isDef(this.framebufferDimension_) ||
this.framebufferDimension_ != framebufferDimension) {
if (goog.DEBUG) {
this.logger.info('re-sizing framebuffer');
}
if (ol3.renderer.webgl.FREE_RESOURCES_IMMEDIATELY) {
if (goog.DEBUG) {
this.logger.info('freeing WebGL resources');
}
if (!gl.isContextLost()) {
gl.deleteFramebuffer(this.framebuffer_);
gl.deleteTexture(this.texture_);
}
} else {
var map = this.getMap();
goog.events.listenOnce(
map,
ol3.MapEventType.POST_RENDER,
goog.partial(function(gl, framebuffer, texture) {
if (goog.DEBUG) {
this.logger.info('freeing WebGL resources on postrender');
}
if (!gl.isContextLost()) {
gl.deleteFramebuffer(framebuffer);
gl.deleteTexture(texture);
}
}, gl, this.framebuffer_, this.texture_));
}
var texture = gl.createTexture();
gl.bindTexture(goog.webgl.TEXTURE_2D, texture);
gl.texImage2D(goog.webgl.TEXTURE_2D, 0, goog.webgl.RGBA,
framebufferDimension, framebufferDimension, 0, goog.webgl.RGBA,
goog.webgl.UNSIGNED_BYTE, null);
gl.texParameteri(goog.webgl.TEXTURE_2D, goog.webgl.TEXTURE_MAG_FILTER,
goog.webgl.LINEAR);
gl.texParameteri(goog.webgl.TEXTURE_2D, goog.webgl.TEXTURE_MIN_FILTER,
goog.webgl.LINEAR);
var framebuffer = gl.createFramebuffer();
gl.bindFramebuffer(goog.webgl.FRAMEBUFFER, framebuffer);
gl.framebufferTexture2D(goog.webgl.FRAMEBUFFER,
goog.webgl.COLOR_ATTACHMENT0, goog.webgl.TEXTURE_2D, texture, 0);
this.texture_ = texture;
this.framebuffer_ = framebuffer;
this.framebufferDimension_ = framebufferDimension;
} else {
gl.bindFramebuffer(goog.webgl.FRAMEBUFFER, this.framebuffer_);
}
};
/**
* @inheritDoc
*/
ol3.renderer.webgl.TileLayer.prototype.disposeInternal = function() {
var mapRenderer = this.getMapRenderer();
var gl = mapRenderer.getGL();
if (!gl.isContextLost()) {
gl.deleteBuffer(this.arrayBuffer_);
gl.deleteFramebuffer(this.framebuffer_);
gl.deleteTexture(this.texture_);
}
goog.base(this, 'disposeInternal');
};
/**
* @return {ol3.TileLayer} Layer.
* @override
*/
ol3.renderer.webgl.TileLayer.prototype.getLayer = function() {
return /** @type {ol3.TileLayer} */ goog.base(this, 'getLayer');
};
/**
* @inheritDoc
*/
ol3.renderer.webgl.TileLayer.prototype.getMatrix = function() {
return this.matrix_;
};
/**
* @inheritDoc
*/
ol3.renderer.webgl.TileLayer.prototype.getTexture = function() {
return this.texture_;
};
/**
* @protected
*/
ol3.renderer.webgl.TileLayer.prototype.handleTileChange = function() {
this.dispatchChangeEvent();
};
/**
* @inheritDoc
*/
ol3.renderer.webgl.TileLayer.prototype.handleWebGLContextLost = function() {
this.locations_ = null;
this.arrayBuffer_ = null;
this.texture_ = null;
this.framebuffer_ = null;
this.framebufferDimension_ = undefined;
};
/**
* @inheritDoc
*/
ol3.renderer.webgl.TileLayer.prototype.render = function() {
var animate = false;
var mapRenderer = this.getMapRenderer();
var map = this.getMap();
var gl = mapRenderer.getGL();
goog.asserts.assert(map.isDef());
var mapCenter = map.getCenter();
var mapExtent = map.getExtent();
var mapResolution = /** @type {number} */ map.getResolution();
