Rename _ol_webgl_Buffer_ to WebGLBuffer
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@@ -10,7 +10,7 @@ import _ol_render_replay_ from '../replay.js';
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import _ol_render_webgl_ from '../webgl.js';
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import WebGLTextureReplay from '../webgl/TextureReplay.js';
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import AtlasManager from '../../style/AtlasManager.js';
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import _ol_webgl_Buffer_ from '../../webgl/Buffer.js';
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import WebGLBuffer from '../../webgl/Buffer.js';
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/**
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* @constructor
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@@ -306,10 +306,10 @@ WebGLTextReplay.prototype.finish = function(context) {
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this.hitDetectionGroupIndices = this.groupIndices;
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// create, bind, and populate the vertices buffer
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this.verticesBuffer = new _ol_webgl_Buffer_(this.vertices);
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this.verticesBuffer = new WebGLBuffer(this.vertices);
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// create, bind, and populate the indices buffer
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this.indicesBuffer = new _ol_webgl_Buffer_(this.indices);
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this.indicesBuffer = new WebGLBuffer(this.indices);
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// create textures
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/** @type {Object.<string, WebGLTexture>} */
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