var mapRotatedExtent = map.getRotatedExtent();
var mapRotation = map.getRotation();
var tileLayer = this.getLayer();
var tileStore = tileLayer.getStore();
var tileGrid = tileStore.getTileGrid();
var z = tileGrid.getZForResolution(mapResolution);
var tileResolution = tileGrid.getResolution(z);
var tileBounds = tileGrid.getTileBoundsForExtentAndResolution(
mapRotatedExtent, tileResolution);
var tileBoundsSize = tileBounds.getSize();
var tileSize = tileGrid.getTileSize();
var maxDimension = Math.max(
tileBoundsSize.width * tileSize.width,
tileBoundsSize.height * tileSize.height);
var framebufferDimension =
Math.pow(2, Math.ceil(Math.log(maxDimension) / Math.log(2)));
var framebufferExtentSize = new ol3.Size(
tileResolution * framebufferDimension,
tileResolution * framebufferDimension);
var origin = tileGrid.getOrigin(z);
var minX = origin.x + tileBounds.minX * tileSize.width * tileResolution;
var minY = origin.y + tileBounds.minY * tileSize.height * tileResolution;
var framebufferExtent = new ol3.Extent(
minX,
minY,
minX + framebufferExtentSize.width,
minY + framebufferExtentSize.height);
this.bindFramebuffer_(framebufferDimension);
gl.viewport(0, 0, framebufferDimension, framebufferDimension);
gl.clearColor(0, 0, 0, 0);
gl.clear(goog.webgl.COLOR_BUFFER_BIT);
gl.disable(goog.webgl.BLEND);
var program = mapRenderer.getProgram(
this.fragmentShader_, this.vertexShader_);
gl.useProgram(program);
if (goog.isNull(this.locations_)) {
this.locations_ = {
aPosition: gl.getAttribLocation(program, 'aPosition'),
aTexCoord: gl.getAttribLocation(program, 'aTexCoord'),
uTileOffset: gl.getUniformLocation(program, 'uTileOffset'),
uTexture: gl.getUniformLocation(program, 'uTexture')
};
}
if (goog.isNull(this.arrayBuffer_)) {
var arrayBuffer = gl.createBuffer();
gl.bindBuffer(goog.webgl.ARRAY_BUFFER, arrayBuffer);
gl.bufferData(goog.webgl.ARRAY_BUFFER, new Float32Array([
0, 0, 0, 1,
1, 0, 1, 1,
0, 1, 0, 0,
1, 1, 1, 0
]), goog.webgl.STATIC_DRAW);
this.arrayBuffer_ = arrayBuffer;
} else {
gl.bindBuffer(goog.webgl.ARRAY_BUFFER, this.arrayBuffer_);
}
gl.enableVertexAttribArray(this.locations_.aPosition);
gl.vertexAttribPointer(
this.locations_.aPosition, 2, goog.webgl.FLOAT, false, 16, 0);
gl.enableVertexAttribArray(this.locations_.aTexCoord);
gl.vertexAttribPointer(
this.locations_.aTexCoord, 2, goog.webgl.FLOAT, false, 16, 8);
gl.uniform1i(this.locations_.uTexture, 0);
/**
* @type {Object.<number, Object.<string, ol3.TileCoord>>}
*/
var tilesToDrawByZ = {};
/**
* @type {Array.<ol3.Tile>}
*/
var imagesToLoad = [];
tilesToDrawByZ[z] = {};
tileBounds.forEachTileCoord(z, function(tileCoord) {
var tile = tileStore.getTile(tileCoord);
if (goog.isNull(tile)) {
} else if (tile.getState() == ol3.TileState.LOADED) {
if (mapRenderer.isImageTextureLoaded(tile.getImage())) {
tilesToDrawByZ[z][tileCoord.toString()] = tile;
return;
} else {
imagesToLoad.push(tile.getImage());
}
} else {
var tileKey = goog.getUid(tile);
if (!(tileKey in this.tileChangeListenerKeys_)) {
tile.load();
// FIXME will need to handle aborts as well
this.tileChangeListenerKeys_[tileKey] = goog.events.listen(tile,
goog.events.EventType.CHANGE, this.handleTileChange, false, this);
}
}
// FIXME this could be more efficient about filling partial holes
tileGrid.forEachTileCoordParentTileBounds(
tileCoord,
function(z, tileBounds) {
var fullyCovered = true;
tileBounds.forEachTileCoord(z, function(tileCoord) {
var tileCoordKey = tileCoord.toString();
if (tilesToDrawByZ[z] && tilesToDrawByZ[z][tileCoordKey]) {
return;
}
var tile = tileStore.getTile(tileCoord);
if (!goog.isNull(tile) &&
tile.getState() == ol3.TileState.LOADED) {
if (!tilesToDrawByZ[z]) {
tilesToDrawByZ[z] = {};
}
tilesToDrawByZ[z][tileCoordKey] = tile;
} else {
fullyCovered = false;
}
});
return fullyCovered;
});
}, this);
var zs = goog.object.getKeys(tilesToDrawByZ);
goog.array.sort(zs);
var uTileOffset = goog.vec.Vec4.createFloat32();
goog.array.forEach(zs, function(z) {
goog.object.forEach(tilesToDrawByZ[z], function(tile) {
var tileExtent = tileGrid.getTileCoordExtent(tile.tileCoord);
var sx = 2 * tileExtent.getWidth() / framebufferExtentSize.width;
var sy = 2 * tileExtent.getHeight() / framebufferExtentSize.height;
var tx = 2 * (tileExtent.minX - framebufferExtent.minX) /
framebufferExtentSize.width - 1;
var ty = 2 * (tileExtent.minY - framebufferExtent.minY) /
framebufferExtentSize.height - 1;
goog.vec.Vec4.setFromValues(uTileOffset, sx, sy, tx, ty);
gl.uniform4fv(this.locations_.uTileOffset, uTileOffset);
mapRenderer.bindImageTexture(
tile.getImage(), goog.webgl.LINEAR, goog.webgl.LINEAR);
gl.drawArrays(goog.webgl.TRIANGLE_STRIP, 0, 4);
}, this);
}, this);
goog.vec.Mat4.makeIdentity(this.matrix_);
goog.vec.Mat4.translate(this.matrix_,
(mapCenter.x - framebufferExtent.minX) /
(framebufferExtent.maxX - framebufferExtent.minX),
(mapCenter.y - framebufferExtent.minY) /
(framebufferExtent.maxY - framebufferExtent.minY),
0);
goog.vec.Mat4.scale(this.matrix_,
(mapExtent.maxX - mapExtent.minX) /
(framebufferExtent.maxX - framebufferExtent.minX),
(mapExtent.maxY - mapExtent.minY) /
(framebufferExtent.maxY - framebufferExtent.minY),
1);
if (goog.isDef(mapRotation)) {
goog.vec.Mat4.rotate(this.matrix_,
mapRotation,
0,
0,
1);
}
goog.vec.Mat4.translate(this.matrix_,
-0.5,
-0.5,
0);
if (!goog.array.isEmpty(imagesToLoad)) {
goog.events.listenOnce(
map,
ol3.MapEventType.POST_RENDER,
goog.partial(function(mapRenderer, imagesToLoad) {
if (goog.DEBUG) {
this.logger.info('uploading textures');
}
goog.array.forEach(imagesToLoad, function(image) {
mapRenderer.bindImageTexture(
image, goog.webgl.LINEAR, goog.webgl.LINEAR);
});
}, mapRenderer, imagesToLoad));
animate = true;
}
return animate;
};
+15
View File
@@ -0,0 +1,15 @@
goog.provide('ol3.renderer.webgl');
/**
* @define {boolean} Free resources immediately.
*/
ol3.renderer.webgl.FREE_RESOURCES_IMMEDIATELY = false;
/**
* @return {boolean} Is supported.
*/
ol3.renderer.webgl.isSupported = function() {
return 'WebGLRenderingContext' in goog.global;
};